mirror of https://github.com/libsdl-org/SDL
Don't divide by the scale twice
It's already been done in GetUIScreenModeSize(), in the last commit
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@ -135,16 +135,15 @@ static int UIKit_AddSingleDisplayMode(SDL_VideoDisplay *display, int w, int h,
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UIScreen *uiscreen, UIScreenMode *uiscreenmode)
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{
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SDL_DisplayMode mode;
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float scale = uiscreen.nativeScale;
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SDL_zero(mode);
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if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
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return -1;
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}
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mode.w = w / scale;
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mode.h = h / scale;
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mode.pixel_density = scale;
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mode.w = w;
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mode.h = h;
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mode.pixel_density = uiscreen.nativeScale;
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mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
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mode.format = SDL_PIXELFORMAT_ABGR8888;
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@ -189,7 +188,7 @@ static CGSize GetUIScreenModeSize(UIScreen *uiscreen, UIScreenMode *mode)
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* https://github.com/libsdl-org/SDL/issues/3220
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*/
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CGSize size = mode.size;
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size.width = SDL_round(size.width / uiscreen.scale);
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size.height = SDL_round(size.height / uiscreen.scale);
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