Renamed CameraDevice to Camera

This is consistent with the rest of the SDL API
This commit is contained in:
Sam Lantinga 2024-07-14 12:22:42 -07:00
parent 9358333286
commit 9797c5d0c0
15 changed files with 284 additions and 284 deletions

View File

@ -53,9 +53,9 @@ extern "C" {
*
* \since This datatype is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDevices
* \sa SDL_GetCameras
*/
typedef Uint32 SDL_CameraDeviceID;
typedef Uint32 SDL_CameraID;
/**
* The opaque structure used to identify an opened SDL camera.
@ -72,7 +72,7 @@ typedef struct SDL_Camera SDL_Camera;
*
* \since This struct is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDeviceSupportedFormats
* \sa SDL_GetCameraSupportedFormats
* \sa SDL_GetCameraFormat
*/
typedef struct SDL_CameraSpec
@ -90,7 +90,7 @@ typedef struct SDL_CameraSpec
*
* \since This enum is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDevicePosition
* \sa SDL_GetCameraPosition
*/
typedef enum SDL_CameraPosition
{
@ -182,7 +182,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void);
*
* \sa SDL_OpenCamera
*/
extern SDL_DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
extern SDL_DECLSPEC SDL_CameraID *SDLCALL SDL_GetCameras(int *count);
/**
* Get the list of native formats/sizes a camera supports.
@ -192,7 +192,7 @@ extern SDL_DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count)
* and sizes and so want to find the optimal spec that doesn't require
* conversion.
*
* This function isn't strictly required; if you call SDL_OpenCameraDevice
* This function isn't strictly required; if you call SDL_OpenCamera
* with a NULL spec, SDL will choose a native format for you, and if you
* instead specify a desired format, it will transparently convert to the
* requested format on your behalf.
@ -222,10 +222,10 @@ extern SDL_DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count)
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDevices
* \sa SDL_OpenCameraDevice
* \sa SDL_GetCameras
* \sa SDL_OpenCamera
*/
extern SDL_DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID devid, int *count);
extern SDL_DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID devid, int *count);
/**
* Get the human-readable device name for a camera.
@ -240,9 +240,9 @@ extern SDL_DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDevices
* \sa SDL_GetCameras
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instance_id);
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id);
/**
* Get the position of the camera in relation to the system.
@ -259,9 +259,9 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDevic
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDevices
* \sa SDL_GetCameras
*/
extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_CameraDeviceID instance_id);
extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id);
/**
* Open a video recording device (a "camera").
@ -304,10 +304,10 @@ extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_C
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCameraDevices
* \sa SDL_GetCameras
* \sa SDL_GetCameraFormat
*/
extern SDL_DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_CameraSpec *spec);
extern SDL_DECLSPEC SDL_Camera *SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec);
/**
* Query if camera access has been approved by the user.
@ -337,7 +337,7 @@ extern SDL_DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_OpenCameraDevice
* \sa SDL_OpenCamera
* \sa SDL_CloseCamera
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
@ -353,14 +353,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera)
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_OpenCameraDevice
* \sa SDL_OpenCamera
*/
extern SDL_DECLSPEC SDL_CameraDeviceID SDLCALL SDL_GetCameraInstanceID(SDL_Camera *camera);
extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
/**
* Get the properties associated with an opened camera.
*
* \param camera the SDL_Camera obtained from SDL_OpenCameraDevice().
* \param camera the SDL_Camera obtained from SDL_OpenCamera().
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.
*
@ -391,7 +391,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_OpenCameraDevice
* \sa SDL_OpenCamera
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);

View File

@ -695,7 +695,7 @@ typedef struct SDL_CameraDeviceEvent
SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_CameraDeviceID which; /**< SDL_CameraDeviceID for the device being added or removed or changing */
SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */
} SDL_CameraDeviceEvent;
/**

