Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is drawn as black

This commit is contained in:
Sylvain Becker 2019-01-12 13:34:03 +01:00
parent 7b42f03fd9
commit be991f3a78
2 changed files with 12 additions and 7 deletions

View File

@ -1210,6 +1210,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;

View File

@ -2076,6 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_EXTERNAL_OES;
#endif
/* Set up parameters for rendering */
data->glActiveTexture(GL_TEXTURE0);
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@ -2083,6 +2084,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;