Vulkan: Make sure validation layer name is in-scope
When enabling the Vulkan validation layers, the 'validationLayerName' variable technically went out of scope before vkCreateInstance() was called. While most compilers won't clean up stack variables after random 'if' statements, some will, particularly when optimisation or memory sanitizers are enabled. This can lead to vkCreateInstance() segfaulting when SDL_HINT_RENDER_VULKAN_DEBUG is enabled. Instead, make the validationLayerName visible throughout the entire VULKAN_CreateDeviceResources() function. While we're at it, extract the validation layer name out into a preprocessor #define, so that we are definitely using the same name in VULKAN_ValidationLayersFound(). Signed-off-by: David Gow <david@ingeniumdigital.com>
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@ -29,6 +29,7 @@
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#define SDL_VULKAN_NUM_UPLOAD_BUFFERS 32
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#define SDL_VULKAN_MAX_DESCRIPTOR_SETS 4096
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#define SDL_VULKAN_VALIDATION_LAYER_NAME "VK_LAYER_KHRONOS_validation"
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#define VK_NO_PROTOTYPES
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#include "../../video/SDL_vulkan_internal.h"
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@ -1478,7 +1479,6 @@ static SDL_bool VULKAN_InstanceExtensionFound(VULKAN_RenderData *rendererData, c
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static SDL_bool VULKAN_ValidationLayersFound()
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{
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const char *validationLayerName = "VK_LAYER_KHRONOS_validation";
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uint32_t instanceLayerCount = 0;
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uint32_t i;
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SDL_bool foundValidation = SDL_FALSE;
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@ -1488,7 +1488,7 @@ static SDL_bool VULKAN_ValidationLayersFound()
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VkLayerProperties *instanceLayers = SDL_calloc(instanceLayerCount, sizeof(VkLayerProperties));
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vkEnumerateInstanceLayerProperties(&instanceLayerCount, instanceLayers);
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for (i = 0; i < instanceLayerCount; i++) {
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if (!SDL_strcmp(validationLayerName, instanceLayers[i].layerName)) {
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if (!SDL_strcmp(SDL_VULKAN_VALIDATION_LAYER_NAME, instanceLayers[i].layerName)) {
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foundValidation = SDL_TRUE;
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break;
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}
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@ -1507,6 +1507,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer)
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VkResult result = VK_SUCCESS;
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PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
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SDL_bool createDebug = SDL_GetHintBoolean(SDL_HINT_RENDER_VULKAN_DEBUG, SDL_FALSE);
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const char *validationLayerName[] = { SDL_VULKAN_VALIDATION_LAYER_NAME };
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if (SDL_Vulkan_LoadLibrary(NULL) < 0) {
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SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "SDL_Vulkan_LoadLibrary failed." );
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@ -1551,7 +1552,6 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer)
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}
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instanceCreateInfo.ppEnabledExtensionNames = (const char* const*) instanceExtensionsCopy;
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if (createDebug && VULKAN_ValidationLayersFound()) {
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const char *validationLayerName[] = { "VK_LAYER_KHRONOS_validation" };
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instanceCreateInfo.ppEnabledLayerNames = validationLayerName;
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instanceCreateInfo.enabledLayerCount = 1;
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}
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