View File

@ -78,7 +78,7 @@ const char *SDL_GetCurrentCameraDriver(void)
return camera_driver.name;
}
char *SDL_GetCameraThreadName(SDL_CameraDevice *device, char *buf, size_t buflen)
char *SDL_GetCameraThreadName(SDL_Camera *device, char *buf, size_t buflen)
{
(void)SDL_snprintf(buf, buflen, "SDLCamera%d", (int) device->instance_id);
return buf;
@ -115,7 +115,7 @@ int SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormat format, SDL_C
// These get used when a device is disconnected or fails. Apps that ignore the
// loss notifications will get black frames but otherwise keep functioning.
static int ZombieWaitDevice(SDL_CameraDevice *device)
static int ZombieWaitDevice(SDL_Camera *device)
{
if (!SDL_AtomicGet(&device->shutdown)) {
// !!! FIXME: this is bad for several reasons (uses double, could be precalculated, doesn't track elasped time).
@ -147,7 +147,7 @@ static size_t GetFrameBufLen(const SDL_CameraSpec *spec)
return wxh * SDL_BYTESPERPIXEL(fmt);
}
static int ZombieAcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int ZombieAcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
const SDL_CameraSpec *spec = &device->actual_spec;
@ -217,7 +217,7 @@ static int ZombieAcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint
return 1; // frame is available.
}
static void ZombieReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame) // Reclaim frame->pixels and frame->pitch!
static void ZombieReleaseFrame(SDL_Camera *device, SDL_Surface *frame) // Reclaim frame->pixels and frame->pitch!
{
if (frame->pixels != device->zombie_pixels) {
// this was a frame from before the disconnect event; let the backend make an attempt to free it.
@ -226,7 +226,7 @@ static void ZombieReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame) //
// we just leave zombie_pixels alone, as we'll reuse it for every new frame until the camera is closed.
}
static void ClosePhysicalCameraDevice(SDL_CameraDevice *device)
static void ClosePhysicalCamera(SDL_Camera *device)
{
if (!device) {
return;
@ -278,22 +278,22 @@ static void ClosePhysicalCameraDevice(SDL_CameraDevice *device)
}
// this must not be called while `device` is still in a device list, or while a device's camera thread is still running.
static void DestroyPhysicalCameraDevice(SDL_CameraDevice *device)
static void DestroyPhysicalCamera(SDL_Camera *device)
{
if (device) {
// Destroy any logical devices that still exist...
ClosePhysicalCameraDevice(device);
ClosePhysicalCamera(device);
camera_driver.impl.FreeDeviceHandle(device);
SDL_DestroyMutex(device->lock);
SDL_free(device->all_specs);
SDL_FreeLater(device->name); // this is returned in SDL_GetCameraDeviceName.
SDL_FreeLater(device->name); // this is returned in SDL_GetCameraName.
SDL_free(device);
}
}
// Don't hold the device lock when calling this, as we may destroy the device!
void UnrefPhysicalCameraDevice(SDL_CameraDevice *device)
void UnrefPhysicalCamera(SDL_Camera *device)
{
if (SDL_AtomicDecRef(&device->refcount)) {
// take it out of the device list.
@ -302,47 +302,47 @@ void UnrefPhysicalCameraDevice(SDL_CameraDevice *device)
SDL_AtomicAdd(&camera_driver.device_count, -1);
}
SDL_UnlockRWLock(camera_driver.device_hash_lock);
DestroyPhysicalCameraDevice(device); // ...and nuke it.
DestroyPhysicalCamera(device); // ...and nuke it.
}
}
void RefPhysicalCameraDevice(SDL_CameraDevice *device)
void RefPhysicalCamera(SDL_Camera *device)
{
SDL_AtomicIncRef(&device->refcount);
}
static void ObtainPhysicalCameraDeviceObj(SDL_CameraDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE
static void ObtainPhysicalCameraObj(SDL_Camera *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXMEL SDL_ACQUIRE
{
if (device) {
RefPhysicalCameraDevice(device);
RefPhysicalCamera(device);
SDL_LockMutex(device->lock);
}
}
static SDL_CameraDevice *ObtainPhysicalCameraDevice(SDL_CameraDeviceID devid) // !!! FIXME: SDL_ACQUIRE
static SDL_Camera *ObtainPhysicalCamera(SDL_CameraID devid) // !!! FIXME: SDL_ACQUIRE
{
if (!SDL_GetCurrentCameraDriver()) {
SDL_SetError("Camera subsystem is not initialized");
return NULL;
}
SDL_CameraDevice *device = NULL;
SDL_Camera *device = NULL;
SDL_LockRWLockForReading(camera_driver.device_hash_lock);
SDL_FindInHashTable(camera_driver.device_hash, (const void *) (uintptr_t) devid, (const void **) &device);
SDL_UnlockRWLock(camera_driver.device_hash_lock);
if (!device) {
SDL_SetError("Invalid camera device instance ID");
} else {
ObtainPhysicalCameraDeviceObj(device);
ObtainPhysicalCameraObj(device);
}
return device;
}
static void ReleaseCameraDevice(SDL_CameraDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXME: SDL_RELEASE
static void ReleaseCamera(SDL_Camera *device) SDL_NO_THREAD_SAFETY_ANALYSIS // !!! FIXME: SDL_RELEASE
{
if (device) {
SDL_UnlockMutex(device->lock);
UnrefPhysicalCameraDevice(device);
UnrefPhysicalCamera(device);
}
}
@ -415,7 +415,7 @@ static int SDLCALL CameraSpecCmp(const void *vpa, const void *vpb)
}
// The camera backends call this when a new device is plugged in.
SDL_CameraDevice *SDL_AddCameraDevice(const char *name, SDL_CameraPosition position, int num_specs, const SDL_CameraSpec *specs, void *handle)
SDL_Camera *SDL_AddCamera(const char *name, SDL_CameraPosition position, int num_specs, const SDL_CameraSpec *specs, void *handle)
{
SDL_assert(name != NULL);
SDL_assert(num_specs >= 0);
@ -429,7 +429,7 @@ SDL_CameraDevice *SDL_AddCameraDevice(const char *name, SDL_CameraPosition posit
return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
}
SDL_CameraDevice *device = (SDL_CameraDevice *)SDL_calloc(1, sizeof(SDL_CameraDevice));
SDL_Camera *device = (SDL_Camera *)SDL_calloc(1, sizeof(SDL_Camera));
if (!device) {
return NULL;
}
@ -492,7 +492,7 @@ SDL_CameraDevice *SDL_AddCameraDevice(const char *name, SDL_CameraPosition posit
device->instance_id = SDL_GetNextObjectID();
SDL_AtomicSet(&device->shutdown, 0);
SDL_AtomicSet(&device->zombie, 0);
RefPhysicalCameraDevice(device);
RefPhysicalCamera(device);
SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
if (SDL_InsertIntoHashTable(camera_driver.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
@ -507,7 +507,7 @@ SDL_CameraDevice *SDL_AddCameraDevice(const char *name, SDL_CameraPosition posit
// Add a device add event to the pending list, to be pushed when the event queue is pumped (away from any of our internal threads).
if (device) {
SDL_PendingCameraDeviceEvent *p = (SDL_PendingCameraDeviceEvent *) SDL_malloc(sizeof (SDL_PendingCameraDeviceEvent));
SDL_PendingCameraEvent *p = (SDL_PendingCameraEvent *) SDL_malloc(sizeof (SDL_PendingCameraEvent));
if (p) { // if allocation fails, you won't get an event, but we can't help that.
p->type = SDL_EVENT_CAMERA_DEVICE_ADDED;
p->devid = device->instance_id;
@ -524,7 +524,7 @@ SDL_CameraDevice *SDL_AddCameraDevice(const char *name, SDL_CameraPosition posit
}
// Called when a device is removed from the system, or it fails unexpectedly, from any thread, possibly even the camera device's thread.
void SDL_CameraDeviceDisconnected(SDL_CameraDevice *device)
void SDL_CameraDisconnected(SDL_Camera *device)
{
if (!device) {
return;
@ -538,11 +538,11 @@ void SDL_CameraDeviceDisconnected(SDL_CameraDevice *device)
// time the event queue pumps, in case something tries to close a device
// from an event filter, as this would risk deadlocks and other disasters
// if done from the device thread.
SDL_PendingCameraDeviceEvent pending;
SDL_PendingCameraEvent pending;
pending.next = NULL;
SDL_PendingCameraDeviceEvent *pending_tail = &pending;
SDL_PendingCameraEvent *pending_tail = &pending;
ObtainPhysicalCameraDeviceObj(device);
ObtainPhysicalCameraObj(device);
const SDL_bool first_disconnect = SDL_AtomicCompareAndSwap(&device->zombie, 0, 1);
if (first_disconnect) { // if already disconnected this device, don't do it twice.
@ -558,7 +558,7 @@ void SDL_CameraDeviceDisconnected(SDL_CameraDevice *device)
device->adjust_timestamp = 0;
device->base_timestamp = 0;
SDL_PendingCameraDeviceEvent *p = (SDL_PendingCameraDeviceEvent *) SDL_malloc(sizeof (SDL_PendingCameraDeviceEvent));
SDL_PendingCameraEvent *p = (SDL_PendingCameraEvent *) SDL_malloc(sizeof (SDL_PendingCameraEvent));
if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
p->type = SDL_EVENT_CAMERA_DEVICE_REMOVED;
p->devid = device->instance_id;
@ -568,7 +568,7 @@ void SDL_CameraDeviceDisconnected(SDL_CameraDevice *device)
}
}
ReleaseCameraDevice(device);
ReleaseCamera(device);
if (first_disconnect) {
if (pending.next) { // NULL if event is disabled or disaster struck.
@ -582,22 +582,22 @@ void SDL_CameraDeviceDisconnected(SDL_CameraDevice *device)
}
}
void SDL_CameraDevicePermissionOutcome(SDL_CameraDevice *device, SDL_bool approved)
void SDL_CameraPermissionOutcome(SDL_Camera *device, SDL_bool approved)
{
if (!device) {
return;
}
SDL_PendingCameraDeviceEvent pending;
SDL_PendingCameraEvent pending;
pending.next = NULL;
SDL_PendingCameraDeviceEvent *pending_tail = &pending;
SDL_PendingCameraEvent *pending_tail = &pending;
const int permission = approved ? 1 : -1;
ObtainPhysicalCameraDeviceObj(device);
ObtainPhysicalCameraObj(device);
if (device->permission != permission) {
device->permission = permission;
SDL_PendingCameraDeviceEvent *p = (SDL_PendingCameraDeviceEvent *) SDL_malloc(sizeof (SDL_PendingCameraDeviceEvent));
SDL_PendingCameraEvent *p = (SDL_PendingCameraEvent *) SDL_malloc(sizeof (SDL_PendingCameraEvent));
if (p) { // if this failed, no event for you, but you have deeper problems anyhow.
p->type = approved ? SDL_EVENT_CAMERA_DEVICE_APPROVED : SDL_EVENT_CAMERA_DEVICE_DENIED;
p->devid = device->instance_id;
@ -607,7 +607,7 @@ void SDL_CameraDevicePermissionOutcome(SDL_CameraDevice *device, SDL_bool approv
}
}
ReleaseCameraDevice(device);
ReleaseCamera(device);
if (pending.next) { // NULL if event is disabled or disaster struck.
SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
@ -620,7 +620,7 @@ void SDL_CameraDevicePermissionOutcome(SDL_CameraDevice *device, SDL_bool approv
}
SDL_CameraDevice *SDL_FindPhysicalCameraDeviceByCallback(SDL_bool (*callback)(SDL_CameraDevice *device, void *userdata), void *userdata)
SDL_Camera *SDL_FindPhysicalCameraByCallback(SDL_bool (*callback)(SDL_Camera *device, void *userdata), void *userdata)
{
if (!SDL_GetCurrentCameraDriver()) {
SDL_SetError("Camera subsystem is not initialized");
@ -633,7 +633,7 @@ SDL_CameraDevice *SDL_FindPhysicalCameraDeviceByCallback(SDL_bool (*callback)(SD
SDL_LockRWLockForReading(camera_driver.device_hash_lock);
while (SDL_IterateHashTable(camera_driver.device_hash, &key, &value, &iter)) {
SDL_CameraDevice *device = (SDL_CameraDevice *) value;
SDL_Camera *device = (SDL_Camera *) value;
if (callback(device, userdata)) { // found it?
SDL_UnlockRWLock(camera_driver.device_hash_lock);
return device;
@ -648,8 +648,8 @@ SDL_CameraDevice *SDL_FindPhysicalCameraDeviceByCallback(SDL_bool (*callback)(SD
void SDL_CloseCamera(SDL_Camera *camera)
{
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
ClosePhysicalCameraDevice(device);
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ClosePhysicalCamera(device);
}
int SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec)
@ -660,42 +660,42 @@ int SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec)
return SDL_InvalidParamError("spec");
}
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraDeviceObj(device);
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
const int retval = (device->permission > 0) ? 0 : SDL_SetError("Camera permission has not been granted");
if (retval == 0) {
SDL_copyp(spec, &device->spec);
} else {
SDL_zerop(spec);
}
ReleaseCameraDevice(device);
ReleaseCamera(device);
return 0;
}
const char *SDL_GetCameraDeviceName(SDL_CameraDeviceID instance_id)
const char *SDL_GetCameraName(SDL_CameraID instance_id)
{
char *retval = NULL;
SDL_CameraDevice *device = ObtainPhysicalCameraDevice(instance_id);
SDL_Camera *device = ObtainPhysicalCamera(instance_id);
if (device) {
retval = device->name;
ReleaseCameraDevice(device);
ReleaseCamera(device);
}
return retval;
}
SDL_CameraPosition SDL_GetCameraDevicePosition(SDL_CameraDeviceID instance_id)
SDL_CameraPosition SDL_GetCameraPosition(SDL_CameraID instance_id)
{
SDL_CameraPosition retval = SDL_CAMERA_POSITION_UNKNOWN;
SDL_CameraDevice *device = ObtainPhysicalCameraDevice(instance_id);
SDL_Camera *device = ObtainPhysicalCamera(instance_id);
if (device) {
retval = device->position;
ReleaseCameraDevice(device);
ReleaseCamera(device);
}
return retval;
}
SDL_CameraDeviceID *SDL_GetCameraDevices(int *count)
SDL_CameraID *SDL_GetCameras(int *count)
{
int dummy_count;
if (!count) {
@ -708,11 +708,11 @@ SDL_CameraDeviceID *SDL_GetCameraDevices(int *count)
return NULL;
}
SDL_CameraDeviceID *retval = NULL;
