thread: Simplified docs, moved some technical details to a non-wiki comment.

This commit is contained in:
Ryan C. Gordon 2024-05-22 10:04:37 -04:00
parent b83bb035e6
commit b2ca8fe458

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@ -60,7 +60,7 @@ typedef struct SDL_Thread SDL_Thread;
/**
* A unique numeric ID that identifies a thread.
*
* These are different that SDL_Thread objects, which are generally what an
* These are different from SDL_Thread objects, which are generally what an
* application will operate on, but having a way to uniquely identify a
* thread can be useful at times.
*
@ -114,11 +114,14 @@ typedef enum SDL_ThreadPriority {
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
#ifndef SDL_BeginThreadFunction
/**
* Macro that manages the compiler's `_beginthreadex` implementation.
/*
* Note that these aren't the correct function signatures in this block, but
* this is what the API reference manual should look like for all intents and
* purposes.
*
* Technical details, not for the wiki (hello, header readers!)...
*
* On Windows (and maybe other platforms), a program might use a different
* C runtime than its libraries. Or, in SDL's case, it might use a C runtime
@ -137,62 +140,18 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
* function pointers for SDL_CreateThread's caller (which might be a different
* compiler with a different runtime in different calls to SDL_CreateThread!).
*
* This defaults to `_beginthreadex` on Windows (and NULL everywhere else),
* but apps that have extremely specific special needs can define this to
* something else and the SDL headers will use it, passing the app-defined
* value to SDL_CreateThread calls. Redefine this with caution!
* SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
* everywhere else), but apps that have extremely specific special needs can
* define this to something else and the SDL headers will use it, passing the
* app-defined value to SDL_CreateThread calls. Redefine this with caution!
*
* Platforms that don't need _beginthread stuff (most everything) will fail
* SDL_CreateThread with an error if these pointers _aren't_ NULL.
*
* Unless you are doing something extremely complicated, like perhaps a
* language binding, **you should never reference this directly**. Let SDL's
* language binding, **you should never deal with this directly**. Let SDL's
* macros handle this platform-specific detail transparently!
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.0.0.
*
* \sa SDL_CreateThread
*/
#define SDL_BeginThreadFunction _beginthreadex
#endif
#ifndef SDL_EndThreadFunction
/**
* Macro that manages the compiler's `_endthreadex` implementation.
*
* Please see the detailed explanation in SDL_BeginThreadFunction.
*
* This defaults to `_endthreadex` on Windows (and NULL everywhere else),
* but apps that have extremely specific special needs can define this to
* something else and the SDL headers will use it, passing the app-defined
* value to SDL_CreateThread calls. Redefine this with caution!
*
* Unless you are doing something extremely complicated, like perhaps a
* language binding, **you should never reference this directly**. Let SDL's
* macros handle this platform-specific detail transparently!
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.0.0.
*
* \sa SDL_CreateThread
*/
#define SDL_EndThreadFunction _endthreadex
#endif
#endif
/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
#ifndef SDL_BeginThreadFunction
#define SDL_BeginThreadFunction NULL
#endif
#ifndef SDL_EndThreadFunction
#define SDL_EndThreadFunction NULL
#endif
#endif
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/* Note that this isn't the correct function signature, but this is what the API reference manual should look like for all intents and purposes. */
/**
* Create a new thread with a default stack size.
@ -211,8 +170,7 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
* using the C headers will need to deal with this.
*
* Usually, apps should just call this function the same way on every platform and
* let the macros hide the details. See SDL_BeginThreadFunction for the
* technical details.
* let the macros hide the details.
*
* \param fn the SDL_ThreadFunction function to call in the new thread
* \param name the name of the thread
@ -279,8 +237,7 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn,
* and look for "SDL_CreateThreadWithProperties" will fail.
*
* Usually, apps should just call this function the same way on every platform and
* let the macros hide the details. See SDL_BeginThreadFunction for the
* technical details.
* let the macros hide the details.
*
* \param props the properties to use
* \returns an opaque pointer to the new thread object on success, NULL if the
@ -303,24 +260,30 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_Prop
#endif
/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
#if (defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)) && !defined(SDL_PLATFORM_WINRT)
# ifndef SDL_BeginThreadFunction
# define SDL_BeginThreadFunction _beginthreadex
# endif
# ifndef SDL_EndThreadFunction
# define SDL_EndThreadFunction _endthreadex
# endif
#endif
/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
#ifndef SDL_BeginThreadFunction
# define SDL_BeginThreadFunction NULL
#endif
#ifndef SDL_EndThreadFunction
# define SDL_EndThreadFunction NULL
#endif
/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
/**
* The actual symbol in SDL's library for SDL_CreateThread.
*
* **Do not call this function directly!** Use SDL_CreateThread, which is a macro that handles C runtime support.
*/
extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
/**
* The actual symbol in SDL's library for SDL_CreateThreadWithProperties.
*
* **Do not call this function directly!** Use SDL_CreateThreadWithProperties, which is a macro that handles C runtime support.
*/
extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "entry_function"