mirror of https://github.com/libsdl-org/SDL
Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries
ny00 On Android, the keycodes KEYCODE_BUTTON_1..16 (actual values 188-203) are translated to SDL_Joystick buttons no. 20-35. These are currently ignored in SDL_gamecontroller.c. The attached patch fixes this, by increasing k_nMaxReverseEntries from 20 to another arbitrary bound of 48. Side-note: Maybe some log should be emitted in case of going over any such bound?
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@ -45,7 +45,8 @@ struct _SDL_HatMapping
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Uint8 mask;
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};
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#define k_nMaxReverseEntries 20
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/* We need 36 entries for Android (as of SDL v2.0.4) */
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#define k_nMaxReverseEntries 48
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/**
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* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
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