Sync SDL3 wiki -> header
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@ -1947,10 +1947,10 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
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*
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* These are the supported properties:
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*
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* - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode properties
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* and validations, defaults to true.
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* - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer energy
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* efficiency over maximum GPU performance, defaults to false.
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* - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode
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* properties and validations, defaults to true.
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* - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer
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* energy efficiency over maximum GPU performance, defaults to false.
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* - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to
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* use, if a specific one is desired.
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*
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@ -1964,8 +1964,8 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
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* provide DXBC shaders if applicable
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* `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to
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* provide DXIL shaders if applicable.
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* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to provide
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* MSL shaders if applicable.
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* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to
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* provide MSL shaders if applicable.
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* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to
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* provide Metal shader libraries if applicable.
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*
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