mirror of https://github.com/libsdl-org/SDL
Integrate 8067023 and 8067041 to SDL3:
Change 8067023 by mikela: Add SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED to SDL_RaiseWindow - When set to false, this allows SDL_RaiseWindow to bring a chosen window to the top of the stack but not force input focus to it Change 8067041 by mikela: Rename SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN to SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN
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@ -441,6 +441,18 @@ extern "C" {
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*/
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#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW"
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/**
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* \brief A variable controlling whether the window is activated when the SDL_RaiseWindow function is called
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*
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* This variable can be set to the following values:
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* "0" - The window is not activated when the SDL_RaiseWindow function is called
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* "1" - The window is activated when the SDL_RaiseWindow function is called
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*
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* By default SDL will activate the window when the SDL_RaiseWindow function is called.
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* At present this is only available for MS Windows.
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*/
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#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED"
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/**
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* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
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*
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@ -2025,12 +2037,12 @@ extern "C" {
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* \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called
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*
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* This variable can be set to the following values:
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* "0" - The window is activated when the SDL_ShowWindow function is called
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* "1" - The window is not activated when the SDL_ShowWindow function is called
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* "0" - The window is not activated when the SDL_ShowWindow function is called
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* "1" - The window is activated when the SDL_ShowWindow function is called
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*
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* By default SDL will activate the window when the SDL_ShowWindow function is called
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*/
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#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN"
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#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN"
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/** \brief Allows back-button-press events on Windows Phone to be marked as handled
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*
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@ -840,13 +840,15 @@ void WIN_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
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HWND hwnd;
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int nCmdShow;
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SDL_bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN, SDL_TRUE);
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if (window->parent) {
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/* Update our position in case our parent moved while we were hidden */
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WIN_SetWindowPosition(_this, window);
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}
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hwnd = window->driverdata->hwnd;
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nCmdShow = SDL_GetHintBoolean(SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN, SDL_FALSE) ? SW_SHOWNA : SW_SHOW;
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nCmdShow = bActivate ? SW_SHOW : SW_SHOWNA;
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style = GetWindowLong(hwnd, GWL_EXSTYLE);
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if (style & WS_EX_NOACTIVATE) {
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nCmdShow = SW_SHOWNOACTIVATE;
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@ -892,12 +894,14 @@ void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
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* for "security" reasons. Apparently, the following song-and-dance gets
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* around their objections. */
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SDL_bool bForce = SDL_GetHintBoolean(SDL_HINT_FORCE_RAISEWINDOW, SDL_FALSE);
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SDL_bool bActivate = SDL_GetHintBoolean(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, SDL_TRUE);
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HWND hCurWnd = NULL;
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DWORD dwMyID = 0u;
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DWORD dwCurID = 0u;
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HWND hwnd = window->driverdata->hwnd;
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SDL_WindowData *data = window->driverdata;
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HWND hwnd = data->hwnd;
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if (bForce) {
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hCurWnd = GetForegroundWindow();
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dwMyID = GetCurrentThreadId();
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@ -909,7 +913,11 @@ void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
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SetWindowPos(hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
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}
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}
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SetForegroundWindow(hwnd);
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if (bActivate) {
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SetForegroundWindow(hwnd);
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} else {
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SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, data->copybits_flag | SWP_NOMOVE | SWP_NOSIZE | SWP_NOOWNERZORDER | SWP_NOACTIVATE);
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}
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if (bForce) {
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AttachThreadInput(dwCurID, dwMyID, FALSE);
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SetFocus(hwnd);
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