mirror of https://github.com/libsdl-org/SDL
commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
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@ -222,7 +222,19 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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if (controllerlist->joystick->instance_id == event->jdevice.which) {
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SDL_Event peeped;
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SDL_Event deviceevent;
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/* If there is an existing add event in the queue, it
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* needs to be modified to have the right value for which,
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* because the number of controllers in the system is now
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* one less.
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*/
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if ( SDL_PeepEvents(&peeped, 1, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED) > 0) {
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peeped.jdevice.which--;
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SDL_PushEvent(&peeped);
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}
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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@ -295,6 +295,18 @@ MaybeRemoveDevice(const char *path)
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event.type = SDL_JOYDEVICEREMOVED;
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if (SDL_GetEventState(event.type) == SDL_ENABLE) {
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SDL_Event peeped;
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/* If there is an existing add event in the queue, it
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* needs to be modified to have the right value for which,
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* because the number of controllers in the system is now
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* one less.
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*/
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if ( SDL_PeepEvents(&peeped, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED) > 0) {
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peeped.jdevice.which--;
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SDL_PushEvent(&peeped);
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}
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event.jdevice.which = item->device_instance;
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if ( (SDL_EventOK == NULL) ||
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(*SDL_EventOK) (SDL_EventOKParam, &event) ) {
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