examples/game/01-snake: Remove RNG abstraction.
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@ -53,8 +53,6 @@ typedef struct
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unsigned occupied_cells;
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} SnakeContext;
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typedef Sint32 (SDLCALL *RandFunc)(Sint32 n);
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typedef struct
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{
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SDL_Window *window;
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@ -94,11 +92,11 @@ static int are_cells_full_(SnakeContext *ctx)
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return ctx->occupied_cells == SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT;
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}
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static void new_food_pos_(SnakeContext *ctx, RandFunc rand)
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static void new_food_pos_(SnakeContext *ctx)
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{
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while (SDL_TRUE) {
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const char x = (char) rand(SNAKE_GAME_WIDTH);
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const char y = (char) rand(SNAKE_GAME_HEIGHT);
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const char x = (char) SDL_rand(SNAKE_GAME_WIDTH);
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const char y = (char) SDL_rand(SNAKE_GAME_HEIGHT);
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if (snake_cell_at(ctx, x, y) == SNAKE_CELL_NOTHING) {
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put_cell_at_(ctx, x, y, SNAKE_CELL_FOOD);
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break;
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@ -106,7 +104,7 @@ static void new_food_pos_(SnakeContext *ctx, RandFunc rand)
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}
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}
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void snake_initialize(SnakeContext *ctx, RandFunc rand)
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void snake_initialize(SnakeContext *ctx)
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{
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int i;
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SDL_zeroa(ctx->cells);
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@ -117,7 +115,7 @@ void snake_initialize(SnakeContext *ctx, RandFunc rand)
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--ctx->occupied_cells;
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put_cell_at_(ctx, ctx->tail_xpos, ctx->tail_ypos, SNAKE_CELL_SRIGHT);
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for (i = 0; i < 4; i++) {
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new_food_pos_(ctx, rand);
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new_food_pos_(ctx);
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++ctx->occupied_cells;
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}
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}
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@ -142,7 +140,7 @@ static void wrap_around_(char *val, char max)
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}
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}
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void snake_step(SnakeContext *ctx, RandFunc rand)
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void snake_step(SnakeContext *ctx)
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{
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const SnakeCell dir_as_cell = (SnakeCell)(ctx->next_dir + 1);
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SnakeCell ct;
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@ -194,17 +192,17 @@ void snake_step(SnakeContext *ctx, RandFunc rand)
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/* Collisions */
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ct = snake_cell_at(ctx, ctx->head_xpos, ctx->head_ypos);
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if (ct != SNAKE_CELL_NOTHING && ct != SNAKE_CELL_FOOD) {
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snake_initialize(ctx, rand);
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snake_initialize(ctx);
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return;
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}
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put_cell_at_(ctx, prev_xpos, prev_ypos, dir_as_cell);
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put_cell_at_(ctx, ctx->head_xpos, ctx->head_ypos, dir_as_cell);
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if (ct == SNAKE_CELL_FOOD) {
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if (are_cells_full_(ctx)) {
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snake_initialize(ctx, rand);
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snake_initialize(ctx);
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return;
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}
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new_food_pos_(ctx, rand);
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new_food_pos_(ctx);
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++ctx->inhibit_tail_step;
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++ctx->occupied_cells;
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}
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@ -229,7 +227,7 @@ static int handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
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return SDL_APP_SUCCESS;
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/* Restart the game as if the program was launched. */
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case SDL_SCANCODE_R:
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snake_initialize(ctx, SDL_rand);
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snake_initialize(ctx);
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break;
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/* Decide new direction of the snake. */
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case SDL_SCANCODE_RIGHT:
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@ -297,7 +295,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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return SDL_APP_FAILURE;
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}
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snake_initialize(&as->snake_ctx, SDL_rand);
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snake_initialize(&as->snake_ctx);
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as->step_timer = SDL_AddTimer(STEP_RATE_IN_MILLISECONDS, sdl_timer_callback_, NULL);
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if (as->step_timer == 0) {
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@ -314,7 +312,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, const SDL_Event *event)
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case SDL_EVENT_QUIT:
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return SDL_APP_SUCCESS;
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case SDL_EVENT_USER:
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snake_step(ctx, SDL_rand);
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snake_step(ctx);
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break;
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case SDL_EVENT_KEY_DOWN:
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return handle_key_event_(ctx, event->key.scancode);
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