Revert "WASAPI_WaitDevice: Check current padding before waiting on event"
This reverts commit 09fbb2a07dfca7f3daf4f9c24d5bc0c8ee62cfce. This was causing issues in CS2 and DOTA: https://old.reddit.com/r/DotA2/comments/1d4bqe3/dota_2_sound_crackling_since_this_morning/ https://old.reddit.com/r/DotA2/comments/1d44udf/anyone_having_sound_issues_or_any_clue_how_to_fix/
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@ -465,22 +465,20 @@ static int WASAPI_WaitDevice(SDL_AudioDevice *device)
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{
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// WaitDevice does not hold the device lock, so check for recovery/disconnect details here.
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while (RecoverWasapiIfLost(device) && device->hidden->client && device->hidden->event) {
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UINT32 padding = 0;
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if (!WasapiFailed(device, IAudioClient_GetCurrentPadding(device->hidden->client, &padding))) {
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DWORD waitResult = WaitForSingleObjectEx(device->hidden->event, 200, FALSE);
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if (waitResult == WAIT_OBJECT_0) {
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const UINT32 maxpadding = device->sample_frames;
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//SDL_Log("WASAPI %s EVENT! padding=%u maxpadding=%u", device->iscapture ? "CAPTURE" : "PLAYBACK", (unsigned int)padding, (unsigned int)maxpadding);
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if (device->iscapture ? (padding > 0) : (padding < maxpadding)) {
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break;
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UINT32 padding = 0;
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if (!WasapiFailed(device, IAudioClient_GetCurrentPadding(device->hidden->client, &padding))) {
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//SDL_Log("WASAPI EVENT! padding=%u maxpadding=%u", (unsigned int)padding, (unsigned int)maxpadding);*/
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if (device->iscapture && (padding > 0)) {
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break;
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} else if (!device->iscapture && (padding <= maxpadding)) {
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break;
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}
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}
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}
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switch (WaitForSingleObjectEx(device->hidden->event, 200, FALSE)) {
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case WAIT_OBJECT_0:
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case WAIT_TIMEOUT:
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break;
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default:
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//SDL_Log("WASAPI FAILED EVENT!");
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} else if (waitResult != WAIT_TIMEOUT) {
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//SDL_Log("WASAPI FAILED EVENT!");*/
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IAudioClient_Stop(device->hidden->client);
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return -1;
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}
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