mirror of https://github.com/libsdl-org/SDL
audio: rename fake_stream to work_buffer.
It's more than an alternative for when the OS can't provide a DMA buffer, now.
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992124d4de
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@ -568,16 +568,16 @@ SDL_RunAudio(void *devicep)
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stream = current_audio.impl.GetDeviceBuf(device);
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} else {
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/* if the device isn't enabled, we still write to the
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fake_stream, so the app's callback will fire with
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work_buffer, so the app's callback will fire with
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a regular frequency, in case they depend on that
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for timing or progress. They can use hotplug
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now to know if the device failed.
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Streaming playback uses fake_stream as a work buffer, too. */
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Streaming playback uses work_buffer, too. */
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stream = NULL;
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}
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if (stream == NULL) {
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stream = device->fake_stream;
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stream = device->work_buffer;
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}
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if ( SDL_AtomicGet(&device->enabled) ) {
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@ -614,7 +614,7 @@ SDL_RunAudio(void *devicep)
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current_audio.impl.WaitDevice(device);
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}
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}
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} else if (stream == device->fake_stream) {
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} else if (stream == device->work_buffer) {
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/* nothing to do; pause like we queued a buffer to play. */
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SDL_Delay(delay);
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} else { /* writing directly to the device. */
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@ -670,8 +670,8 @@ SDL_CaptureAudio(void *devicep)
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/* Fill the current buffer with sound */
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still_need = stream_len;
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/* just use the "fake" stream to hold data read from the device. */
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stream = device->fake_stream;
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/* Use the work_buffer to hold data read from the device. */
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stream = device->work_buffer;
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SDL_assert(stream != NULL);
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ptr = stream;
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@ -702,16 +702,16 @@ SDL_CaptureAudio(void *devicep)
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SDL_AudioStreamPut(device->stream, stream, stream_len);
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while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
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const int got = SDL_AudioStreamGet(device->stream, device->fake_stream, device->callbackspec.size);
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const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
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SDL_assert((got < 0) || (got == device->callbackspec.size));
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if (got != device->callbackspec.size) {
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SDL_memset(device->fake_stream, device->spec.silence, device->callbackspec.size);
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SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
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}
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/* !!! FIXME: this should be LockDevice. */
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SDL_LockMutex(device->mixer_lock);
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if (!SDL_AtomicGet(&device->paused)) {
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callback(udata, device->fake_stream, device->callbackspec.size);
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callback(udata, device->work_buffer, device->callbackspec.size);
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}
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SDL_UnlockMutex(device->mixer_lock);
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}
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@ -958,7 +958,7 @@ close_audio_device(SDL_AudioDevice * device)
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SDL_DestroyMutex(device->mixer_lock);
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}
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SDL_free(device->fake_stream);
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SDL_free(device->work_buffer);
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SDL_FreeAudioStream(device->stream);
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if (device->hidden != NULL) {
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@ -1243,16 +1243,15 @@ open_audio_device(const char *devname, int iscapture,
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device->spec.userdata = device;
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}
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/* !!! FIXME: rename this from fake_stream */
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/* Allocate a scratch audio buffer */
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device->fake_stream_len = build_stream ? device->callbackspec.size : 0;
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if (device->spec.size > device->fake_stream_len) {
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device->fake_stream_len = device->spec.size;
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device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
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if (device->spec.size > device->work_buffer_len) {
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device->work_buffer_len = device->spec.size;
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}
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SDL_assert(device->fake_stream_len > 0);
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SDL_assert(device->work_buffer_len > 0);
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device->fake_stream = (Uint8 *) SDL_malloc(device->fake_stream_len);
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if (device->fake_stream == NULL) {
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device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
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if (device->work_buffer == NULL) {
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close_audio_device(device);
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SDL_OutOfMemory();
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return 0;
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@ -146,11 +146,11 @@ struct SDL_AudioDevice
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SDL_atomic_t paused;
