tests: Check the usable bounds for centered window positioning
SDL now centers windows according to the usable display bounds, so the window centering test requires an update for the new behavior.
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@ -1680,15 +1680,15 @@ static int video_setWindowCenteredOnDisplay(void *arg)
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if (displays) {
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/* Get display bounds */
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result = SDL_GetDisplayBounds(displays[0 % displayNum], &display0);
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SDLTest_AssertPass("SDL_GetDisplayBounds()");
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result = SDL_GetDisplayUsableBounds(displays[0 % displayNum], &display0);
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SDLTest_AssertPass("SDL_GetDisplayUsableBounds()");
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SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
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if (result != 0) {
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return TEST_ABORTED;
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}
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result = SDL_GetDisplayBounds(displays[1 % displayNum], &display1);
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SDLTest_AssertPass("SDL_GetDisplayBounds()");
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result = SDL_GetDisplayUsableBounds(displays[1 % displayNum], &display1);
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SDLTest_AssertPass("SDL_GetDisplayUsableBounds()");
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SDLTest_AssertCheck(result == 0, "Verify return value; expected: 0, got: %d", result);
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if (result != 0) {
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return TEST_ABORTED;
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