mirror of https://github.com/libsdl-org/SDL
cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
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@ -2207,6 +2207,28 @@ extern "C" {
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#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
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/**
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* \brief A variable that treats trackpads as touch devices.
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*
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* On macOS (and possibly other platforms in the future), SDL will report
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* touches on a trackpad as mouse input, which is generally what users
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* expect from this device; however, these are often actually full
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* multitouch-capable touch devices, so it might be preferable to some apps
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* to treat them as such.
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*
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* Setting this hint to true will make the trackpad input report as a
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* multitouch device instead of a mouse. The default is false.
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*
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* Note that most platforms don't support this hint. As of 2.24.0, it
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* only supports MacBooks' trackpads on macOS. Others may follow later.
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*
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* This hint is checked during SDL_Init and can not be changed after.
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*
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* This hint is available since SDL 2.24.0.
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*/
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#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
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/**
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* \brief An enumeration of hint priorities
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*/
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@ -99,6 +99,7 @@ DECLARE_ALERT_STYLE(Critical);
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@interface SDL_VideoData : NSObject
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@property (nonatomic) int allow_spaces;
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@property (nonatomic) int trackpad_is_touch_only;
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@property (nonatomic) unsigned int modifierFlags;
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@property (nonatomic) void *key_layout;
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@property (nonatomic) SDLTranslatorResponder *fieldEdit;
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@ -197,6 +197,7 @@ Cocoa_VideoInit(_THIS)
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}
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data.allow_spaces = SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE);
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data.trackpad_is_touch_only = SDL_GetHintBoolean(SDL_HINT_TRACKPAD_IS_TOUCH_ONLY, SDL_FALSE);
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data.swaplock = SDL_CreateMutex();
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if (!data.swaplock) {
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@ -56,6 +56,7 @@ typedef enum
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BOOL isDragAreaRunning;
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}
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-(BOOL) isTouchFromTrackpad:(NSEvent *)theEvent;
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-(void) listen:(SDL_WindowData *) data;
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-(void) pauseVisibleObservation;
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-(void) resumeVisibleObservation;
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@ -1359,15 +1359,18 @@ Cocoa_SendMouseButtonClicks(SDL_Mouse * mouse, NSEvent *theEvent, SDL_Window * w
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Cocoa_HandleMouseWheel(_data.window, theEvent);
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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{
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NSSet *touches;
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SDL_TouchID touchID;
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int existingTouchCount;
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/* probably a MacBook trackpad; make this look like a synthesized event.
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This is backwards from reality, but better matches user expectations. */
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- (BOOL)isTouchFromTrackpad:(NSEvent *)theEvent
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{
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SDL_Window *window = _data.window;
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SDL_VideoData *videodata = ((__bridge SDL_WindowData *) window->driverdata).videodata;
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/* if this a MacBook trackpad, we'll make input look like a synthesized
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event. This is backwards from reality, but better matches user
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expectations. You can make it look like a generic touch device instead
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with the SDL_HINT_TRACKPAD_IS_TOUCH_ONLY hint. */
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BOOL istrackpad = NO;
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if (!videodata.trackpad_is_touch_only) {
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@try {
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istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
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}
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@ -1379,6 +1382,16 @@ Cocoa_SendMouseButtonClicks(SDL_Mouse * mouse, NSEvent *theEvent, SDL_Window * w
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* *** Assertion failure in -[NSEvent subtype]
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*/
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}
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}
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return istrackpad;
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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{
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NSSet *touches;
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SDL_TouchID touchID;
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int existingTouchCount;
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const BOOL istrackpad = [self isTouchFromTrackpad:theEvent];
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touches = [theEvent touchesMatchingPhase:NSTouchPhaseAny inView:nil];
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touchID = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[[touches anyObject] device];
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@ -1426,24 +1439,10 @@ Cocoa_SendMouseButtonClicks(SDL_Mouse * mouse, NSEvent *theEvent, SDL_Window * w
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- (void)handleTouches:(NSTouchPhase) phase withEvent:(NSEvent *) theEvent
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{
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NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil];
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const BOOL istrackpad = [self isTouchFromTrackpad:theEvent];
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SDL_FingerID fingerId;
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float x, y;
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/* probably a MacBook trackpad; make this look like a synthesized event.
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This is backwards from reality, but better matches user expectations. */
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BOOL istrackpad = NO;
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@try {
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istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
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}
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@catch (NSException *e) {
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/* if NSEvent type doesn't have subtype, such as NSEventTypeBeginGesture on
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* macOS 10.5 to 10.10, then NSInternalInconsistencyException is thrown.
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* This still prints a message to terminal so catching it's not an ideal solution.
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*
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* *** Assertion failure in -[NSEvent subtype]
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*/
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}
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for (NSTouch *touch in touches) {
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const SDL_TouchID touchId = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[touch device];
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SDL_TouchDeviceType devtype = SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE;
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