pulseaudio: Minor cleanups.

This commit is contained in:
Ryan C. Gordon 2023-06-28 10:21:57 -04:00
parent cfc8a0d17d
commit ad6c1781fc
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@ -556,12 +556,13 @@ static void SourceDeviceNameCallback(pa_context *c, const pa_source_info *i, int
PULSEAUDIO_pa_threaded_mainloop_signal(pulseaudio_threaded_mainloop, 0);
}
static SDL_bool FindDeviceName(struct SDL_PrivateAudioData *h, const SDL_bool iscapture, void *handle)
static SDL_bool FindDeviceName(SDL_AudioDevice *device)
{
SDL_assert(handle != NULL); // this was a thing in SDL2, but shouldn't be in SDL3.
const uint32_t idx = ((uint32_t)((intptr_t)handle)) - 1;
struct SDL_PrivateAudioData *h = device->hidden;
SDL_assert(device->handle != NULL); // this was a thing in SDL2, but shouldn't be in SDL3.
const uint32_t idx = ((uint32_t)((intptr_t)device->handle)) - 1;
if (iscapture) {
if (device->iscapture) {
WaitForPulseOperation(PULSEAUDIO_pa_context_get_source_info_by_index(pulseaudio_context, idx, SourceDeviceNameCallback, &h->device_name));
} else {
WaitForPulseOperation(PULSEAUDIO_pa_context_get_sink_info_by_index(pulseaudio_context, idx, SinkDeviceNameCallback, &h->device_name));
@ -592,11 +593,10 @@ static int PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
SDL_assert(pulseaudio_context != NULL);
/* Initialize all variables that we clean on shutdown */
h = device->hidden = (struct SDL_PrivateAudioData *)SDL_malloc(sizeof(*device->hidden));
h = device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
if (device->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(device->hidden);
/* Try for a closest match on audio format */
closefmts = SDL_ClosestAudioFormats(device->spec.format);
@ -663,7 +663,7 @@ static int PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
if (!FindDeviceName(h, iscapture, device->handle)) {
if (!FindDeviceName(device)) {
retval = SDL_SetError("Requested PulseAudio sink/source missing?");
} else {
const char *name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_NAME);
@ -953,7 +953,6 @@ static SDL_bool PULSEAUDIO_Init(SDL_AudioDriverImpl *impl)
impl->FlushCapture = PULSEAUDIO_FlushCapture;
impl->HasCaptureSupport = SDL_TRUE;
impl->SupportsNonPow2Samples = SDL_TRUE;
return SDL_TRUE; /* this audio target is available. */
}