mirror of https://github.com/libsdl-org/SDL
some fixes to the testshape.c code so it more correctly works.
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d75665c776
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@ -19,12 +19,11 @@
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#define SHAPED_WINDOW_Y 150
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#define SHAPED_WINDOW_DIMENSION 640
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#define TICK_INTERVAL 1000/10
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typedef struct LoadedPicture {
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SDL_Surface *surface;
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SDL_Texture *texture;
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SDL_WindowShapeMode mode;
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const char* name;
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} LoadedPicture;
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void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
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@ -39,17 +38,6 @@ void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensi
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SDL_RenderPresent(renderer);
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}
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static Uint32 next_time;
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Uint32 time_left()
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{
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Uint32 now = SDL_GetTicks();
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if(next_time <= now)
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return 0;
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else
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return next_time - now;
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}
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int main(int argc,char** argv)
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{
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Uint8 num_pictures;
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@ -87,18 +75,19 @@ int main(int argc,char** argv)
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pictures[i].surface = NULL;
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for(i=0;i<num_pictures;i++) {
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pictures[i].surface = SDL_LoadBMP(argv[i+1]);
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pictures[i].name = argv[i+1];
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if(pictures[i].surface == NULL) {
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j = 0;
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for(j=0;j<num_pictures;j++)
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SDL_FreeSurface(pictures[j].surface);
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SDL_free(pictures);
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SDL_VideoQuit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file.");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
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exit(-3);
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}
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format = pictures[i].surface->format;
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if(format->Amask != 0) {
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if(SDL_ISPIXELFORMAT_ALPHA(format->format)) {
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pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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pictures[i].mode.parameters.binarizationCutoff = 255;
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}
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@ -108,7 +97,11 @@ int main(int argc,char** argv)
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}
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}
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window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE);
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window = SDL_CreateShapedWindow("SDL_Shape test",
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SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
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SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,
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0);
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SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
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if(window == NULL) {
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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@ -157,23 +150,26 @@ int main(int argc,char** argv)
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texture_dimensions.w = 0;
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texture_dimensions.x = 0;
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texture_dimensions.y = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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next_time = SDL_GetTicks() + TICK_INTERVAL;
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while(should_exit == 0) {
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event_pending = SDL_PollEvent(&event);
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if(event_pending == 1) {
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if(event.type == SDL_KEYDOWN) {
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button_down = 1;
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if(event.key.keysym.sym == SDLK_ESCAPE)
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if(event.key.keysym.sym == SDLK_ESCAPE) {
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should_exit = 1;
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break;
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}
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}
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if(button_down && event.type == SDL_KEYUP) {
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button_down = 0;
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current_picture += 1;
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if(current_picture >= num_pictures)
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current_picture = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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@ -183,8 +179,7 @@ int main(int argc,char** argv)
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event_pending = 0;
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}
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render(renderer,pictures[current_picture].texture,texture_dimensions);
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SDL_Delay(time_left());
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next_time += TICK_INTERVAL;
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SDL_Delay(10);
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}
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/* Free the textures. */
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