mirror of https://github.com/libsdl-org/SDL
Disable raw keyboard input by default
It interferes with keyboard hooks and most applications don't expect key events coming from another thread
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@ -3464,8 +3464,8 @@ extern "C" {
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*
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* The variable can be set to the following values:
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*
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* - "0": The Windows message loop is used for keyboard events.
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* - "1": Low latency raw keyboard events are used. (default)
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* - "0": The Windows message loop is used for keyboard events. (default)
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* - "1": Low latency raw keyboard events are used.
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*
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* This hint can be set anytime.
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*
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@ -54,7 +54,7 @@ SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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static void SDLCALL UpdateWindowsRawKeyboard(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata;
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SDL_bool enabled = SDL_GetStringBoolean(newValue, SDL_TRUE);
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SDL_bool enabled = SDL_GetStringBoolean(newValue, SDL_FALSE);
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WIN_SetRawKeyboardEnabled(_this, enabled);
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}
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