Use mouse ID 0 for raw mouse events

We don't track state for each mouse individually, so we should just use the global mouse ID for all events.

Fixes https://github.com/libsdl-org/SDL/issues/5026
This commit is contained in:
Sam Lantinga 2021-11-28 09:27:28 -08:00
parent f1c15aa324
commit 942973dd86
1 changed files with 5 additions and 1 deletions

View File

@ -780,7 +780,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x82) == 0x82)) {
break;
}
mouseID = (SDL_MouseID)(uintptr_t)inp.header.hDevice;
/* We do all of our mouse state checking against mouse ID 0
* We would only use the actual hDevice if we were tracking
* all mouse motion independently, and never using mouse ID 0.
*/
mouseID = 0; /* (SDL_MouseID)(uintptr_t)inp.header.hDevice; */
rawmouse = &inp.data.mouse;
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {