haiku: Changed internal function to be static.

This commit is contained in:
Philipp Wiesemann 2017-05-07 21:02:31 +02:00
parent 3ed2f0ca10
commit b7b919078f
1 changed files with 2 additions and 2 deletions

View File

@ -35,7 +35,7 @@
extern "C" {
#endif
int32 BE_UpdateOnce(SDL_Window *window);
static int32 BE_UpdateOnce(SDL_Window *window);
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
@ -200,7 +200,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
* The specific issues have since become rare enough that they may have been
* solved, but I doubt it- they were pretty sporadic before now.
*/
int32 BE_UpdateOnce(SDL_Window *window) {
static int32 BE_UpdateOnce(SDL_Window *window) {
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {