mirror of https://github.com/libsdl-org/SDL
Fix windows touch using wrong axis for normalisation
Regressed with 9302d7732d
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@ -1230,7 +1230,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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for (i = 0; i < num_inputs; ++i) {
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PTOUCHINPUT input = &inputs[i];
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const int w = (rect.right - rect.left);
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const int h = (rect.right - rect.left);
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const int h = (rect.bottom - rect.top);
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const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
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