mirror of https://github.com/libsdl-org/SDL
Add verbose logging to TestVirtualJoystick
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c054435f37
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@ -35,23 +35,56 @@ static int TestVirtualJoystick(void *arg)
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desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
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desc.name = "Virtual NVIDIA SHIELD Controller";
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device_id = SDL_AttachVirtualJoystick(&desc);
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SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick()");
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SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
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SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
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if (device_id > 0) {
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joystick = SDL_OpenJoystick(device_id);
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SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()");
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if (joystick) {
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SDLTest_AssertCheck(SDL_strcmp(SDL_GetJoystickName(joystick), desc.name) == 0, "SDL_GetJoystickName()");
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SDLTest_AssertCheck(SDL_GetJoystickVendor(joystick) == desc.vendor_id, "SDL_GetJoystickVendor()");
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SDLTest_AssertCheck(SDL_GetJoystickProduct(joystick) == desc.product_id, "SDL_GetJoystickProduct()");
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SDLTest_AssertCheck(SDL_GetJoystickProductVersion(joystick) == 0, "SDL_GetJoystickProductVersion()");
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SDLTest_AssertCheck(SDL_GetJoystickFirmwareVersion(joystick) == 0, "SDL_GetJoystickFirmwareVersion()");
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SDLTest_AssertCheck(SDL_GetJoystickSerial(joystick) == NULL, "SDL_GetJoystickSerial()");
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SDLTest_AssertCheck(SDL_GetJoystickType(joystick) == desc.type, "SDL_GetJoystickType()");
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SDLTest_AssertCheck(SDL_GetNumJoystickAxes(joystick) == desc.naxes, "SDL_GetNumJoystickAxes()");
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SDLTest_AssertCheck(SDL_GetNumJoystickBalls(joystick) == 0, "SDL_GetNumJoystickBalls()");
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SDLTest_AssertCheck(SDL_GetNumJoystickHats(joystick) == desc.nhats, "SDL_GetNumJoystickHats()");
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SDLTest_AssertCheck(SDL_GetNumJoystickButtons(joystick) == desc.nbuttons, "SDL_GetNumJoystickButtons()");
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{
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const char *dname = SDL_GetJoystickName(joystick);
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SDLTest_AssertCheck(SDL_strcmp(dname, desc.name) == 0, "SDL_GetJoystickName() -> \"%s\" (expected \"%s\")", dname, desc.name);
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}
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{
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Uint16 vendor_id = SDL_GetJoystickVendor(joystick);
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SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetJoystickVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id);
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}
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{
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Uint16 product_id = SDL_GetJoystickProduct(joystick);
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SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetJoystickProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id);
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}
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{
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Uint16 product_version = SDL_GetJoystickProductVersion(joystick);
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SDLTest_AssertCheck(product_version == 0, "SDL_GetJoystickProductVersion() -> 0x%04x (expected 0x%04x)", product_version, 0);
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}
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{
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Uint16 firmware_Version = SDL_GetJoystickFirmwareVersion(joystick);
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SDLTest_AssertCheck(firmware_Version == 0, "SDL_GetJoystickFirmwareVersion() -> 0x%04x (expected 0x%04x)", firmware_Version, 0);
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}
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{
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const char *serial = SDL_GetJoystickSerial(joystick);
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SDLTest_AssertCheck(serial == NULL, "SDL_GetJoystickSerial() -> %s (expected %s)", serial, "(null)");
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}
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{
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SDL_JoystickType type = SDL_GetJoystickType(joystick);
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SDLTest_AssertCheck(type == desc.type, "SDL_GetJoystickType() -> %d (expected %d)", type, desc.type);
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}
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{
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Uint16 naxes = SDL_GetNumJoystickAxes(joystick);
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SDLTest_AssertCheck(naxes == desc.naxes, "SDL_GetNumJoystickAxes() -> 0x%04x (expected 0x%04x)", naxes, desc.naxes);
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}
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{
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int nballs = SDL_GetNumJoystickBalls(joystick);
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SDLTest_AssertCheck(nballs == 0, "SDL_GetNumJoystickBalls() -> %d (expected %d)", nballs, 0);
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}
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{
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int nhats = SDL_GetNumJoystickHats(joystick);
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SDLTest_AssertCheck(nhats == desc.nhats, "SDL_GetNumJoystickHats() -> %d (expected %d)", nhats, desc.nhats);
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}
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{
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int nbuttons = SDL_GetNumJoystickButtons(joystick);
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SDLTest_AssertCheck(nbuttons == desc.nbuttons, "SDL_GetNumJoystickButtons() -> %d (expected %d)", nbuttons, desc.nbuttons);
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}
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
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SDL_UpdateJoysticks();
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@ -64,53 +97,72 @@ static int TestVirtualJoystick(void *arg)
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gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick));
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SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
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if (gamepad) {
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const char *name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, desc.name) == 0, "SDL_GetGamepadName()");
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SDLTest_AssertCheck(SDL_GetGamepadVendor(gamepad) == desc.vendor_id, "SDL_GetGamepadVendor()");
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SDLTest_AssertCheck(SDL_GetGamepadProduct(gamepad) == desc.product_id, "SDL_GetGamepadProduct()");
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{
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const char *name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, desc.name) == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, desc.name);
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}
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{
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Uint16 vendor_id = SDL_GetGamepadVendor(gamepad);
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SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetGamepadVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id);
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}
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{
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Uint16 product_id = SDL_GetGamepadProduct(gamepad);
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SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetGamepadProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id);
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}
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/* Set an explicit mapping with a different name */
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SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() == Virtual Gamepad");
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{
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const char *name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
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}
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{
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SDL_GamepadButtonLabel label = SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH);
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SDLTest_AssertCheck(label == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) -> %d (expected %d [%s])",
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label, SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GAMEPAD_BUTTON_LABEL_A");
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}
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SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A");
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/* Set the south button and verify that the gamepad responds */
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
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/* Set an explicit mapping with legacy Nintendo style buttons */
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SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
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name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() == Virtual Nintendo Gamepad");
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{
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const char *name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad");
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}
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SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B");
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/* Set the south button and verify that the gamepad responds */
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
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/* Set an explicit mapping with PS4 style buttons */
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SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() == Virtual PS4 Gamepad");
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{
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const char *name = SDL_GetGamepadName(gamepad);
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SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad");
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}
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SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS");
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/* Set the south button and verify that the gamepad responds */
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED) == 0");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
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SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED) == 0");
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SDL_UpdateJoysticks();
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SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
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