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SDL_bool iscapture;
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/* Fake audio buffer for when the audio hardware is busy */
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Uint8 *fake_stream;
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/* Scratch buffer used in the bridge between SDL and the user callback. */
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Uint8 *work_buffer;
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/* Size, in bytes, of fake_stream. */
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Uint32 fake_stream_len;
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/* Size, in bytes, of work_buffer. */
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Uint32 work_buffer_len;
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/* A mutex for locking the mixing buffers */
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SDL_mutex *mixer_lock;
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@ -65,26 +65,26 @@ HandleAudioProcess(_THIS)
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if (this->stream == NULL) { /* no conversion necessary. */
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SDL_assert(this->spec.size == stream_len);
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callback(this->spec.userdata, this->fake_stream, stream_len);
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callback(this->spec.userdata, this->work_buffer, stream_len);
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} else { /* streaming/converting */
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int got;
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while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
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callback(this->spec.userdata, this->fake_stream, stream_len);
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if (SDL_AudioStreamPut(this->stream, this->fake_stream, stream_len) == -1) {
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callback(this->spec.userdata, this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(this->stream);
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SDL_AtomicSet(&this->enabled, 0);
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break;
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}
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}
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got = SDL_AudioStreamGet(this->stream, this->fake_stream, this->spec.size);
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got = SDL_AudioStreamGet(this->stream, this->work_buffer, this->spec.size);
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SDL_assert((got < 0) || (got == this->spec.size));
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if (got != this->spec.size) {
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SDL_memset(this->fake_stream, this->spec.silence, this->spec.size);
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SDL_memset(this->work_buffer, this->spec.silence, this->spec.size);
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}
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}
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FeedAudioDevice(this, this->fake_stream, this->spec.size);
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FeedAudioDevice(this, this->work_buffer, this->spec.size);
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}
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static void
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@ -117,25 +117,25 @@ HandleCaptureProcess(_THIS)
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}
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}
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}
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}, this->fake_stream, (this->spec.size / sizeof (float)) / this->spec.channels);
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}, this->work_buffer, (this->spec.size / sizeof (float)) / this->spec.channels);
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/* okay, we've got an interleaved float32 array in C now. */
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if (this->stream == NULL) { /* no conversion necessary. */
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SDL_assert(this->spec.size == stream_len);
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callback(this->spec.userdata, this->fake_stream, stream_len);
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callback(this->spec.userdata, this->work_buffer, stream_len);
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} else { /* streaming/converting */
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if (SDL_AudioStreamPut(this->stream, this->fake_stream, this->spec.size) == -1) {
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if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) {
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SDL_AtomicSet(&this->enabled, 0);
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}
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while (SDL_AudioStreamAvailable(this->stream) >= stream_len) {
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const int got = SDL_AudioStreamGet(this->stream, this->fake_stream, stream_len);
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const int got = SDL_AudioStreamGet(this->stream, this->work_buffer, stream_len);
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SDL_assert((got < 0) || (got == stream_len));
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if (got != stream_len) {
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SDL_memset(this->fake_stream, this->callbackspec.silence, stream_len);
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SDL_memset(this->work_buffer, this->callbackspec.silence, stream_len);
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}
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callback(this->spec.userdata, this->fake_stream, stream_len); /* Send it to the app. */
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callback(this->spec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
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}
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}
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}
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@ -69,8 +69,8 @@ FillSound(void *device, void *stream, size_t len,
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const int stream_len = audio->callbackspec.size;
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const int ilen = (int) len;
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while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
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callback(audio->spec.userdata, audio->fake_stream, stream_len);
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if (SDL_AudioStreamPut(audio->stream, audio->fake_stream, stream_len) == -1) {
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callback(audio->spec.userdata, audio->work_buffer, stream_len);
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if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(audio->stream);
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SDL_AtomicSet(&audio->enabled, 0);
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break;
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@ -70,8 +70,8 @@ static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->spec.userdata, _this->fake_stream, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->fake_stream, stream_len) == -1) {
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callback(_this->spec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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break;
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