Updated variable name for mouse coordinates in mouse wheel events

This commit is contained in:
Sam Lantinga 2022-10-08 13:18:00 -07:00
parent 4f318c904a
commit b18c361b0f
2 changed files with 4 additions and 4 deletions

View File

@ -318,8 +318,8 @@ typedef struct SDL_MouseWheelEvent
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
Sint32 mouse_x; /**< X coordinate, relative to window (added in 2.26.0) */
Sint32 mouse_y; /**< Y coordinate, relative to window (added in 2.26.0) */
Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */
Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */
} SDL_MouseWheelEvent;
/**

View File

@ -868,8 +868,8 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
event.wheel.preciseX = x;
event.wheel.preciseY = y;
event.wheel.direction = (Uint32)direction;
event.wheel.mouse_x = mouse->x;
event.wheel.mouse_y = mouse->y;
event.wheel.mouseX = mouse->x;
event.wheel.mouseY = mouse->y;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;