SDL_CameraID *retval = NULL;
SDL_LockRWLockForReading(camera_driver.device_hash_lock);
int num_devices = SDL_AtomicGet(&camera_driver.device_count);
retval = (SDL_CameraDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_CameraDeviceID));
retval = (SDL_CameraID *) SDL_malloc((num_devices + 1) * sizeof (SDL_CameraID));
if (!retval) {
num_devices = 0;
} else {
@ -721,7 +721,7 @@ SDL_CameraDeviceID *SDL_GetCameraDevices(int *count)
const void *value;
void *iter = NULL;
while (SDL_IterateHashTable(camera_driver.device_hash, &key, &value, &iter)) {
retval[devs_seen++] = (SDL_CameraDeviceID) (uintptr_t) key;
retval[devs_seen++] = (SDL_CameraID) (uintptr_t) key;
}
SDL_assert(devs_seen == num_devices);
@ -734,13 +734,13 @@ SDL_CameraDeviceID *SDL_GetCameraDevices(int *count)
return retval;
}
SDL_CameraSpec *SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID instance_id, int *count)
SDL_CameraSpec *SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count)
{
if (count) {
*count = 0;
}
SDL_CameraDevice *device = ObtainPhysicalCameraDevice(instance_id);
SDL_Camera *device = ObtainPhysicalCamera(instance_id);
if (!device) {
return NULL;
}
@ -753,7 +753,7 @@ SDL_CameraSpec *SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID instance_
}
}
ReleaseCameraDevice(device);
ReleaseCamera(device);
return retval;
}
@ -761,7 +761,7 @@ SDL_CameraSpec *SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID instance_
// Camera device thread. This is split into chunks, so drivers that need to control this directly can use the pieces they need without duplicating effort.
void SDL_CameraThreadSetup(SDL_CameraDevice *device)
void SDL_CameraThreadSetup(SDL_Camera *device)
{
//camera_driver.impl.ThreadInit(device);
#ifdef SDL_VIDEO_DRIVER_ANDROID
@ -778,7 +778,7 @@ void SDL_CameraThreadSetup(SDL_CameraDevice *device)
#endif
}
SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device)
SDL_bool SDL_CameraThreadIterate(SDL_Camera *device)
{
SDL_LockMutex(device->lock);
@ -855,7 +855,7 @@ SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device)
if (failed) {
SDL_assert(slist == NULL);
SDL_assert(acquired == NULL);
SDL_CameraDeviceDisconnected(device); // doh.
SDL_CameraDisconnected(device); // doh.
} else if (acquired) { // we have a new frame, scale/convert if necessary and queue it for the app!
SDL_assert(slist != NULL);
if (!device->needs_scaling && !device->needs_conversion) { // no conversion needed? Just move the pointer/pitch into the output surface.
@ -905,7 +905,7 @@ SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device)
return SDL_TRUE; // always go on if not shutting down, even if device failed.
}
void SDL_CameraThreadShutdown(SDL_CameraDevice *device)
void SDL_CameraThreadShutdown(SDL_Camera *device)
{
//device->FlushRecording(device);
//camera_driver.impl.ThreadDeinit(device);
@ -915,7 +915,7 @@ void SDL_CameraThreadShutdown(SDL_CameraDevice *device)
// Actual thread entry point, if driver didn't handle this itself.
static int SDLCALL CameraThread(void *devicep)
{
SDL_CameraDevice *device = (SDL_CameraDevice *) devicep;
SDL_Camera *device = (SDL_Camera *) devicep;
#if DEBUG_CAMERA
SDL_Log("CAMERA: dev[%p] Start thread 'CameraThread'", devicep);
@ -926,7 +926,7 @@ static int SDLCALL CameraThread(void *devicep)
do {
if (device->WaitDevice(device) < 0) {
SDL_CameraDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!)
SDL_CameraDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!)
}
} while (SDL_CameraThreadIterate(device));
@ -939,7 +939,7 @@ static int SDLCALL CameraThread(void *devicep)
return 0;
}
static void ChooseBestCameraSpec(SDL_CameraDevice *device, const SDL_CameraSpec *spec, SDL_CameraSpec *closest)
static void ChooseBestCameraSpec(SDL_Camera *device, const SDL_CameraSpec *spec, SDL_CameraSpec *closest)
{
// Find the closest available native format/size...
//
@ -1056,15 +1056,15 @@ static void ChooseBestCameraSpec(SDL_CameraDevice *device, const SDL_CameraSpec
SDL_assert(closest->format != SDL_PIXELFORMAT_UNKNOWN);
}
SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_CameraSpec *spec)
SDL_Camera *SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec)
{
SDL_CameraDevice *device = ObtainPhysicalCameraDevice(instance_id);
SDL_Camera *device = ObtainPhysicalCamera(instance_id);
if (!device) {
return NULL;
}
if (device->hidden != NULL) {
ReleaseCameraDevice(device);
ReleaseCamera(device);
SDL_SetError("Camera already opened"); // we may remove this limitation at some point.
return NULL;
}
@ -1086,8 +1086,8 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
#endif
if (camera_driver.impl.OpenDevice(device, &closest) < 0) {
ClosePhysicalCameraDevice(device); // in case anything is half-initialized.
ReleaseCameraDevice(device);
ClosePhysicalCamera(device); // in case anything is half-initialized.
ReleaseCamera(device);
return NULL;
}
@ -1126,8 +1126,8 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
device->acquire_surface = SDL_CreateSurfaceFrom(closest.width, closest.height, closest.format, NULL, 0);
if (!device->acquire_surface) {
ClosePhysicalCameraDevice(device);
ReleaseCameraDevice(device);
ClosePhysicalCamera(device);
ReleaseCamera(device);
return NULL;
}
SDL_SetSurfaceColorspace(device->acquire_surface, closest.colorspace);
@ -1139,8 +1139,8 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
const SDL_PixelFormat fmt = downsampling_first ? closest.format : device->spec.format;
device->conversion_surface = SDL_CreateSurface(s->width, s->height, fmt);
if (!device->conversion_surface) {
ClosePhysicalCameraDevice(device);
ReleaseCameraDevice(device);
ClosePhysicalCamera(device);
ReleaseCamera(device);
return NULL;
}
SDL_SetSurfaceColorspace(device->conversion_surface, closest.colorspace);
@ -1163,8 +1163,8 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
surf = SDL_CreateSurfaceFrom(device->spec.width, device->spec.height, device->spec.format, NULL, 0);
}
if (!surf) {
ClosePhysicalCameraDevice(device);
ReleaseCameraDevice(device);
ClosePhysicalCamera(device);
ReleaseCamera(device);
return NULL;
}
SDL_SetSurfaceColorspace(surf, closest.colorspace);
@ -1180,14 +1180,14 @@ SDL_Camera *SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_Camer
SDL_GetCameraThreadName(device, threadname, sizeof (threadname));
device->thread = SDL_CreateThread(CameraThread, threadname, device);
if (!device->thread) {
ClosePhysicalCameraDevice(device);
ReleaseCameraDevice(device);
ClosePhysicalCamera(device);
ReleaseCamera(device);
SDL_SetError("Couldn't create camera thread");
return NULL;
}
}
ReleaseCameraDevice(device); // unlock, we're good to go!
ReleaseCamera(device); // unlock, we're good to go!
return (SDL_Camera *) device; // currently there's no separation between physical and logical device.
}
@ -1203,12 +1203,12 @@ SDL_Surface *SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS)
return NULL;
}
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraDeviceObj(device);
ObtainPhysicalCameraObj(device);
if (device->permission <= 0) {
ReleaseCameraDevice(device);
ReleaseCamera(device);
SDL_SetError("Camera permission has not been granted");
return NULL;
}
@ -1234,7 +1234,7 @@ SDL_Surface *SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS)
device->app_held_output_surfaces.next = slist;
}
ReleaseCameraDevice(device);
ReleaseCamera(device);
return retval;
}
@ -1247,8 +1247,8 @@ int SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame)
return SDL_InvalidParamError("frame");
}
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraDeviceObj(device);
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
SurfaceList *slistprev = &device->app_held_output_surfaces;
SurfaceList *slist;
@ -1260,7 +1260,7 @@ int SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame)
}
if (!slist) {
ReleaseCameraDevice(device);
ReleaseCamera(device);
return SDL_SetError("Surface was not acquired from this camera, or was already released");
}
@ -1280,21 +1280,21 @@ int SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame)
slist->next = device->empty_output_surfaces.next;
device->empty_output_surfaces.next = slist;
ReleaseCameraDevice(device);
ReleaseCamera(device);
return 0;
}
SDL_CameraDeviceID SDL_GetCameraInstanceID(SDL_Camera *camera)
SDL_CameraID SDL_GetCameraID(SDL_Camera *camera)
{
SDL_CameraDeviceID retval = 0;
SDL_CameraID retval = 0;
if (!camera) {
SDL_InvalidParamError("camera");
} else {
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraDeviceObj(device);
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
retval = device->instance_id;
ReleaseCameraDevice(device);
ReleaseCamera(device);
}
return retval;
@ -1306,13 +1306,13 @@ SDL_PropertiesID SDL_GetCameraProperties(SDL_Camera *camera)
if (!camera) {
SDL_InvalidParamError("camera");
} else {
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraDeviceObj(device);
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
if (device->props == 0) {
device->props = SDL_CreateProperties();
}
retval = device->props;
ReleaseCameraDevice(device);
ReleaseCamera(device);
}
return retval;
@ -1324,10 +1324,10 @@ int SDL_GetCameraPermissionState(SDL_Camera *camera)
if (!camera) {
retval = SDL_InvalidParamError("camera");
} else {
SDL_CameraDevice *device = (SDL_CameraDevice *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraDeviceObj(device);
SDL_Camera *device = (SDL_Camera *) camera; // currently there's no separation between physical and logical device.
ObtainPhysicalCameraObj(device);
retval = device->permission;
ReleaseCameraDevice(device);
ReleaseCamera(device);
}
return retval;
@ -1358,13 +1358,13 @@ void SDL_QuitCamera(void)
SDL_AtomicSet(&camera_driver.shutting_down, 1);
SDL_HashTable *device_hash = camera_driver.device_hash;
camera_driver.device_hash = NULL;
SDL_PendingCameraDeviceEvent *pending_events = camera_driver.pending_events.next;
SDL_PendingCameraEvent *pending_events = camera_driver.pending_events.next;
camera_driver.pending_events.next = NULL;
SDL_AtomicSet(&camera_driver.device_count, 0);
SDL_UnlockRWLock(camera_driver.device_hash_lock);
SDL_PendingCameraDeviceEvent *pending_next = NULL;
for (SDL_PendingCameraDeviceEvent *i = pending_events; i; i = pending_next) {
SDL_PendingCameraEvent *pending_next = NULL;
for (SDL_PendingCameraEvent *i = pending_events; i; i = pending_next) {
pending_next = i->next;
SDL_free(i);
}
@ -1373,7 +1373,7 @@ void SDL_QuitCamera(void)
const void *value;
void *iter = NULL;
while (SDL_IterateHashTable(device_hash, &key, &value, &iter)) {
DestroyPhysicalCameraDevice((SDL_CameraDevice *) value);
DestroyPhysicalCamera((SDL_Camera *) value);
}
// Free the driver data
@ -1386,18 +1386,18 @@ void SDL_QuitCamera(void)
}
static Uint32 HashCameraDeviceID(const void *key, void *data)
static Uint32 HashCameraID(const void *key, void *data)
{
// The values are unique incrementing integers, starting at 1, so just return minus 1 to start with bucket zero.
return ((Uint32) ((uintptr_t) key)) - 1;
}
static SDL_bool MatchCameraDeviceID(const void *a, const void *b, void *data)
static SDL_bool MatchCameraID(const void *a, const void *b, void *data)
{
return (a == b); // simple integers, just compare them as pointer values.
}
static void NukeCameraDeviceHashItem(const void *key, const void *value, void *data)
static void NukeCameraHashItem(const void *key, const void *value, void *data)
{
// no-op, keys and values in this hashtable are treated as Plain Old Data and don't get freed here.
}
@ -1413,7 +1413,7 @@ int SDL_CameraInit(const char *driver_name)
return -1;
}
SDL_HashTable *device_hash = SDL_CreateHashTable(NULL, 8, HashCameraDeviceID, MatchCameraDeviceID, NukeCameraDeviceHashItem, SDL_FALSE);
SDL_HashTable *device_hash = SDL_CreateHashTable(NULL, 8, HashCameraID, MatchCameraID, NukeCameraHashItem, SDL_FALSE);
if (!device_hash) {
SDL_DestroyRWLock(device_hash_lock);
return -1;
@ -1511,7 +1511,7 @@ int SDL_CameraInit(const char *driver_name)
void SDL_UpdateCamera(void)
{
SDL_LockRWLockForReading(camera_driver.device_hash_lock);
SDL_PendingCameraDeviceEvent *pending_events = camera_driver.pending_events.next;
SDL_PendingCameraEvent *pending_events = camera_driver.pending_events.next;
SDL_UnlockRWLock(camera_driver.device_hash_lock);
if (!pending_events) {
@ -1525,8 +1525,8 @@ void SDL_UpdateCamera(void)
camera_driver.pending_events_tail = &camera_driver.pending_events;
SDL_UnlockRWLock(camera_driver.device_hash_lock);
SDL_PendingCameraDeviceEvent *pending_next = NULL;
for (SDL_PendingCameraDeviceEvent *i = pending_events; i; i = pending_next) {
SDL_PendingCameraEvent *pending_next = NULL;
for (SDL_PendingCameraEvent *i = pending_events; i; i = pending_next) {
pending_next = i->next;
if (SDL_EventEnabled(i->type)) {
SDL_Event event;

View File

@ -27,34 +27,34 @@
#define DEBUG_CAMERA 0
typedef struct SDL_CameraDevice SDL_CameraDevice;
typedef struct SDL_Camera SDL_Camera;
/* Backends should call this as devices are added to the system (such as
a USB camera being plugged in), and should also be called for
for every device found during DetectDevices(). */
extern SDL_CameraDevice *SDL_AddCameraDevice(const char *name, SDL_CameraPosition position, int num_specs, const SDL_CameraSpec *specs, void *handle);
extern SDL_Camera *SDL_AddCamera(const char *name, SDL_CameraPosition position, int num_specs, const SDL_CameraSpec *specs, void *handle);
/* Backends should call this if an opened camera device is lost.
This can happen due to i/o errors, or a device being unplugged, etc. */
extern void SDL_CameraDeviceDisconnected(SDL_CameraDevice *device);
extern void SDL_CameraDisconnected(SDL_Camera *device);
// Find an SDL_CameraDevice, selected by a callback. NULL if not found. DOES NOT LOCK THE DEVICE.
extern SDL_CameraDevice *SDL_FindPhysicalCameraDeviceByCallback(SDL_bool (*callback)(SDL_CameraDevice *device, void *userdata), void *userdata);
// Find an SDL_Camera, selected by a callback. NULL if not found. DOES NOT LOCK THE DEVICE.
extern SDL_Camera *SDL_FindPhysicalCameraByCallback(SDL_bool (*callback)(SDL_Camera *device, void *userdata), void *userdata);
// Backends should call this when the user has approved/denied access to a camera.
extern void SDL_CameraDevicePermissionOutcome(SDL_CameraDevice *device, SDL_bool approved);
extern void SDL_CameraPermissionOutcome(SDL_Camera *device, SDL_bool approved);
// Backends can call this to get a standardized name for a thread to power a specific camera device.
extern char *SDL_GetCameraThreadName(SDL_CameraDevice *device, char *buf, size_t buflen);
extern char *SDL_GetCameraThreadName(SDL_Camera *device, char *buf, size_t buflen);
// Backends can call these to change a device's refcount.
extern void RefPhysicalCameraDevice(SDL_CameraDevice *device);
extern void UnrefPhysicalCameraDevice(SDL_CameraDevice *device);
extern void RefPhysicalCamera(SDL_Camera *device);
extern void UnrefPhysicalCamera(SDL_Camera *device);
// These functions are the heart of the camera threads. Backends can call them directly if they aren't using the SDL-provided thread.
extern void SDL_CameraThreadSetup(SDL_CameraDevice *device);
extern SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device);
extern void SDL_CameraThreadShutdown(SDL_CameraDevice *device);
extern void SDL_CameraThreadSetup(SDL_Camera *device);
extern SDL_bool SDL_CameraThreadIterate(SDL_Camera *device);
extern void SDL_CameraThreadShutdown(SDL_Camera *device);
// common utility functionality to gather up camera specs. Not required!
typedef struct CameraFormatAddData
@ -74,7 +74,7 @@ typedef struct SurfaceList
} SurfaceList;
// Define the SDL camera driver structure
struct SDL_CameraDevice
struct SDL_Camera
{
// A mutex for locking
SDL_Mutex *lock;
@ -89,9 +89,9 @@ struct SDL_CameraDevice
SDL_AtomicInt refcount;
// These are, initially, set from camera_driver, but we might swap them out with Zombie versions on disconnect/failure.
int (*WaitDevice)(SDL_CameraDevice *device);
int (*AcquireFrame)(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS);
void (*ReleaseFrame)(SDL_CameraDevice *device, SDL_Surface *frame);
int (*WaitDevice)(SDL_Camera *device);
int (*AcquireFrame)(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS);
void (*ReleaseFrame)(SDL_Camera *device, SDL_Surface *frame);
// All supported formats/dimensions for this device.
SDL_CameraSpec *all_specs;
@ -106,7 +106,7 @@ struct SDL_CameraDevice
SDL_CameraSpec spec;
// Unique value assigned at creation time.
SDL_CameraDeviceID instance_id;
SDL_CameraID instance_id;
// Driver-specific hardware data on how to open device (`hidden` is driver-specific data _when opened_).
void *handle;
@ -161,23 +161,23 @@ struct SDL_CameraDevice
typedef struct SDL_CameraDriverImpl
{
void (*DetectDevices)(void);
int (*OpenDevice)(SDL_CameraDevice *device, const SDL_CameraSpec *spec);
void (*CloseDevice)(SDL_CameraDevice *device);
int (*WaitDevice)(SDL_CameraDevice *device);
int (*AcquireFrame)(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS); // set frame->pixels, frame->pitch, and *timestampNS!
void (*ReleaseFrame)(SDL_CameraDevice *device, SDL_Surface *frame); // Reclaim frame->pixels and frame->pitch!
void (*FreeDeviceHandle)(SDL_CameraDevice *device); // SDL is done with this device; free the handle from SDL_AddCameraDevice()
int (*OpenDevice)(SDL_Camera *device, const SDL_CameraSpec *spec);
void (*CloseDevice)(SDL_Camera *device);
int (*WaitDevice)(SDL_Camera *device);
int (*AcquireFrame)(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS); // set frame->pixels, frame->pitch, and *timestampNS!
void (*ReleaseFrame)(SDL_Camera *device, SDL_Surface *frame); // Reclaim frame->pixels and frame->pitch!
void (*FreeDeviceHandle)(SDL_Camera *device); // SDL is done with this device; free the handle from SDL_AddCamera()
void (*Deinitialize)(void);
SDL_bool ProvidesOwnCallbackThread;
} SDL_CameraDriverImpl;
typedef struct SDL_PendingCameraDeviceEvent
typedef struct SDL_PendingCameraEvent
{
Uint32 type;
SDL_CameraDeviceID devid;
struct SDL_PendingCameraDeviceEvent *next;
} SDL_PendingCameraDeviceEvent;
SDL_CameraID devid;
struct SDL_PendingCameraEvent *next;
} SDL_PendingCameraEvent;
typedef struct SDL_CameraDriver
{
@ -187,8 +187,8 @@ typedef struct SDL_CameraDriver
SDL_RWLock *device_hash_lock; // A rwlock that protects `device_hash`
SDL_HashTable *device_hash; // the collection of currently-available camera devices
SDL_PendingCameraDeviceEvent pending_events;
SDL_PendingCameraDeviceEvent *pending_events_tail;
SDL_PendingCameraEvent pending_events;
SDL_PendingCameraEvent *pending_events_tail;
SDL_AtomicInt device_count;
SDL_AtomicInt shutting_down; // non-zero during SDL_Quit, so we known not to accept any last-minute device hotplugs.

View File

@ -289,12 +289,12 @@ static Uint32 format_sdl_to_android(SDL_PixelFormat fmt)
}
}
static int ANDROIDCAMERA_WaitDevice(SDL_CameraDevice *device)
static int ANDROIDCAMERA_WaitDevice(SDL_Camera *device)
{
return 0; // this isn't used atm, since we run our own thread via onImageAvailable callbacks.
}
static int ANDROIDCAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int ANDROIDCAMERA_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
int retval = 1;
media_status_t res;
@ -358,7 +358,7 @@ static int ANDROIDCAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *fra
return retval;
}
static void ANDROIDCAMERA_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void ANDROIDCAMERA_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
// !!! FIXME: this currently copies the data to the surface, but in theory we could just keep the AImage until ReleaseFrame...
SDL_aligned_free(frame->pixels);
@ -369,7 +369,7 @@ static void onImageAvailable(void *context, AImageReader *reader)
#if DEBUG_CAMERA
SDL_Log("CAMERA: CB onImageAvailable");
#endif
SDL_CameraDevice *device = (SDL_CameraDevice *) context;
SDL_Camera *device = (SDL_Camera *) context;
SDL_CameraThreadIterate(device);
}
@ -378,7 +378,7 @@ static void onDisconnected(void *context, ACameraDevice *device)
#if DEBUG_CAMERA
SDL_Log("CAMERA: CB onDisconnected");
#endif
SDL_CameraDeviceDisconnected((SDL_CameraDevice *) context);
SDL_CameraDisconnected((SDL_Camera *) context);
}
static void onError(void *context, ACameraDevice *device, int error)
@ -386,12 +386,12 @@ static void onError(void *context, ACameraDevice *device, int error)
#if DEBUG_CAMERA
SDL_Log("CAMERA: CB onError");
#endif
SDL_CameraDeviceDisconnected((SDL_CameraDevice *) context);
SDL_CameraDisconnected((SDL_Camera *) context);
}
static void onClosed(void* context, ACameraCaptureSession *session)
{
// SDL_CameraDevice *_this = (SDL_CameraDevice *) context;
// SDL_Camera *_this = (SDL_Camera *) context;
#if DEBUG_CAMERA
SDL_Log("CAMERA: CB onClosed");
#endif
@ -399,7 +399,7 @@ static void onClosed(void* context, ACameraCaptureSession *session)
static void onReady(void* context, ACameraCaptureSession *session)
{
// SDL_CameraDevice *_this = (SDL_CameraDevice *) context;
// SDL_Camera *_this = (SDL_Camera *) context;
#if DEBUG_CAMERA
SDL_Log("CAMERA: CB onReady");
#endif
@ -407,13 +407,13 @@ static void onReady(void* context, ACameraCaptureSession *session)
static void onActive(void* context, ACameraCaptureSession *session)
{
// SDL_CameraDevice *_this = (SDL_CameraDevice *) context;
// SDL_Camera *_this = (SDL_Camera *) context;
#if DEBUG_CAMERA
SDL_Log("CAMERA: CB onActive");
#endif
}
static void ANDROIDCAMERA_CloseDevice(SDL_CameraDevice *device)
static void ANDROIDCAMERA_CloseDevice(SDL_Camera *device)
{
if (device && device->hidden) {
struct SDL_PrivateCameraData *hidden = device->hidden;
@ -458,7 +458,7 @@ static void ANDROIDCAMERA_CloseDevice(SDL_CameraDevice *device)
}
// this is where the "opening" of the camera happens, after permission is granted.
static int PrepareCamera(SDL_CameraDevice *device)
static int PrepareCamera(SDL_Camera *device)
{
SDL_assert(device->hidden != NULL);
@ -483,7 +483,7 @@ static int PrepareCamera(SDL_CameraDevice *device)
imglistener.context = device;
imglistener.onImageAvailable = onImageAvailable;
// just in case SDL_OpenCameraDevice is overwriting device->spec as CameraPermissionCallback runs, we work from a different copy.
// just in case SDL_OpenCamera is overwriting device->spec as CameraPermissionCallback runs, we work from a different copy.
const SDL_CameraSpec *spec = &device->hidden->requested_spec;
if ((res = pACameraManager_openCamera(cameraMgr, (const char *) device->handle, &dev_callbacks, &device->hidden->device)) != ACAMERA_OK) {
@ -517,24 +517,24 @@ static int PrepareCamera(SDL_CameraDevice *device)
static void SDLCALL CameraPermissionCallback(void *userdata, const char *permission, SDL_bool granted)
{
SDL_CameraDevice *device = (SDL_CameraDevice *) userdata;
SDL_Camera *device = (SDL_Camera *) userdata;
if (device->hidden != NULL) { // if device was already closed, don't send an event.
if (!granted) {
SDL_CameraDevicePermissionOutcome(device, SDL_FALSE); // sorry, permission denied.
SDL_CameraPermissionOutcome(device, SDL_FALSE); // sorry, permission denied.
} else if (PrepareCamera(device) < 0) { // permission given? Actually open the camera now.
// uhoh, setup failed; since the app thinks we already "opened" the device, mark it as disconnected and don't report the permission.
SDL_CameraDeviceDisconnected(device);
SDL_CameraDisconnected(device);
} else {
// okay! We have permission to use the camera _and_ opening the hardware worked out, report that the camera is usable!
SDL_CameraDevicePermissionOutcome(device, SDL_TRUE); // go go go!
SDL_CameraPermissionOutcome(device, SDL_TRUE); // go go go!
}
}
UnrefPhysicalCameraDevice(device); // we ref'd this in OpenDevice, release the extra reference.
UnrefPhysicalCamera(device); // we ref'd this in OpenDevice, release the extra reference.
}
static int ANDROIDCAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int ANDROIDCAMERA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
#if 0 // !!! FIXME: for now, we'll just let this fail if it is going to fail, without checking for this
/* Cannot open a second camera, while the first one is opened.
@ -555,19 +555,19 @@ static int ANDROIDCAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSp
return -1;
}
RefPhysicalCameraDevice(device); // ref'd until permission callback fires.
RefPhysicalCamera(device); // ref'd until permission callback fires.
// just in case SDL_OpenCameraDevice is overwriting device->spec as CameraPermissionCallback runs, we work from a different copy.
// just in case SDL_OpenCamera is overwriting device->spec as CameraPermissionCallback runs, we work from a different copy.
SDL_copyp(&device->hidden->requested_spec, spec);
if (SDL_AndroidRequestPermission("android.permission.CAMERA", CameraPermissionCallback, device) < 0) {
UnrefPhysicalCameraDevice(device);
UnrefPhysicalCamera(device);
return -1;
}
return 0; // we don't open the camera until permission is granted, so always succeed for now.
}
static void ANDROIDCAMERA_FreeDeviceHandle(SDL_CameraDevice *device)
static void ANDROIDCAMERA_FreeDeviceHandle(SDL_Camera *device)
{
if (device) {
SDL_free(device->handle);
@ -666,7 +666,7 @@ static void GatherCameraSpecs(const char *devid, CameraFormatAddData *add_data,
pACameraMetadata_free(metadata);
}
static SDL_bool FindAndroidCameraDeviceByID(SDL_CameraDevice *device, void *userdata)
static SDL_bool FindAndroidCameraByID(SDL_Camera *device, void *userdata)
{
const char *devid = (const char *) userdata;
return (SDL_strcmp(devid, (const char *) device->handle) == 0);
@ -678,7 +678,7 @@ static void MaybeAddDevice(const char *devid)
SDL_Log("CAMERA: MaybeAddDevice('%s')", devid);
#endif
if (SDL_FindPhysicalCameraDeviceByCallback(FindAndroidCameraDeviceByID, (void *) devid)) {
if (SDL_FindPhysicalCameraByCallback(FindAndroidCameraByID, (void *) devid)) {
return; // already have this one.
}
@ -689,7 +689,7 @@ static void MaybeAddDevice(const char *devid)
if (add_data.num_specs > 0) {
char *namecpy = SDL_strdup(devid);
if (namecpy) {
SDL_CameraDevice *device = SDL_AddCameraDevice(fullname, position, add_data.num_specs, add_data.specs, namecpy);
SDL_Camera *device = SDL_AddCamera(fullname, position, add_data.num_specs, add_data.specs, namecpy);
if (!device) {
SDL_free(namecpy);
}
@ -725,9 +725,9 @@ static void onCameraUnavailable(void *context, const char *cameraId)
// THIS CALLBACK FIRES WHEN YOU OPEN THE DEVICE YOURSELF. :(
// Make sure we don't have the device opened, in which case onDisconnected will fire instead if actually lost.
SDL_CameraDevice *device = SDL_FindPhysicalCameraDeviceByCallback(FindAndroidCameraDeviceByID, (void *) cameraId);
SDL_Camera *device = SDL_FindPhysicalCameraByCallback(FindAndroidCameraByID, (void *) cameraId);
if (device && !device->hidden) {
SDL_CameraDeviceDisconnected(device);
SDL_CameraDisconnected(device);
}
}

