testaudio: Better fix for NULL dereference.
This code already handled NULL fine, it just got wrapped in a SDL_strdup call in e23257307e220c7dd3d827e195f52adaabaaeeeb, so make that SDL_strdup check for NULL first.
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@ -984,12 +984,9 @@ static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL
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thing = CreateThing(recording ? THING_PHYSDEV_RECORDING : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
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if (thing) {
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const char *name = SDL_GetAudioDeviceName(which);
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if (!name) {
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name = "[Unnamed device]";
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}
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thing->data.physdev.devid = which;
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thing->data.physdev.recording = recording;
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thing->data.physdev.name = SDL_strdup(name);
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thing->data.physdev.name = name ? SDL_strdup(name) : NULL;
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thing->ondrag = DeviceThing_ondrag;
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thing->ondrop = PhysicalDeviceThing_ondrop;
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thing->ontick = PhysicalDeviceThing_ontick;
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