mirror of https://github.com/libsdl-org/SDL
Set framebuffer_srgb_capable to the actual value obtained (#8634)
(cherry picked from commit 594a79c2f9
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@ -526,6 +526,9 @@ static int WIN_GL_ChoosePixelFormatARB(SDL_VideoDevice *_this, int *iAttribs, fl
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int pixel_format = 0;
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unsigned int matching;
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int qAttrib = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB;
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int srgb = 0;
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hwnd =
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CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
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10, 10, NULL, NULL, SDL_Instance, NULL);
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@ -547,6 +550,10 @@ static int WIN_GL_ChoosePixelFormatARB(SDL_VideoDevice *_this, int *iAttribs, fl
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&matching);
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}
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/* Check whether we actually got an SRGB capable buffer */
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_this->gl_data->wglGetPixelFormatAttribivARB(hdc, pixel_format, 0, 1, &qAttrib, &srgb);
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_this->gl_config.framebuffer_srgb_capable = srgb;
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_this->gl_data->wglMakeCurrent(hdc, NULL);
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_this->gl_data->wglDeleteContext(hglrc);
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}
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