View File

@ -83,16 +83,16 @@ static void CoreMediaFormatToSDL(FourCharCode fmt, SDL_PixelFormat *pixel_format
@end
static SDL_bool CheckCameraPermissions(SDL_CameraDevice *device)
static SDL_bool CheckCameraPermissions(SDL_Camera *device)
{
if (device->permission == 0) { // still expecting a permission result.
if (@available(macOS 14, *)) {
const AVAuthorizationStatus status = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
if (status != AVAuthorizationStatusNotDetermined) { // NotDetermined == still waiting for an answer from the user.
SDL_CameraDevicePermissionOutcome(device, (status == AVAuthorizationStatusAuthorized) ? SDL_TRUE : SDL_FALSE);
SDL_CameraPermissionOutcome(device, (status == AVAuthorizationStatusAuthorized) ? SDL_TRUE : SDL_FALSE);
}
} else {
SDL_CameraDevicePermissionOutcome(device, SDL_TRUE); // always allowed (or just unqueryable...?) on older macOS.
SDL_CameraPermissionOutcome(device, SDL_TRUE); // always allowed (or just unqueryable...?) on older macOS.
}
}
@ -102,14 +102,14 @@ static SDL_bool CheckCameraPermissions(SDL_CameraDevice *device)
// this delegate just receives new video frames on a Grand Central Dispatch queue, and fires off the
// main device thread iterate function directly to consume it.
@interface SDLCaptureVideoDataOutputSampleBufferDelegate : NSObject<AVCaptureVideoDataOutputSampleBufferDelegate>
@property SDL_CameraDevice *device;
-(id) init:(SDL_CameraDevice *) dev;
@property SDL_Camera *device;
-(id) init:(SDL_Camera *) dev;
-(void) captureOutput:(AVCaptureOutput *)output didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection;
@end
@implementation SDLCaptureVideoDataOutputSampleBufferDelegate
-(id) init:(SDL_CameraDevice *) dev {
-(id) init:(SDL_Camera *) dev {
if ( self = [super init] ) {
_device = dev;
}
@ -118,7 +118,7 @@ static SDL_bool CheckCameraPermissions(SDL_CameraDevice *device)
- (void) captureOutput:(AVCaptureOutput *)output didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
SDL_CameraDevice *device = self.device;
SDL_Camera *device = self.device;
if (!device || !device->hidden) {
return; // oh well.
}
@ -141,12 +141,12 @@ static SDL_bool CheckCameraPermissions(SDL_CameraDevice *device)
}
@end
static int COREMEDIA_WaitDevice(SDL_CameraDevice *device)
static int COREMEDIA_WaitDevice(SDL_Camera *device)
{
return 0; // this isn't used atm, since we run our own thread out of Grand Central Dispatch.
}
static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int COREMEDIA_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
int retval = 1;
SDLPrivateCameraData *hidden = (__bridge SDLPrivateCameraData *) device->hidden;
@ -222,13 +222,13 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
return retval;
}
static void COREMEDIA_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void COREMEDIA_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
// !!! FIXME: this currently copies the data to the surface, but in theory we could just keep this locked until ReleaseFrame...
SDL_aligned_free(frame->pixels);
}
static void COREMEDIA_CloseDevice(SDL_CameraDevice *device)
static void COREMEDIA_CloseDevice(SDL_Camera *device)
{
if (device && device->hidden) {
SDLPrivateCameraData *hidden = (SDLPrivateCameraData *) CFBridgingRelease(device->hidden);
@ -248,7 +248,7 @@ static void COREMEDIA_CloseDevice(SDL_CameraDevice *device)
}
}
static int COREMEDIA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int COREMEDIA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
AVCaptureDevice *avdevice = (__bridge AVCaptureDevice *) device->handle;
@ -367,7 +367,7 @@ static int COREMEDIA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *
return 0;
}
static void COREMEDIA_FreeDeviceHandle(SDL_CameraDevice *device)
static void COREMEDIA_FreeDeviceHandle(SDL_Camera *device)
{
if (device && device->handle) {
CFBridgingRelease(device->handle);
@ -408,7 +408,7 @@ static void GatherCameraSpecs(AVCaptureDevice *device, CameraFormatAddData *add_
}
}
static SDL_bool FindCoreMediaCameraDeviceByUniqueID(SDL_CameraDevice *device, void *userdata)
static SDL_bool FindCoreMediaCameraByUniqueID(SDL_Camera *device, void *userdata)
{
NSString *uniqueid = (__bridge NSString *) userdata;
AVCaptureDevice *avdev = (__bridge AVCaptureDevice *) device->handle;
@ -421,7 +421,7 @@ static void MaybeAddDevice(AVCaptureDevice *avdevice)
return; // not connected.
} else if (![avdevice hasMediaType:AVMediaTypeVideo]) {
return; // not a camera.
} else if (SDL_FindPhysicalCameraDeviceByCallback(FindCoreMediaCameraDeviceByUniqueID, (__bridge void *) avdevice.uniqueID)) {
} else if (SDL_FindPhysicalCameraByCallback(FindCoreMediaCameraByUniqueID, (__bridge void *) avdevice.uniqueID)) {
return; // already have this one.
}
@ -434,7 +434,7 @@ static void MaybeAddDevice(AVCaptureDevice *avdevice)
} else if (avdevice.position == AVCaptureDevicePositionBack) {
position = SDL_CAMERA_POSITION_BACK_FACING;
}
SDL_AddCameraDevice(avdevice.localizedName.UTF8String, position, add_data.num_specs, add_data.specs, (void *) CFBridgingRetain(avdevice));
SDL_AddCamera(avdevice.localizedName.UTF8String, position, add_data.num_specs, add_data.specs, (void *) CFBridgingRetain(avdevice));
}
SDL_free(add_data.specs);

View File

@ -24,26 +24,26 @@
#include "../SDL_syscamera.h"
static int DUMMYCAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int DUMMYCAMERA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
return SDL_Unsupported();
}
static void DUMMYCAMERA_CloseDevice(SDL_CameraDevice *device)
static void DUMMYCAMERA_CloseDevice(SDL_Camera *device)
{
}
static int DUMMYCAMERA_WaitDevice(SDL_CameraDevice *device)
static int DUMMYCAMERA_WaitDevice(SDL_Camera *device)
{
return SDL_Unsupported();
}
static int DUMMYCAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int DUMMYCAMERA_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
return SDL_Unsupported();
}
static void DUMMYCAMERA_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void DUMMYCAMERA_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
}
@ -51,7 +51,7 @@ static void DUMMYCAMERA_DetectDevices(void)
{
}
static void DUMMYCAMERA_FreeDeviceHandle(SDL_CameraDevice *device)
static void DUMMYCAMERA_FreeDeviceHandle(SDL_Camera *device)
{
}

View File

@ -34,13 +34,13 @@
EM_JS_DEPS(sdlcamera, "$dynCall");
static int EMSCRIPTENCAMERA_WaitDevice(SDL_CameraDevice *device)
static int EMSCRIPTENCAMERA_WaitDevice(SDL_Camera *device)
{
SDL_assert(!"This shouldn't be called"); // we aren't using SDL's internal thread.
return -1;
}
static int EMSCRIPTENCAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int EMSCRIPTENCAMERA_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
void *rgba = SDL_malloc(device->actual_spec.width * device->actual_spec.height * 4);
if (!rgba) {
@ -76,12 +76,12 @@ static int EMSCRIPTENCAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *
return 1;
}
static void EMSCRIPTENCAMERA_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void EMSCRIPTENCAMERA_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
SDL_free(frame->pixels);
}
static void EMSCRIPTENCAMERA_CloseDevice(SDL_CameraDevice *device)
static void EMSCRIPTENCAMERA_CloseDevice(SDL_Camera *device)
{
if (device) {
MAIN_THREAD_EM_ASM({
@ -98,16 +98,16 @@ static void EMSCRIPTENCAMERA_CloseDevice(SDL_CameraDevice *device)
}
}
static void SDLEmscriptenCameraDevicePermissionOutcome(SDL_CameraDevice *device, int approved, int w, int h, int fps)
static void SDLEmscriptenCameraPermissionOutcome(SDL_Camera *device, int approved, int w, int h, int fps)
{
device->spec.width = device->actual_spec.width = w;
device->spec.height = device->actual_spec.height = h;
device->spec.framerate_numerator = device->actual_spec.framerate_numerator = fps;
device->spec.framerate_denominator = device->actual_spec.framerate_denominator = 1;
SDL_CameraDevicePermissionOutcome(device, approved ? SDL_TRUE : SDL_FALSE);
SDL_CameraPermissionOutcome(device, approved ? SDL_TRUE : SDL_FALSE);
}
static int EMSCRIPTENCAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int EMSCRIPTENCAMERA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
MAIN_THREAD_EM_ASM({
// Since we can't get actual specs until we make a move that prompts the user for
@ -199,12 +199,12 @@ static int EMSCRIPTENCAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_Camer
console.error("Tried to open camera but it threw an error! " + err.name + ": " + err.message);
dynCall('viiiii', outcome, [device, 0, 0, 0, 0]); // we call this a permission error, because it probably is.
});
}, device, spec->width, spec->height, spec->framerate_numerator, spec->framerate_denominator, SDLEmscriptenCameraDevicePermissionOutcome, SDL_CameraThreadIterate);
}, device, spec->width, spec->height, spec->framerate_numerator, spec->framerate_denominator, SDLEmscriptenCameraPermissionOutcome, SDL_CameraThreadIterate);
return 0; // the real work waits until the user approves a camera.
}
static void EMSCRIPTENCAMERA_FreeDeviceHandle(SDL_CameraDevice *device)
static void EMSCRIPTENCAMERA_FreeDeviceHandle(SDL_Camera *device)
{
// no-op.
}
@ -228,7 +228,7 @@ static void EMSCRIPTENCAMERA_DetectDevices(void)
// will pop up a user permission dialog warning them we're trying to access the camera, and we generally
// don't want that during SDL_Init().
if (supported) {
SDL_AddCameraDevice("Web browser's camera", SDL_CAMERA_POSITION_UNKNOWN, 0, NULL, (void *) (size_t) 0x1);
SDL_AddCamera("Web browser's camera", SDL_CAMERA_POSITION_UNKNOWN, 0, NULL, (void *) (size_t) 0x1);
}
}

