mirror of https://github.com/libsdl-org/SDL
Add point, line and rect support
This commit is contained in:
parent
147a71b976
commit
90e0e5c29d
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@ -1,357 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
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||||
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||||
Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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||||
freely, subject to the following restrictions:
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||||
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||||
1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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||||
in a product, an acknowledgment in the product documentation would be
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||||
appreciated but is not required.
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||||
2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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static int
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SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB555);
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break;
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default:
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FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
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break;
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}
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return 0;
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}
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static int
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SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB565);
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break;
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default:
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FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
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break;
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}
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return 0;
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}
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static int
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SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB888);
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break;
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default:
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FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
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break;
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}
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return 0;
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}
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static int
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SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint32, DRAW_SETPIXEL_MUL_ARGB8888);
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break;
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default:
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FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
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break;
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}
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return 0;
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}
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static int
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SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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case 2:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB);
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break;
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default:
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FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
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break;
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}
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return 0;
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB);
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break;
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default:
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FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
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break;
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}
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return 0;
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default:
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return SDL_Unsupported();
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}
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}
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static int
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SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
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break;
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case SDL_BLENDMODE_ADD:
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FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
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break;
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case SDL_BLENDMODE_MOD:
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FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
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break;
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case SDL_BLENDMODE_MUL:
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FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGBA);
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break;
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default:
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FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
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break;
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}
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return 0;
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default:
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return SDL_Unsupported();
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}
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}
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int
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SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_Rect clipped;
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendFillRect(): dst");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
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}
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/* If 'rect' == NULL, then fill the whole surface */
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if (rect) {
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/* Perform clipping */
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if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
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return 0;
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}
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rect = &clipped;
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} else {
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rect = &dst->clip_rect;
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}
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if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
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r = DRAW_MUL(r, a);
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g = DRAW_MUL(g, a);
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b = DRAW_MUL(b, a);
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}
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switch (dst->format->BitsPerPixel) {
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case 15:
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switch (dst->format->Rmask) {
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case 0x7C00:
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return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
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}
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break;
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case 16:
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switch (dst->format->Rmask) {
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case 0xF800:
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return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
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}
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break;
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case 32:
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switch (dst->format->Rmask) {
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case 0x00FF0000:
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if (!dst->format->Amask) {
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return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a);
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} else {
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return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
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}
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/* break; -Wunreachable-code-break */
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}
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break;
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default:
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break;
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}
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if (!dst->format->Amask) {
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return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
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} else {
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return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
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}
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}
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int
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SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_Rect rect;
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int i;
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int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
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int status = 0;
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendFillRects(): dst");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
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}
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if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
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r = DRAW_MUL(r, a);
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g = DRAW_MUL(g, a);
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b = DRAW_MUL(b, a);
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}
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/* FIXME: Does this function pointer slow things down significantly? */
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switch (dst->format->BitsPerPixel) {
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case 15:
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switch (dst->format->Rmask) {
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case 0x7C00:
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func = SDL_BlendFillRect_RGB555;
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}
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break;
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case 16:
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switch (dst->format->Rmask) {
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case 0xF800:
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func = SDL_BlendFillRect_RGB565;
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}
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break;
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case 32:
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switch (dst->format->Rmask) {
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case 0x00FF0000:
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if (!dst->format->Amask) {
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func = SDL_BlendFillRect_RGB888;
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} else {
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func = SDL_BlendFillRect_ARGB8888;
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}
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break;
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}
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break;
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default:
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break;
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}
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if (!func) {
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if (!dst->format->Amask) {
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func = SDL_BlendFillRect_RGB;
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} else {
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func = SDL_BlendFillRect_RGBA;
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}
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}
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for (i = 0; i < count; ++i) {
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/* Perform clipping */
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if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) {
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continue;
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}
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status = func(dst, &rect, blendMode, r, g, b, a);
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}
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return status;
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}
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#endif /* SDL_VIDEO_RENDER_SW */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,33 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#ifndef SDL_blendfillrect_h_
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#define SDL_blendfillrect_h_
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#include "../../SDL_internal.h"
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extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#endif /* SDL_blendfillrect_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,875 +0,0 @@
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/*
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Simple DirectMedia Layer
|
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
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#include "../../SDL_internal.h"
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|
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#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
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|
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#include "SDL_draw.h"
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#include "SDL_blendline.h"
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#include "SDL_blendpoint.h"
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static void
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SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
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SDL_bool draw_end)
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{
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const SDL_PixelFormat *fmt = dst->format;
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unsigned r, g, b, a, inva;
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if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
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r = DRAW_MUL(_r, _a);
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g = DRAW_MUL(_g, _a);
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b = DRAW_MUL(_b, _a);
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a = _a;
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} else {
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r = _r;
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g = _g;
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b = _b;
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a = _a;
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}
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inva = (a ^ 0xff);
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if (y1 == y2) {
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
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break;
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case SDL_BLENDMODE_ADD:
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HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
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break;
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case SDL_BLENDMODE_MOD:
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HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
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break;
