Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
This prevents crashes when calling SDL joystick API functions from a different thread while disconnection is happening. See https://github.com/libsdl-org/SDL/issues/6063 for a more thorough review of joystick locking.
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@ -522,21 +522,19 @@ void
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HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID)
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{
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int i, j;
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SDL_bool unique = HIDAPI_JoystickInstanceIsUnique(device, joystickID);
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SDL_LockJoysticks();
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if (!unique) {
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if (!HIDAPI_JoystickInstanceIsUnique(device, joystickID)) {
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/* Disconnecting a child always disconnects the parent */
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device = device->parent;
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unique = SDL_TRUE;
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}
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for (i = 0; i < device->num_joysticks; ++i) {
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if (device->joysticks[i] == joystickID) {
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if (unique) {
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SDL_Joystick *joystick = SDL_JoystickFromInstanceID(joystickID);
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if (joystick) {
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HIDAPI_JoystickClose(joystick);
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}
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SDL_Joystick *joystick = SDL_JoystickFromInstanceID(joystickID);
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if (joystick) {
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HIDAPI_JoystickClose(joystick);
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}
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HIDAPI_DelJoystickInstanceFromDevice(device, joystickID);
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@ -546,18 +544,18 @@ HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID
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HIDAPI_DelJoystickInstanceFromDevice(child, joystickID);
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}
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if (unique) {
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--SDL_HIDAPI_numjoysticks;
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--SDL_HIDAPI_numjoysticks;
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if (!shutting_down) {
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SDL_PrivateJoystickRemoved(joystickID);
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}
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if (!shutting_down) {
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SDL_PrivateJoystickRemoved(joystickID);
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}
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}
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}
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/* Rescan the device list in case device state has changed */
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SDL_HIDAPI_change_count = 0;
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SDL_UnlockJoysticks();
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}
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static int
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