Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot 2024-10-15 22:37:00 +00:00
parent 97f1da73da
commit b4554a8a75

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@ -1947,10 +1947,10 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
* *
* These are the supported properties: * These are the supported properties:
* *
* - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode properties * - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode
* and validations, defaults to true. * properties and validations, defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer energy * - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer
* efficiency over maximum GPU performance, defaults to false. * energy efficiency over maximum GPU performance, defaults to false.
* - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to * - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to
* use, if a specific one is desired. * use, if a specific one is desired.
* *
@ -1964,8 +1964,8 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
* provide DXBC shaders if applicable * provide DXBC shaders if applicable
* `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to * `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to
* provide DXIL shaders if applicable. * provide DXIL shaders if applicable.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to provide * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to
* MSL shaders if applicable. * provide MSL shaders if applicable.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to
* provide Metal shader libraries if applicable. * provide Metal shader libraries if applicable.
* *