mirror of https://github.com/libsdl-org/SDL
Make tests build for PSP and make them able to launch
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cd1f24a998
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@ -4,7 +4,26 @@ project(SDL2 C)
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# Global settings for all of the test targets
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# FIXME: is this wrong?
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remove_definitions(-DUSING_GENERATED_CONFIG_H)
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link_libraries(SDL2_test SDL2-static)
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if(PSP)
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link_libraries(
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SDL2main
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SDL2_test
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SDL2-static
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GL
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pspvram
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pspvfpu
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pspdisplay
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pspgu
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pspge
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pspaudio
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pspctrl
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psphprm
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psppower
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)
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else()
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link_libraries(SDL2_test SDL2-static)
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endif()
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if(WINDOWS)
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# mingw32 must come before SDL2main to link successfully
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@ -123,7 +142,6 @@ set(NEEDS_RESOURCES
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testgamecontroller
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testshape
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testshader
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testnative
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testspriteminimal
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testautomation
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testcustomcursor
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@ -135,9 +153,109 @@ set(NEEDS_RESOURCES
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testaudiohotplug
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testmultiaudio
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)
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if(NOT PSP)
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set(NEEDS_RESOURCES ${NEEDS_RESOURCES} testnative)
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endif()
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if(PSP)
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set(BUILD_EBOOT
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${NEEDS_RESOURCES}
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testoffscreen
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testvulkan
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testbounds
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testhotplug
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testgles2
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testhaptic
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testrelative
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testgl2
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testsem
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testdisplayinfo
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testgles
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teststreaming
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testgeometry
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testgesture
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testfile
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testdropfile
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testdraw2
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testviewport
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testhittesting
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checkkeys
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testoverlay2
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testver
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testdrawchessboard
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testsurround
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testintersections
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testmessage
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testaudiocapture
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testerror
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testatomic
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testjoystick
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testrumble
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testiconv
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testfilesystem
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testplatform
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testthread
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testkeys
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testloadso
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testmouse
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testqsort
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testime
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testaudioinfo
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testlock
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checkkeysthreads
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testtimer
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testpower
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testwm2
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torturethread
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)
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foreach(APP IN LISTS BUILD_EBOOT)
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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BUILD_PRX
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ENC_PRX
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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$<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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$<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}/EBOOT.PBP
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
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$<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}/${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
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$<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}/${APP}.prx
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove
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$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
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)
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endforeach()
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endif()
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foreach(APP IN LISTS NEEDS_RESOURCES)
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foreach(RESOURCE_FILE ${RESOURCE_FILES})
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
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if(PSP)
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/psp-${APP})
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else()
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
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endif()
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endforeach(RESOURCE_FILE)
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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