Specify C source file in example VC projects
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\audio\01-simple-playback\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\audio\01-simple-playback\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\audio\01-simple-playback\simple-playback.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\audio\02-simple-playback-callback\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\audio\02-simple-playback-callback\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\audio\02-simple-playback-callback\simple-playback-callback.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\audio\03-load-wav\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\audio\03-load-wav\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\audio\03-load-wav\load-wav.c" />
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<Content Include="$(SolutionDir)\..\test\sample.wav" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\camera\01-read-and-draw\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\camera\01-read-and-draw\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\camera\01-read-and-draw\read-and-draw.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\game\01-snake\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\game\01-snake\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\game\01-snake\snake.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\game\02-woodeneye-008\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\game\02-woodeneye-008\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\game\02-woodeneye-008\woodeneye-008.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\game\03-infinite-monkeys\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\game\03-infinite-monkeys\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\game\03-infinite-monkeys\infinite-monkeys.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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@ -4,7 +4,8 @@ import uuid
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REPOSITORY_ROOT = pathlib.Path(__file__).parent.parent.parent
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def generate(category, example_name):
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def generate(category, example_name, c_source_file):
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guid = str(uuid.uuid4()).upper()
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text = f"""
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<?xml version="1.0" encoding="utf-8"?>
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@ -16,7 +17,7 @@ def generate(category, example_name):
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<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\\..\\examples\\{category}\\{example_name}\\README.txt" />
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<ClCompile Include="$(SolutionDir)\\..\\examples\\{category}\\{example_name}\\*.c" />
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<ClCompile Include="$(SolutionDir)\\..\\examples\\{category}\\{example_name}\\{c_source_file}" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\\Microsoft.Cpp.targets" />
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</Project>
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@ -34,12 +35,19 @@ def generate(category, example_name):
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f.write(text)
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def get_c_source_filename(example_dir: pathlib.Path):
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"""Gets the one and only C source file name in the directory of the example."""
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c_files = [f.name for f in example_dir.iterdir() if f.name.endswith(".c")]
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assert len(c_files) == 1
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return c_files[0]
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def main():
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path = REPOSITORY_ROOT / "examples"
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for category in path.iterdir():
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if category.is_dir():
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for example in category.iterdir():
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generate(category.name, example.name)
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generate(category.name, example.name, get_c_source_filename(example))
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if __name__ == "__main__":
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\pen\01-drawing-lines\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\pen\01-drawing-lines\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\pen\01-drawing-lines\drawing-lines.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\01-clear\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\01-clear\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\01-clear\clear.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\02-primitives\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\02-primitives\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\02-primitives\primitives.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\03-lines\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\03-lines\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\03-lines\lines.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\04-points\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\04-points\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\04-points\points.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\05-rectangles\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\05-rectangles\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\05-rectangles\rectangles.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\06-textures\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\06-textures\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\06-textures\textures.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\07-streaming-textures\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\07-streaming-textures\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\07-streaming-textures\streaming-textures.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\08-rotating-textures\rotating-textures.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\09-scaling-textures\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\09-scaling-textures\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\09-scaling-textures\scaling-textures.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\10-geometry\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\10-geometry\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\10-geometry\geometry.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\11-color-mods\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\11-color-mods\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\11-color-mods\color-mods.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\14-viewport\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\14-viewport\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\14-viewport\viewport.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\15-cliprect\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\15-cliprect\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\15-cliprect\cliprect.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\17-read-pixels\read-pixels.c" />
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<Content Include="$(SolutionDir)\..\test\sample.bmp" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ItemGroup>
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<None Include="$(SolutionDir)\..\examples\renderer\18-debug-text\README.txt" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\18-debug-text\*.c" />
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<ClCompile Include="$(SolutionDir)\..\examples\renderer\18-debug-text\debug-text.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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