mirror of https://github.com/libsdl-org/SDL
wayland: Send fake warp coordinates when emulating warps with relative mode
Send the fake warp coordinates when emulating warps with relative mode to ensure that it appears that the cursor is always reset to where the application expects it to be. Fixes cases where games can continue moving the camera if the mouse is lifted during motion.
This commit is contained in:
parent
5b57573439
commit
8fcbf972c6
|
@ -659,6 +659,7 @@ static void Wayland_WarpMouse(SDL_Window *window, int x, int y)
|
|||
Wayland_input_lock_pointer(input);
|
||||
input->relative_mode_override = SDL_TRUE;
|
||||
}
|
||||
SDL_SendMouseMotion(window, 0, 0, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue