commit 1170112da3776fdb06425f62d57b63144c33dc51

Author: James Zipperer <james.zipperer@synapse.com>
Date:   Sun Aug 21 01:19:19 2016 -0700

    bugfix for controller / joystick add / remove being in the event queue at the same time
This commit is contained in:
Sam Lantinga 2016-08-26 11:16:44 -07:00
parent e79f00097a
commit c69bce6774
2 changed files with 24 additions and 0 deletions

View File

@ -222,7 +222,19 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
SDL_Event peeped;
SDL_Event deviceevent;
/* If there is an existing add event in the queue, it
* needs to be modified to have the right value for which,
* because the number of controllers in the system is now
* one less.
*/
if ( SDL_PeepEvents(&peeped, 1, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED) > 0) {
peeped.jdevice.which--;
SDL_PushEvent(&peeped);
}
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);

View File

@ -295,6 +295,18 @@ MaybeRemoveDevice(const char *path)
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
SDL_Event peeped;
/* If there is an existing add event in the queue, it
* needs to be modified to have the right value for which,
* because the number of controllers in the system is now
* one less.
*/
if ( SDL_PeepEvents(&peeped, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED) > 0) {
peeped.jdevice.which--;
SDL_PushEvent(&peeped);
}
event.jdevice.which = item->device_instance;
if ( (SDL_EventOK == NULL) ||
(*SDL_EventOK) (SDL_EventOKParam, &event) ) {