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case SDL_BLENDMODE_MUL:
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HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
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break;
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default:
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HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
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break;
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}
|
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} else if (x1 == x2) {
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
|
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VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
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break;
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case SDL_BLENDMODE_ADD:
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VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
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||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_MUL_RGB, DRAW_SETPIXELXY2_MUL_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB555, DRAW_SETPIXELXY_MUL_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB565, DRAW_SETPIXELXY_MUL_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MUL_RGB, DRAW_SETPIXELXY4_MUL_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
const SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_MUL_RGBA, DRAW_SETPIXELXY4_MUL_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_RGB888, DRAW_SETPIXELXY_MUL_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
unsigned r, g, b, a, inva;
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(_r, _a);
|
||||
g = DRAW_MUL(_g, _a);
|
||||
b = DRAW_MUL(_b, _a);
|
||||
a = _a;
|
||||
} else {
|
||||
r = _r;
|
||||
g = _g;
|
||||
b = _b;
|
||||
a = _a;
|
||||
}
|
||||
inva = (a ^ 0xff);
|
||||
|
||||
if (y1 == y2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (x1 == x2) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
|
||||
break;
|
||||
default:
|
||||
DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_MUL_ARGB8888, DRAW_SETPIXELXY_MUL_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
default:
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*BlendLineFunc) (SDL_Surface * dst,
|
||||
int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
||||
SDL_bool draw_end);
|
||||
|
||||
static BlendLineFunc
|
||||
SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
|
||||
{
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
if (fmt->Rmask == 0x7C00) {
|
||||
return SDL_BlendLine_RGB555;
|
||||
} else if (fmt->Rmask == 0xF800) {
|
||||
return SDL_BlendLine_RGB565;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB2;
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
case 4:
|
||||
if (fmt->Rmask == 0x00FF0000) {
|
||||
if (fmt->Amask) {
|
||||
return SDL_BlendLine_ARGB8888;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB888;
|
||||
}
|
||||
} else {
|
||||
if (fmt->Amask) {
|
||||
return SDL_BlendLine_RGBA4;
|
||||
} else {
|
||||
return SDL_BlendLine_RGB4;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
BlendLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendLine(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateBlendLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
SDL_bool draw_end;
|
||||
BlendLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
|
||||
}
|
||||
|
||||
func = SDL_CalculateBlendLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i-1].x;
|
||||
y1 = points[i-1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw the end if it was clipped */
|
||||
draw_end = (x2 != points[i].x || y2 != points[i].y);
|
||||
|
||||
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
|
||||
}
|
||||
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
||||
SDL_BlendPoint(dst, points[count-1].x, points[count-1].y,
|
||||
blendMode, r, g, b, a);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,33 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendline_h_
|
||||
#define SDL_blendline_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendline_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,362 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB555(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB555(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB555(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB565(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB565(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB565(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_RGB888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_RGB888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_RGB888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_RGB888(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_RGB888(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY_MUL_ARGB8888(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY_ARGB8888(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY2_BLEND_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY2_ADD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY2_MOD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY2_MUL_RGB(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY2_RGB(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY4_BLEND_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY4_ADD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY4_MOD_RGB(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY4_MUL_RGB(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY4_RGB(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
DRAW_SETPIXELXY4_ADD_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
DRAW_SETPIXELXY4_MOD_RGBA(x, y);
|
||||
break;
|
||||
case SDL_BLENDMODE_MUL:
|
||||
DRAW_SETPIXELXY4_MUL_RGBA(x, y);
|
||||
break;
|
||||
default:
|
||||
DRAW_SETPIXELXY4_RGBA(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendPoint(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
|
||||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
|
||||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
/* break; -Wunreachable-code-break */
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!dst->format->Amask) {
|
||||
return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
int (*func)(SDL_Surface * dst, int x, int y,
|
||||
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
|
||||
int status = 0;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_BlendPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
|
||||
/* FIXME: Does this function pointer slow things down significantly? */
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x7C00:
|
||||
func = SDL_BlendPoint_RGB555;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0xF800:
|
||||
func = SDL_BlendPoint_RGB565;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
switch (dst->format->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendPoint_RGB888;
|
||||
} else {
|
||||
func = SDL_BlendPoint_ARGB8888;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!func) {
|
||||
if (!dst->format->Amask) {
|
||||
func = SDL_BlendPoint_RGB;
|
||||
} else {
|
||||
func = SDL_BlendPoint_RGBA;
|
||||
}
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
status = func(dst, x, y, blendMode, r, g, b, a);
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,33 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendpoint_h_
|
||||
#define SDL_blendpoint_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendpoint_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,213 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawline.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
#include <gsKit.h>
|
||||
#include <dmaKit.h>
|
||||
|
||||
static void
|
||||
SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
int length;
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel);
|
||||
Uint8 *pixel;
|
||||
if (x1 <= x2) {
|
||||
pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
|
||||
length = draw_end ? (x2-x1+1) : (x2-x1);
|
||||
} else {
|
||||
pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
|
||||
if (!draw_end) {
|
||||
++pixel;
|
||||
}
|
||||
length = draw_end ? (x1-x2+1) : (x1-x2);
|
||||
}
|
||||
SDL_memset(pixel, color, length);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
|
||||
} else {
|
||||
BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
|
||||
} else {
|
||||
Uint8 _r, _g, _b, _a;
|
||||
const SDL_PixelFormat * fmt = dst->format;
|
||||
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
|
||||
if (fmt->Rmask == 0x7C00) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
|
||||
draw_end);
|
||||
} else if (fmt->Rmask == 0xF800) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
|
||||
draw_end);
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
|
||||
draw_end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
|
||||
SDL_bool draw_end)
|
||||
{
|
||||
