mirror of https://github.com/libsdl-org/SDL
metal: use a private instead of managed buffer for the renderer's non-changing constant data.
Recommended by Xcode's Metal frame capture analysis.
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@ -487,22 +487,25 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
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MTLResourceOptions constantsopts = 0;
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#ifdef __MACOSX__
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constantsopts |= MTLResourceStorageModeManaged;
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#endif
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id<MTLBuffer> mtlbufconstantstaging = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModeShared];
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mtlbufconstantstaging.label = @"SDL constant staging data";
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id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:constantsopts];
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id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:MTLResourceStorageModePrivate];
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data.mtlbufconstants = mtlbufconstants;
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data.mtlbufconstants.label = @"SDL constant data";
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char *constantdata = [data.mtlbufconstants contents];
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char *constantdata = [mtlbufconstantstaging contents];
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
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SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
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#ifdef __MACOSX__
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[data.mtlbufconstants didModifyRange:NSMakeRange(0, CONSTANTS_LENGTH)];
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#endif
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id<MTLCommandBuffer> cmdbuffer = [data.mtlcmdqueue commandBuffer];
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id<MTLBlitCommandEncoder> blitcmd = [cmdbuffer blitCommandEncoder];
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[blitcmd copyFromBuffer:mtlbufconstantstaging sourceOffset:0 toBuffer:data.mtlbufconstants destinationOffset:0 size:CONSTANTS_LENGTH];
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[blitcmd endEncoding];
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[cmdbuffer commit];
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// !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
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