Fixed stuttering on Android when using the AAudio driver

The audio processing thread isn't scheduled in lock-step with the audio callback so sometimes the callback would consume the same data twice and sometimes the audio processing thread would write to the same buffer twice.

Also handle variable sizes in the audio callback so the Android audio system doesn't have to do additional buffering to match our buffer size requirements.
This commit is contained in:
Sam Lantinga 2023-09-27 09:08:08 -07:00
parent a5175e5ed0
commit a6854098f7
1 changed files with 100 additions and 37 deletions

View File

@ -37,7 +37,11 @@
struct SDL_PrivateAudioData
{
AAudioStream *stream;
Uint8 *mixbuf; // Raw mixing buffer
int num_buffers;
Uint8 *mixbuf; // Raw mixing buffer
size_t mixbuf_bytes; // num_buffers * device->buffer_size
size_t callback_bytes;
size_t processed_bytes;
SDL_Semaphore *semaphore;
SDL_AtomicInt error_callback_triggered;
int resume; // Resume device if it was paused automatically
@ -85,25 +89,79 @@ static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_re
SDL_PostSemaphore(device->hidden->semaphore); // in case we're blocking in WaitDevice.
}
// due to the way the aaudio data callback works, PlayDevice is a no-op. The callback collects audio while SDL camps in WaitDevice and
// fires a semaphore that will unblock WaitDevice and start a new iteration, so when the callback runs again, WaitDevice is ready
// to hand it more data.
static aaudio_data_callback_result_t AAUDIO_dataCallback(AAudioStream *stream, void *userData, void *audioData, int32_t numFrames)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) userData;
SDL_assert(numFrames == device->sample_frames);
struct SDL_PrivateAudioData *hidden = device->hidden;
size_t framesize = SDL_AUDIO_FRAMESIZE(device->spec);
size_t callback_bytes = numFrames * framesize;
size_t old_buffer_index = hidden->callback_bytes / device->buffer_size;
if (device->iscapture) {
SDL_memcpy(device->hidden->mixbuf, audioData, device->buffer_size);
const Uint8 *input = (const Uint8 *)audioData;
size_t available_bytes = hidden->mixbuf_bytes - (hidden->callback_bytes - hidden->processed_bytes);
size_t size = SDL_min(available_bytes, callback_bytes);
size_t offset = hidden->callback_bytes % hidden->mixbuf_bytes;
size_t end = (offset + size) % hidden->mixbuf_bytes;
SDL_assert(size <= hidden->mixbuf_bytes);
//LOGI("Recorded %zu frames, %zu available, %zu max (%zu written, %zu read)\n", callback_bytes / framesize, available_bytes / framesize, hidden->mixbuf_bytes / framesize, hidden->callback_bytes / framesize, hidden->processed_bytes / framesize);
if (offset <= end) {
SDL_memcpy(&hidden->mixbuf[offset], input, size);
} else {
size_t partial = (hidden->mixbuf_bytes - offset);
SDL_memcpy(&hidden->mixbuf[offset], &input[0], partial);
SDL_memcpy(&hidden->mixbuf[0], &input[partial], end);
}
SDL_MemoryBarrierRelease();
hidden->callback_bytes += size;
if (size < callback_bytes) {
LOGI("Audio recording overflow, dropped %zu frames\n", (callback_bytes - size) / framesize);
}
} else {
SDL_memcpy(audioData, device->hidden->mixbuf, device->buffer_size);
Uint8 *output = (Uint8 *)audioData;
size_t available_bytes = (hidden->processed_bytes - hidden->callback_bytes);
size_t size = SDL_min(available_bytes, callback_bytes);
size_t offset = hidden->callback_bytes % hidden->mixbuf_bytes;
size_t end = (offset + size) % hidden->mixbuf_bytes;
SDL_assert(size <= hidden->mixbuf_bytes);
//LOGI("Playing %zu frames, %zu available, %zu max (%zu written, %zu read)\n", callback_bytes / framesize, available_bytes / framesize, hidden->mixbuf_bytes / framesize, hidden->processed_bytes / framesize, hidden->callback_bytes / framesize);
SDL_MemoryBarrierAcquire();
if (offset <= end) {
SDL_memcpy(output, &hidden->mixbuf[offset], size);
} else {
size_t partial = (hidden->mixbuf_bytes - offset);
SDL_memcpy(&output[0], &hidden->mixbuf[offset], partial);
SDL_memcpy(&output[partial], &hidden->mixbuf[0], end);
}
hidden->callback_bytes += size;
if (size < callback_bytes) {
LOGI("Audio playback underflow, missed %zu frames\n", (callback_bytes - size) / framesize);
SDL_memset(&output[size], device->silence_value, (callback_bytes - size));
}
}
SDL_PostSemaphore(device->hidden->semaphore);
size_t new_buffer_index = hidden->callback_bytes / device->buffer_size;
while (old_buffer_index < new_buffer_index) {
// Trigger audio processing
SDL_PostSemaphore(hidden->semaphore);
++old_buffer_index;
}
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
static Uint8 *AAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *bufsize)
{
return device->hidden->mixbuf;
struct SDL_PrivateAudioData *hidden = device->hidden;
size_t offset = (hidden->processed_bytes % hidden->mixbuf_bytes);
return &hidden->mixbuf[offset];
}
static void AAUDIO_WaitDevice(SDL_AudioDevice *device)
@ -113,20 +171,35 @@ static void AAUDIO_WaitDevice(SDL_AudioDevice *device)
static int AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
{
struct SDL_PrivateAudioData *hidden = device->hidden;
// AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
if (SDL_AtomicGet(&device->hidden->error_callback_triggered)) {
SDL_AtomicSet(&device->hidden->error_callback_triggered, 0);
if (SDL_AtomicGet(&hidden->error_callback_triggered)) {
SDL_AtomicSet(&hidden->error_callback_triggered, 0);
return -1;
}
SDL_MemoryBarrierRelease();
hidden->processed_bytes += buflen;
return 0;
}
// no need for a FlushCapture implementation, just don't read mixbuf until the next iteration.
static int AAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
{
const int cpy = SDL_min(buflen, device->buffer_size);
SDL_memcpy(buffer, device->hidden->mixbuf, cpy);
return cpy;
struct SDL_PrivateAudioData *hidden = device->hidden;
// AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
if (SDL_AtomicGet(&hidden->error_callback_triggered)) {
SDL_AtomicSet(&hidden->error_callback_triggered, 0);
return -1;
}
SDL_assert(buflen == device->buffer_size); // If this isn't true, we need to change semaphore trigger logic and account for wrapping copies here
size_t offset = (hidden->processed_bytes % hidden->mixbuf_bytes);
SDL_MemoryBarrierAcquire();
SDL_memcpy(buffer, &hidden->mixbuf[offset], buflen);
hidden->processed_bytes += buflen;
return buflen;
}
static void AAUDIO_CloseDevice(SDL_AudioDevice *device)
@ -186,8 +259,6 @@ static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
return SDL_SetError("SDL Failed AAudio_createStreamBuilder - builder NULL");
}
// !!! FIXME: call AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY); ?
ctx.AAudioStreamBuilder_setSampleRate(builder, device->spec.freq);
ctx.AAudioStreamBuilder_setChannelCount(builder, device->spec.channels);
@ -223,19 +294,10 @@ static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
}
device->sample_frames = (int) ctx.AAudioStream_getFramesPerDataCallback(hidden->stream);
device->sample_frames = (int)ctx.AAudioStream_getFramesPerDataCallback(hidden->stream);
if (device->sample_frames == AAUDIO_UNSPECIFIED) {
// if this happens, figure out a reasonable sample frame count, tear down this stream and force it in a new stream.
device->sample_frames = (int) (ctx.AAudioStream_getBufferCapacityInFrames(hidden->stream) / 4);
LOGI("AAUDIO: Got a stream with unspecified sample frames per data callback! Retrying with %d frames...", device->sample_frames);
ctx.AAudioStream_close(hidden->stream);
ctx.AAudioStreamBuilder_setFramesPerDataCallback(builder, device->sample_frames);
res = ctx.AAudioStreamBuilder_openStream(builder, &hidden->stream);
if (res != AAUDIO_OK) { // oh well, we tried.
LOGI("SDL Failed AAudioStreamBuilder_openStream %d", res);
ctx.AAudioStreamBuilder_delete(builder);
return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
}
// We'll get variable frames in the callback, make sure we have at least half a buffer available
device->sample_frames = (int)ctx.AAudioStream_getBufferCapacityInFrames(hidden->stream) / 2;
}
ctx.AAudioStreamBuilder_delete(builder);
@ -254,25 +316,26 @@ static int AAUDIO_OpenDevice(SDL_AudioDevice *device)
return SDL_SetError("Got unexpected audio format %d from AAudioStream_getFormat", (int) format);
}
LOGI("AAudio Actually opened %u hz %u bit chan %u %s samples %u",
device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
device->spec.channels, SDL_AUDIO_ISBIGENDIAN(device->spec.format) ? "BE" : "LE", device->sample_frames);
SDL_UpdatedAudioDeviceFormat(device);
// Allocate mixing buffer
hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
// Allocate a double buffered mixing buffer
hidden->num_buffers = 2;
hidden->mixbuf_bytes = (hidden->num_buffers * device->buffer_size);
hidden->mixbuf = (Uint8 *)SDL_malloc(hidden->mixbuf_bytes);
if (hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(hidden->mixbuf, device->silence_value, device->buffer_size);
hidden->semaphore = SDL_CreateSemaphore(0);
hidden->semaphore = SDL_CreateSemaphore(iscapture ? 0 : hidden->num_buffers);
if (!hidden->semaphore) {
LOGI("SDL Failed SDL_CreateSemaphore %s iscapture:%d", SDL_GetError(), iscapture);
return -1;
}
LOGI("AAudio Actually opened %u hz %u bit chan %u %s samples %u, buffers %d",
device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
device->spec.channels, SDL_AUDIO_ISBIGENDIAN(device->spec.format) ? "BE" : "LE", device->sample_frames, hidden->num_buffers);
res = ctx.AAudioStream_requestStart(hidden->stream);
if (res != AAUDIO_OK) {
LOGI("SDL Failed AAudioStream_requestStart %d iscapture:%d", res, iscapture);