mirror of https://github.com/libsdl-org/SDL
wayland: Round fractional backbuffer sizes halfway away from zero
Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
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@ -184,8 +184,9 @@ GetBufferSize(SDL_Window *window, int *width, int *height)
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if (FullscreenModeEmulation(window)) {
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GetFullScreenDimensions(window, NULL, NULL, &buf_width, &buf_height);
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} else if (NeedViewport(window)) {
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buf_width = (int)SDL_ceil(window->w * data->scale_factor);
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buf_height = (int)SDL_ceil(window->h * data->scale_factor);
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/* Round fractional backbuffer sizes halfway away from zero. */
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buf_width = (int)SDL_lroundf(window->w * data->scale_factor);
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buf_height = (int)SDL_lroundf(window->h * data->scale_factor);
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} else {
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/*
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* Integer scaled windowed or fullscreen with no viewport
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@ -1897,8 +1898,8 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
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}
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#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
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data->drawable_width = SDL_ceilf(window->w * data->scale_factor);
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data->drawable_height = SDL_ceilf(window->h * data->scale_factor);
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data->drawable_width = SDL_lroundf(window->w * data->scale_factor);
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data->drawable_height = SDL_lroundf(window->h * data->scale_factor);
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if (window->flags & SDL_WINDOW_OPENGL) {
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data->egl_window = WAYLAND_wl_egl_window_create(data->surface, data->drawable_width, data->drawable_height);
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