Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-05-26 17:21:54 +00:00
parent 534768c7c5
commit 8e3ff8c3a1
1 changed files with 6 additions and 23 deletions

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@ -1098,7 +1098,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream);
extern SDL_DECLSPEC int SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
/**
* Use this function to pause audio playback on the audio device associated with an audio stream.
* Use this function to pause audio playback on the audio device associated
* with an audio stream.
*
* This function pauses audio processing for a given device. Any bound audio
* streams will not progress, and no audio will be generated. Pausing one
@ -1121,10 +1122,12 @@ extern SDL_DECLSPEC int SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
extern SDL_DECLSPEC int SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
/**
* Use this function to unpause audio playback on the audio device associated with an audio stream.
* Use this function to unpause audio playback on the audio device associated
* with an audio stream.
*
* This function unpauses audio processing for a given device that has
* previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
* previously been paused. Once unpaused, any bound audio streams will begin
* to progress again, and audio can be generated.
*
* \param stream The audio stream associated with the audio device to resume
* \returns 0 on success or a negative error code on failure; call
@ -1138,26 +1141,6 @@ extern SDL_DECLSPEC int SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stre
*/
extern SDL_DECLSPEC int SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
/**
* Use this function to query if an audio device is paused.
*
* Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
* has to bind a stream before any audio will flow.
*
* Physical devices can not be paused or unpaused, only logical devices
* created through SDL_OpenAudioDevice() can be. Physical and invalid device
* IDs will report themselves as unpaused here.
*
* \param dev a device opened by SDL_OpenAudioDevice()
* \returns SDL_TRUE if device is valid and paused, SDL_FALSE otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_PauseAudioDevice
* \sa SDL_ResumeAudioDevice
*/
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
/**