View File

@ -347,7 +347,7 @@ typedef struct SDL_PrivateCameraData
int pitch;
} SDL_PrivateCameraData;
static int MEDIAFOUNDATION_WaitDevice(SDL_CameraDevice *device)
static int MEDIAFOUNDATION_WaitDevice(SDL_Camera *device)
{
SDL_assert(device->hidden->current_sample == NULL);
@ -421,7 +421,7 @@ static void SDLCALL CleanupIMFMediaBuffer(void *userdata, void *value)
SDL_free(objs);
}
static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int MEDIAFOUNDATION_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
SDL_assert(device->hidden->current_sample != NULL);
@ -511,7 +511,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
return retval;
}
static void MEDIAFOUNDATION_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void MEDIAFOUNDATION_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
const SDL_PropertiesID surfprops = SDL_GetSurfaceProperties(frame);
if (surfprops) {
@ -522,7 +522,7 @@ static void MEDIAFOUNDATION_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *
#else
static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int MEDIAFOUNDATION_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
SDL_assert(device->hidden->current_sample != NULL);
@ -627,14 +627,14 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
return retval;
}
static void MEDIAFOUNDATION_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void MEDIAFOUNDATION_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
SDL_aligned_free(frame->pixels);
}
#endif
static void MEDIAFOUNDATION_CloseDevice(SDL_CameraDevice *device)
static void MEDIAFOUNDATION_CloseDevice(SDL_Camera *device)
{
if (device && device->hidden) {
if (device->hidden->srcreader) {
@ -695,7 +695,7 @@ done:
}
static int MEDIAFOUNDATION_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int MEDIAFOUNDATION_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
const char *utf8symlink = (const char *) device->handle;
IMFAttributes *attrs = NULL;
@ -821,7 +821,7 @@ static int MEDIAFOUNDATION_OpenDevice(SDL_CameraDevice *device, const SDL_Camera
IMFMediaSource_Release(source); // srcreader is holding a reference to this.
// There is no user permission prompt for camera access (I think?)
SDL_CameraDevicePermissionOutcome(device, SDL_TRUE);
SDL_CameraPermissionOutcome(device, SDL_TRUE);
#undef CHECK_HRESULT
@ -864,7 +864,7 @@ failed:
return -1;
}
static void MEDIAFOUNDATION_FreeDeviceHandle(SDL_CameraDevice *device)
static void MEDIAFOUNDATION_FreeDeviceHandle(SDL_Camera *device)
{
if (device) {
SDL_free(device->handle); // the device's symlink string.
@ -962,7 +962,7 @@ static void GatherCameraSpecs(IMFMediaSource *source, CameraFormatAddData *add_d
IMFPresentationDescriptor_Release(presentdesc);
}
static SDL_bool FindMediaFoundationCameraDeviceBySymlink(SDL_CameraDevice *device, void *userdata)
static SDL_bool FindMediaFoundationCameraBySymlink(SDL_Camera *device, void *userdata)
{
return (SDL_strcmp((const char *) device->handle, (const char *) userdata) == 0);
}
@ -971,7 +971,7 @@ static void MaybeAddDevice(IMFActivate *activation)
{
char *symlink = QueryActivationObjectString(activation, &SDL_MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK);
if (SDL_FindPhysicalCameraDeviceByCallback(FindMediaFoundationCameraDeviceBySymlink, symlink)) {
if (SDL_FindPhysicalCameraByCallback(FindMediaFoundationCameraBySymlink, symlink)) {
SDL_free(symlink);
return; // already have this one.
}
@ -985,7 +985,7 @@ static void MaybeAddDevice(IMFActivate *activation)
CameraFormatAddData add_data;
GatherCameraSpecs(source, &add_data);
if (add_data.num_specs > 0) {
SDL_AddCameraDevice(name, SDL_CAMERA_POSITION_UNKNOWN, add_data.num_specs, add_data.specs, symlink);
SDL_AddCamera(name, SDL_CAMERA_POSITION_UNKNOWN, add_data.num_specs, add_data.specs, symlink);
}
SDL_free(add_data.specs);
IMFActivate_ShutdownObject(activation);

View File

@ -429,12 +429,12 @@ static void on_process(void *data)
static void on_stream_state_changed(void *data, enum pw_stream_state old,
enum pw_stream_state state, const char *error)
{
SDL_CameraDevice *device = data;
SDL_Camera *device = data;
switch (state) {
case PW_STREAM_STATE_UNCONNECTED:
break;
case PW_STREAM_STATE_STREAMING:
SDL_CameraDevicePermissionOutcome(device, SDL_TRUE);
SDL_CameraPermissionOutcome(device, SDL_TRUE);
break;
default:
break;
@ -447,13 +447,13 @@ static void on_stream_param_changed(void *data, uint32_t id, const struct spa_po
static void on_add_buffer(void *data, struct pw_buffer *buffer)
{
SDL_CameraDevice *device = data;
SDL_Camera *device = data;
pw_array_add_ptr(&device->hidden->buffers, buffer);
}
static void on_remove_buffer(void *data, struct pw_buffer *buffer)
{
SDL_CameraDevice *device = data;
SDL_Camera *device = data;
struct pw_buffer **p;
pw_array_for_each(p, &device->hidden->buffers) {
if (*p == buffer) {
@ -472,7 +472,7 @@ static const struct pw_stream_events stream_events = {
.process = on_process,
};
static int PIPEWIRECAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int PIPEWIRECAMERA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
struct pw_properties *props;
const struct spa_pod *params[3];
@ -533,7 +533,7 @@ static int PIPEWIRECAMERA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraS
return 0;
}
static void PIPEWIRECAMERA_CloseDevice(SDL_CameraDevice *device)
static void PIPEWIRECAMERA_CloseDevice(SDL_Camera *device)
{
if (!device) {
return;
@ -550,7 +550,7 @@ static void PIPEWIRECAMERA_CloseDevice(SDL_CameraDevice *device)
PIPEWIRE_pw_thread_loop_unlock(hotplug.loop);
}
static int PIPEWIRECAMERA_WaitDevice(SDL_CameraDevice *device)
static int PIPEWIRECAMERA_WaitDevice(SDL_Camera *device)
{
PIPEWIRE_pw_thread_loop_lock(hotplug.loop);
PIPEWIRE_pw_thread_loop_wait(hotplug.loop);
@ -558,7 +558,7 @@ static int PIPEWIRECAMERA_WaitDevice(SDL_CameraDevice *device)
return 0;
}
static int PIPEWIRECAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int PIPEWIRECAMERA_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
struct pw_buffer *b;
@ -590,7 +590,7 @@ static int PIPEWIRECAMERA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *fr
return 1;
}
static void PIPEWIRECAMERA_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void PIPEWIRECAMERA_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
struct pw_buffer **p;
PIPEWIRE_pw_thread_loop_lock(hotplug.loop);
@ -717,7 +717,7 @@ static void add_device(struct global *g)
collect_format(&data, p);
}
if (data.num_specs > 0) {
SDL_AddCameraDevice(g->name, SDL_CAMERA_POSITION_UNKNOWN,
SDL_AddCamera(g->name, SDL_CAMERA_POSITION_UNKNOWN,
data.num_specs, data.specs, g);
}
SDL_free(data.specs);
@ -747,7 +747,7 @@ static void PIPEWIRECAMERA_DetectDevices(void)
PIPEWIRE_pw_thread_loop_unlock(hotplug.loop);
}
static void PIPEWIRECAMERA_FreeDeviceHandle(SDL_CameraDevice *device)
static void PIPEWIRECAMERA_FreeDeviceHandle(SDL_Camera *device)
{
}

