mirror of https://github.com/libsdl-org/SDL
haiku: Changed internal function to be static.
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@ -35,7 +35,7 @@
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extern "C" {
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#endif
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int32 BE_UpdateOnce(SDL_Window *window);
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static int32 BE_UpdateOnce(SDL_Window *window);
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static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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@ -200,7 +200,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
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* The specific issues have since become rare enough that they may have been
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* solved, but I doubt it- they were pretty sporadic before now.
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*/
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int32 BE_UpdateOnce(SDL_Window *window) {
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static int32 BE_UpdateOnce(SDL_Window *window) {
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SDL_BWin *bwin = _ToBeWin(window);
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BScreen bscreen;
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if(!bscreen.IsValid()) {
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