Fixed Android build warnings
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44f06b216a
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c6b9b08e9f
@ -65,13 +65,13 @@ typedef struct
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};
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} Float4X4;
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Float4X4 MatrixIdentity();
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Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
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Float4X4 MatrixScaling(float x, float y, float z);
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Float4X4 MatrixTranslation(float x, float y, float z);
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Float4X4 MatrixRotationX(float r);
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Float4X4 MatrixRotationY(float r);
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Float4X4 MatrixRotationZ(float r);
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extern Float4X4 MatrixIdentity(void);
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extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
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extern Float4X4 MatrixScaling(float x, float y, float z);
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extern Float4X4 MatrixTranslation(float x, float y, float z);
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extern Float4X4 MatrixRotationX(float r);
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extern Float4X4 MatrixRotationY(float r);
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extern Float4X4 MatrixRotationZ(float r);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -2939,7 +2939,7 @@ static int VULKAN_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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* then return:
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*/
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*pixels = textureData->stagingBuffer.mappedBufferPtr;
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*pitch = length;
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*pitch = (int)length;
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return 0;
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}
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@ -3892,7 +3892,7 @@ static SDL_Surface* VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Re
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VULKAN_VkFormatToSDLPixelFormat(vkFormat),
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renderer->target ? renderer->target->colorspace : renderer->output_colorspace,
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readbackBuffer.mappedBufferPtr,
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length);
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(int)length);
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VULKAN_DestroyBuffer(rendererData, &readbackBuffer);
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@ -1,6 +1,6 @@
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// 1113.1.1
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#pragma once
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const uint32_t VULKAN_PixelShader_Advanced[] = {
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static const uint32_t VULKAN_PixelShader_Advanced[] = {
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0x07230203,0x00010000,0x0008000b,0x0000043e,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x000001bb,0x000001be,0x000001c2,
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@ -1,6 +1,6 @@
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// 1113.1.1
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#pragma once
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const uint32_t VULKAN_PixelShader_Colors[] = {
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static const uint32_t VULKAN_PixelShader_Colors[] = {
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0x07230203,0x00010000,0x0008000b,0x000000a1,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000048,0x0000004c,0x00030010,
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@ -1,6 +1,6 @@
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// 1113.1.1
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#pragma once
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const uint32_t VULKAN_PixelShader_Textures[] = {
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static const uint32_t VULKAN_PixelShader_Textures[] = {
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0x07230203,0x00010000,0x0008000b,0x000000a8,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000004b,0x0000004e,0x00000052,
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@ -1,6 +1,6 @@
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// 1113.1.1
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#pragma once
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const uint32_t VULKAN_VertexShader[] = {
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static const uint32_t VULKAN_VertexShader[] = {
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0x07230203,0x00010000,0x0008000b,0x000000af,0x00000000,0x00020011,0x00000001,0x0006000b,
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0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
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0x000c000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000003f,0x00000043,0x00000047,
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