View File

@ -88,7 +88,7 @@ static int xioctl(int fh, int request, void *arg)
return r;
}
static int V4L2_WaitDevice(SDL_CameraDevice *device)
static int V4L2_WaitDevice(SDL_Camera *device)
{
const int fd = device->hidden->fd;
@ -118,7 +118,7 @@ static int V4L2_WaitDevice(SDL_CameraDevice *device)
return retval;
}
static int V4L2_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint64 *timestampNS)
static int V4L2_AcquireFrame(SDL_Camera *device, SDL_Surface *frame, Uint64 *timestampNS)
{
const int fd = device->hidden->fd;
const io_method io = device->hidden->io;
@ -232,7 +232,7 @@ static int V4L2_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame, Uint6
return 1;
}
static void V4L2_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
static void V4L2_ReleaseFrame(SDL_Camera *device, SDL_Surface *frame)
{
struct v4l2_buffer buf;
const int fd = device->hidden->fd;
@ -289,7 +289,7 @@ static void V4L2_ReleaseFrame(SDL_CameraDevice *device, SDL_Surface *frame)
}
}
static int EnqueueBuffers(SDL_CameraDevice *device)
static int EnqueueBuffers(SDL_Camera *device)
{
const int fd = device->hidden->fd;
const io_method io = device->hidden->io;
@ -338,14 +338,14 @@ static int EnqueueBuffers(SDL_CameraDevice *device)
return 0;
}
static int AllocBufferRead(SDL_CameraDevice *device, size_t buffer_size)
static int AllocBufferRead(SDL_Camera *device, size_t buffer_size)
{
device->hidden->buffers[0].length = buffer_size;
device->hidden->buffers[0].start = SDL_calloc(1, buffer_size);
return device->hidden->buffers[0].start ? 0 : -1;
}
static int AllocBufferMmap(SDL_CameraDevice *device)
static int AllocBufferMmap(SDL_Camera *device)
{
const int fd = device->hidden->fd;
int i;
@ -377,7 +377,7 @@ static int AllocBufferMmap(SDL_CameraDevice *device)
return 0;
}
static int AllocBufferUserPtr(SDL_CameraDevice *device, size_t buffer_size)
static int AllocBufferUserPtr(SDL_Camera *device, size_t buffer_size)
{
int i;
for (i = 0; i < device->hidden->nb_buffers; ++i) {
@ -419,7 +419,7 @@ static Uint32 format_sdl_to_v4l2(SDL_PixelFormat fmt)
}
}
static void V4L2_CloseDevice(SDL_CameraDevice *device)
static void V4L2_CloseDevice(SDL_Camera *device)
{
if (!device) {
return;
@ -470,7 +470,7 @@ static void V4L2_CloseDevice(SDL_CameraDevice *device)
}
}
static int V4L2_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
static int V4L2_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
{
const V4L2DeviceHandle *handle = (const V4L2DeviceHandle *) device->handle;
struct stat st;
@ -634,12 +634,12 @@ static int V4L2_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *spec)
}
// Currently there is no user permission prompt for camera access, but maybe there will be a D-Bus portal interface at some point.
SDL_CameraDevicePermissionOutcome(device, SDL_TRUE);
SDL_CameraPermissionOutcome(device, SDL_TRUE);
return 0;
}
static SDL_bool FindV4L2CameraDeviceByBusInfoCallback(SDL_CameraDevice *device, void *userdata)
static SDL_bool FindV4L2CameraByBusInfoCallback(SDL_Camera *device, void *userdata)
{
const V4L2DeviceHandle *handle = (const V4L2DeviceHandle *) device->handle;
return (SDL_strcmp(handle->bus_info, (const char *) userdata) == 0);
@ -713,7 +713,7 @@ static void MaybeAddDevice(const char *path)
} else if ((vcap.device_caps & V4L2_CAP_VIDEO_CAPTURE) == 0) {
close(fd);
return; // not a video capture device.
} else if (SDL_FindPhysicalCameraDeviceByCallback(FindV4L2CameraDeviceByBusInfoCallback, vcap.bus_info)) {
} else if (SDL_FindPhysicalCameraByCallback(FindV4L2CameraByBusInfoCallback, vcap.bus_info)) {
close(fd);
return; // already have it.
}
@ -795,7 +795,7 @@ static void MaybeAddDevice(const char *path)
if (handle->path) {
handle->bus_info = SDL_strdup((char *)vcap.bus_info);
if (handle->bus_info) {
if (SDL_AddCameraDevice((const char *) vcap.card, SDL_CAMERA_POSITION_UNKNOWN, add_data.num_specs, add_data.specs, handle)) {
if (SDL_AddCamera((const char *) vcap.card, SDL_CAMERA_POSITION_UNKNOWN, add_data.num_specs, add_data.specs, handle)) {
SDL_free(add_data.specs);
return; // good to go.
}
@ -809,7 +809,7 @@ static void MaybeAddDevice(const char *path)
SDL_free(add_data.specs);
}
static void V4L2_FreeDeviceHandle(SDL_CameraDevice *device)
static void V4L2_FreeDeviceHandle(SDL_Camera *device)
{
if (device) {
V4L2DeviceHandle *handle = (V4L2DeviceHandle *) device->handle;
@ -820,7 +820,7 @@ static void V4L2_FreeDeviceHandle(SDL_CameraDevice *device)
}
#ifdef SDL_USE_LIBUDEV
static SDL_bool FindV4L2CameraDeviceByPathCallback(SDL_CameraDevice *device, void *userdata)
static SDL_bool FindV4L2CameraByPathCallback(SDL_Camera *device, void *userdata)
{
const V4L2DeviceHandle *handle = (const V4L2DeviceHandle *) device->handle;
return (SDL_strcmp(handle->path, (const char *) userdata) == 0);
@ -829,7 +829,7 @@ static SDL_bool FindV4L2CameraDeviceByPathCallback(SDL_CameraDevice *device, voi
static void MaybeRemoveDevice(const char *path)
{
if (path) {
SDL_CameraDeviceDisconnected(SDL_FindPhysicalCameraDeviceByCallback(FindV4L2CameraDeviceByPathCallback, (void *) path));
SDL_CameraDisconnected(SDL_FindPhysicalCameraByCallback(FindV4L2CameraByPathCallback, (void *) path));
}
}

View File

@ -186,13 +186,13 @@ SDL3_0.0.0 {
SDL_GetBooleanProperty;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetCameraDeviceName;
SDL_GetCameraDevicePosition;
SDL_GetCameraDeviceSupportedFormats;
SDL_GetCameraDevices;
SDL_GetCameraName;
SDL_GetCameraPosition;
SDL_GetCameraSupportedFormats;
SDL_GetCameras;
SDL_GetCameraDriver;
SDL_GetCameraFormat;
SDL_GetCameraInstanceID;
SDL_GetCameraID;
SDL_GetCameraPermissionState;
SDL_GetCameraProperties;
SDL_GetClipboardData;
@ -591,7 +591,7 @@ SDL3_0.0.0 {
SDL_OnApplicationWillTerminate;
SDL_OpenAudioDevice;
SDL_OpenAudioDeviceStream;
SDL_OpenCameraDevice;
SDL_OpenCamera;
SDL_OpenFileStorage;
SDL_OpenGamepad;
SDL_OpenHaptic;

View File

@ -211,13 +211,13 @@
#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetCameraDeviceName SDL_GetCameraDeviceName_REAL
#define SDL_GetCameraDevicePosition SDL_GetCameraDevicePosition_REAL
#define SDL_GetCameraDeviceSupportedFormats SDL_GetCameraDeviceSupportedFormats_REAL
#define SDL_GetCameraDevices SDL_GetCameraDevices_REAL
#define SDL_GetCameraName SDL_GetCameraName_REAL
#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
#define SDL_GetCameras SDL_GetCameras_REAL
#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
#define SDL_GetCameraInstanceID SDL_GetCameraInstanceID_REAL
#define SDL_GetCameraID SDL_GetCameraID_REAL
#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
@ -616,7 +616,7 @@
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
#define SDL_OpenCameraDevice SDL_OpenCameraDevice_REAL
#define SDL_OpenCamera SDL_OpenCamera_REAL
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
#define SDL_OpenHaptic SDL_OpenHaptic_REAL

View File

@ -231,13 +231,13 @@ SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraDeviceName,(SDL_CameraDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraDevicePosition,(SDL_CameraDeviceID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraDeviceSupportedFormats,(SDL_CameraDeviceID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraDeviceID*,SDL_GetCameraDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraSpec*,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_CameraDeviceID,SDL_GetCameraInstanceID,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return)
@ -627,7 +627,7 @@ SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCameraDevice,(SDL_CameraDeviceID a, const SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return)

View File

@ -23,8 +23,8 @@ static SDL_CameraSpec spec;
static SDL_Texture *texture = NULL;
static SDL_bool texture_updated = SDL_FALSE;
static SDL_Surface *frame_current = NULL;
static SDL_CameraDeviceID front_camera = 0;
static SDL_CameraDeviceID back_camera = 0;
static SDL_CameraID front_camera = 0;
static SDL_CameraID back_camera = 0;
int SDL_AppInit(void **appstate, int argc, char *argv[])
{
@ -87,19 +87,19 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
return SDL_APP_FAILURE;
}
SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
SDL_CameraID *devices = SDL_GetCameras(&devcount);
if (!devices) {
SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
SDL_Log("SDL_GetCameras failed: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_CameraDeviceID camera_id = 0;
SDL_CameraID camera_id = 0;
SDL_Log("Saw %d camera devices.", devcount);
for (i = 0; i < devcount; i++) {
const SDL_CameraDeviceID device = devices[i];
const char *name = SDL_GetCameraDeviceName(device);
const SDL_CameraPosition position = SDL_GetCameraDevicePosition(device);
const SDL_CameraID device = devices[i];
const char *name = SDL_GetCameraName(device);
const SDL_CameraPosition position = SDL_GetCameraPosition(device);
const char *posstr = "";
if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
front_camera = device;
@ -137,13 +137,13 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
spec.framerate_numerator = 1000;
spec.framerate_denominator = 1;
camera = SDL_OpenCameraDevice(camera_id, pspec);
camera = SDL_OpenCamera(camera_id, pspec);
if (!camera) {
SDL_Log("Failed to open camera device: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_snprintf(window_title, sizeof (window_title), "testcamera: %s (%s)", SDL_GetCameraDeviceName(camera_id), SDL_GetCurrentCameraDriver());
SDL_snprintf(window_title, sizeof (window_title), "testcamera: %s (%s)", SDL_GetCameraName(camera_id), SDL_GetCurrentCameraDriver());
SDL_SetWindowTitle(window, window_title);
return SDL_APP_CONTINUE;
@ -158,8 +158,8 @@ static int FlipCamera(void)
}
if (camera) {
const SDL_CameraDeviceID current = SDL_GetCameraInstanceID(camera);
SDL_CameraDeviceID nextcam = 0;
const SDL_CameraID current = SDL_GetCameraID(camera);
SDL_CameraID nextcam = 0;
if (current == front_camera) {
nextcam = back_camera;
} else if (current == back_camera) {
@ -181,7 +181,7 @@ static int FlipCamera(void)
texture = NULL; /* will rebuild when new camera is approved. */
}
camera = SDL_OpenCameraDevice(nextcam, NULL);
camera = SDL_OpenCamera(nextcam, NULL);
if (!camera) {
SDL_Log("Failed to open camera device: %s", SDL_GetError());
return SDL_APP_FAILURE;