mirror of https://github.com/libsdl-org/SDL
* Setting the same mouse cursor twice is a no-op * Cocoa: Call [NSCursor set] to change mouse cursor The previous way, changing the mouse cursor was handled by invalidating the mouse cursor rectangles and then recreating them (with the new cursor) the next event loop. This is extremely slow; sometimes it can take over a millisecond! With [NSCursor set] it happens instantly and very quick performance-wise. The downside is that it sets the cursor for the whole screen, so we have some guards in place to change it to the system cursor if the mouse moves outside the window or the window loses focus. * Cocoa: Remove unneeded resetCursorRects: function
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@ -1260,6 +1260,11 @@ void SDL_SetCursor(SDL_Cursor *cursor)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
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if (cursor == mouse->cur_cursor) {
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return;
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}
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/* Set the new cursor */
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if (cursor) {
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/* Make sure the cursor is still valid for this mouse */
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@ -219,11 +219,15 @@ static int Cocoa_ShowCursor(SDL_Cursor *cursor)
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SDL_VideoDevice *device = SDL_GetVideoDevice();
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SDL_Window *window = (device ? device->windows : NULL);
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for (; window != NULL; window = window->next) {
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SDL_WindowData *driverdata = window->driverdata;
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if (driverdata) {
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[driverdata.nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
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withObject:[driverdata.nswindow contentView]
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waitUntilDone:NO];
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SDL_Mouse *mouse = SDL_GetMouse();
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if(mouse->focus) {
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if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
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[(__bridge NSCursor*)mouse->cur_cursor->driverdata set];
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} else {
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[[NSCursor invisibleCursor] set];
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}
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} else {
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[[NSCursor arrowCursor] set];
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}
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}
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return 0;
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@ -1590,21 +1590,6 @@ static int Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_
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return YES;
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}
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- (void)resetCursorRects
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{
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SDL_Mouse *mouse;
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[super resetCursorRects];
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mouse = SDL_GetMouse();
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if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
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[self addCursorRect:[self bounds]
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cursor:(__bridge NSCursor *)mouse->cur_cursor->driverdata];
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} else {
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[self addCursorRect:[self bounds]
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cursor:[NSCursor invisibleCursor]];
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}
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}
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- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
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{
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if (SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)) {
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@ -1613,6 +1598,7 @@ static int Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_
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return SDL_GetHintBoolean("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH", SDL_FALSE);
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}
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}
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@end
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static int SetupWindowData(_THIS, SDL_Window *window, NSWindow *nswindow, NSView *nsview, SDL_bool created)
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