mirror of https://github.com/libsdl-org/SDL
Added brackets to function names in header comments so that doxygen links them.
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@ -95,8 +95,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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* This function initializes specific SDL subsystems
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*
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* Subsystem initialization is ref-counted, you must call
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* SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
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* shutdown a subsystem manually (or call SDL_Quit to force shutdown).
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* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
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* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
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* If a subsystem is already loaded then this call will
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* increase the ref-count and return.
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*/
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@ -93,7 +93,7 @@ typedef struct SDL_GameControllerButtonBind
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* }
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* }
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*
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* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
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* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
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* guid,name,mappings
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*
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* Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
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@ -136,14 +136,14 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingStr
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/**
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* Get a mapping string for a GUID
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*
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* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
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* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
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*/
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extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
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/**
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* Get a mapping string for an open GameController
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*
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* \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available
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* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
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*/
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extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
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@ -431,7 +431,7 @@ extern "C" {
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* privacy policy.
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*
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* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
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* before calling any SDL_Init functions. The contents of the hint should
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* before calling any SDL_Init() functions. The contents of the hint should
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* be a valid URL. For example, "http://www.example.com".
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*
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* The default value is "", which will prevent SDL from adding a privacy policy
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@ -461,7 +461,7 @@ extern "C" {
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* The contents of this hint should be encoded as a UTF8 string.
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*
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* The default value is "Privacy Policy". This hint should only be set during app
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* initialization, preferably before any calls to SDL_Init.
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* initialization, preferably before any calls to SDL_Init().
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*
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* For additional information on linking to a privacy policy, see the documentation for
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* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
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@ -24,7 +24,7 @@
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*
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* Include file for SDL joystick event handling
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*
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks, with the exact joystick
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* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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* behind a device_index changing as joysticks are plugged and unplugged.
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*
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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@ -41,7 +41,7 @@ extern "C" {
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typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
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/**
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* \brief Cursor types for SDL_CreateSystemCursor.
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* \brief Cursor types for SDL_CreateSystemCursor().
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*/
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typedef enum
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{
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