Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-06-06 17:59:48 +00:00
parent 5701c4f4bc
commit 9a4fc81bff
1 changed files with 7 additions and 3 deletions

View File

@ -1127,9 +1127,13 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
* UIWindow associated with the window
* - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
* assocated with metal views on the window
* - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's framebuffer object. It must be bound when rendering to the screen using OpenGL.
* - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
* - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL view's resolve framebuffer, when MSAA is used.
* - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's
* framebuffer object. It must be bound when rendering to the screen using
* OpenGL.
* - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's
* renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
* - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL
* view's resolve framebuffer, when MSAA is used.
*
* On KMS/DRM:
*