if (y1 == y2) {
|
||||
HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else if (x1 == x2) {
|
||||
VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
|
||||
DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
|
||||
} else {
|
||||
Uint8 _r, _g, _b, _a;
|
||||
const SDL_PixelFormat * fmt = dst->format;
|
||||
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
|
||||
if (fmt->Rmask == 0x00FF0000) {
|
||||
if (!fmt->Amask) {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888,
|
||||
draw_end);
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
|
||||
draw_end);
|
||||
}
|
||||
} else {
|
||||
AALINE(x1, y1, x2, y2,
|
||||
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
|
||||
draw_end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*DrawLineFunc) (SDL_Surface * dst,
|
||||
int x1, int y1, int x2, int y2,
|
||||
Uint32 color, SDL_bool draw_end);
|
||||
|
||||
static DrawLineFunc
|
||||
SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
|
||||
{
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 1:
|
||||
if (fmt->BitsPerPixel < 8) {
|
||||
break;
|
||||
}
|
||||
return SDL_DrawLine1;
|
||||
case 2:
|
||||
return SDL_DrawLine2;
|
||||
case 4:
|
||||
return SDL_DrawLine4;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
|
||||
{
|
||||
DrawLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawLine(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateDrawLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
func(dst, x1, y1, x2, y2, color, SDL_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
SDL_bool draw_end;
|
||||
DrawLineFunc func;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawLines(): dst");
|
||||
}
|
||||
|
||||
func = SDL_CalculateDrawLineFunc(dst->format);
|
||||
if (!func) {
|
||||
return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i-1].x;
|
||||
y1 = points[i-1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
/* Perform clipping */
|
||||
/* FIXME: We don't actually want to clip, as it may change line slope */
|
||||
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw the end if the whole line is a single point or it was clipped */
|
||||
draw_end = ((x1 == x2) && (y1 == y2)) || (x2 != points[i].x || y2 != points[i].y);
|
||||
|
||||
func(dst, x1, y1, x2, y2, color, draw_end);
|
||||
//gsKit_prim_line(dst->userdata, 10.0, 10.0, 15.0, 15.0, 1, GS_SETREG_RGBAQ(0x20,0,0x80,0x80,0x00));
|
||||
}
|
||||
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
||||
SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,33 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_drawline_h_
|
||||
#define SDL_drawline_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
|
||||
extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
|
||||
|
||||
#endif /* SDL_drawline_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,114 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
|
||||
|
||||
int
|
||||
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
|
||||
{
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoint(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
|
||||
}
|
||||
|
||||
/* Perform clipping */
|
||||
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
|
||||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
|
||||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
DRAW_FASTSETPIXELXY1(x, y);
|
||||
break;
|
||||
case 2:
|
||||
DRAW_FASTSETPIXELXY2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
return SDL_Unsupported();
|
||||
case 4:
|
||||
DRAW_FASTSETPIXELXY4(x, y);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
DRAW_FASTSETPIXELXY1(x, y);
|
||||
break;
|
||||
case 2:
|
||||
DRAW_FASTSETPIXELXY2(x, y);
|
||||
break;
|
||||
case 3:
|
||||
return SDL_Unsupported();
|
||||
case 4:
|
||||
DRAW_FASTSETPIXELXY4(x, y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_PS2 && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,33 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_drawpoint_h_
|
||||
#define SDL_drawpoint_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
|
||||
extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
|
||||
|
||||
#endif /* SDL_drawpoint_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -27,11 +27,6 @@
|
|||
#include "SDL_hints.h"
|
||||
|
||||
#include "SDL_draw.h"
|
||||
#include "SDL_blendfillrect.h"
|
||||
#include "SDL_blendline.h"
|
||||
#include "SDL_blendpoint.h"
|
||||
#include "SDL_drawline.h"
|
||||
#include "SDL_drawpoint.h"
|
||||
#include "SDL_rotate.h"
|
||||
#include "SDL_triangle.h"
|
||||
|
||||
|
@ -92,6 +87,133 @@ static void gsKit_flip(GSGLOBAL *gsGlobal)
|
|||
}
|
||||
|
||||
|
||||
int
|
||||
PS2_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int minx, miny;
|
||||
int maxx, maxy;
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawPoints(): dst");
|
||||
}
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
|
||||
}
|
||||
|
||||
minx = dst->clip_rect.x;
|
||||
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
|
||||
miny = dst->clip_rect.y;
|
||||
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
x = points[i].x;
|
||||
y = points[i].y;
|
||||
|
||||
if (x < minx || x > maxx || y < miny || y > maxy) {
|
||||
continue;
|
||||
}
|
||||
|
||||
gsKit_prim_point(gsGlobal, x, y, 1, color);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
PS2_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
int i;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_DrawLines(): dst");
|
||||
}
|
||||
|
||||
for (i = 1; i < count; ++i) {
|
||||
x1 = points[i-1].x;
|
||||
y1 = points[i-1].y;
|
||||
x2 = points[i].x;
|
||||
y2 = points[i].y;
|
||||
|
||||
gsKit_prim_line(gsGlobal, x1, y1, x2, y2, 1, color);
|
||||
}
|
||||
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
||||
SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
PS2_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
|
||||
Uint32 color)
|
||||
{
|
||||
SDL_Rect clipped;
|
||||
Uint8 *pixels;
|
||||
const SDL_Rect* rect;
|
||||
int i;
|
||||
|
||||
if (!dst) {
|
||||
return SDL_InvalidParamError("SDL_FillRects(): dst");
|
||||
}
|
||||
|
||||
/* Nothing to do */
|
||||
if (dst->w == 0 || dst->h == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Perform software fill */
|
||||
if (!dst->pixels) {
|
||||
return SDL_SetError("SDL_FillRects(): You must lock the surface");
|
||||
}
|
||||
|
||||
if (!rects) {
|
||||
return SDL_InvalidParamError("SDL_FillRects(): rects");
|
||||
}
|
||||
|
||||
/* This function doesn't usually work on surfaces < 8 bpp
|
||||
* Except: support for 4bits, when filling full size.
|
||||
*/
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
if (count == 1) {
|
||||
const SDL_Rect *r = &rects[0];
|
||||
if (r->x == 0 && r->y == 0 && r->w == dst->w && r->w == dst->h) {
|
||||
if (dst->format->BitsPerPixel == 4) {
|
||||
Uint8 b = (((Uint8) color << 4) | (Uint8) color);
|
||||
SDL_memset(dst->pixels, b, dst->h * dst->pitch);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return SDL_SetError("SDL_FillRects(): Unsupported surface format");
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
rect = &rects[i];
|
||||
/* Perform clipping */
|
||||
if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
|
||||
continue;
|
||||
}
|
||||
rect = &clipped;
|
||||
|
||||
gsKit_prim_sprite(gsGlobal, rect->x, rect->y, rect->w, rect->h, 1, color);
|
||||
|
||||
}
|
||||
|
||||
/* We're done! */
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static SDL_Surface *
|
||||
PS2_ActivateRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
|
@ -757,6 +879,7 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
gsKit_clear(gsGlobal, GS_SETREG_RGBAQ(r,g,b,a/2,0x00));
|
||||
renderer->line_method = SDL_RENDERLINEMETHOD_LINES;
|
||||
drawstate.surface_cliprect_dirty = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
|
@ -780,11 +903,8 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
}
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
|
||||
}
|
||||
PS2_DrawPoints(surface, verts, count, (r | (g << 8) | (b << 16) | (a << 24)));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -807,12 +927,7 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
}
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
|
||||
}
|
||||
|
||||
PS2_DrawLines(surface, verts, count, (r | (g << 8) | (b << 16) | (a << 24)));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -835,11 +950,8 @@ PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
}
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
|
||||
}
|
||||
PS2_FillRects(surface, verts, count, (r | (g << 8) | (b << 16) | (a << 24)));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -159,7 +159,7 @@ PS2_VideoInit(_THIS)
|
|||
|
||||
/* Use a fake 32-bpp desktop mode */
|
||||
SDL_zero(mode);
|
||||
mode.format = SDL_PIXELFORMAT_RGB888;
|
||||
mode.format = SDL_PIXELFORMAT_RGBA8888;
|
||||
mode.w = 640;
|
||||
/*if (gsGlobal->Mode == GS_MODE_PAL){
|
||||
mode.h = 512;
|
||||
|
|
Loading…
Reference in New Issue