x11: Properly check for XInput2 support before using it.

This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.

Fixes #8378.
This commit is contained in:
Ryan C. Gordon 2023-10-11 00:50:53 -04:00
parent b654427537
commit 82f54af617
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GPG Key ID: FA148B892AB48044
1 changed files with 11 additions and 16 deletions

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@ -330,13 +330,16 @@ static void X11_WarpMouseInternal(Window xwindow, float x, float y)
Display *display = videodata->display;
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
int deviceid = 0;
/* It seems XIWarpPointer() doesn't work correctly on multi-head setups:
* https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea
*/
if (ScreenCount(display) == 1) {
X11_XIGetClientPointer(display, None, &deviceid);
if (X11_Xinput2IsInitialized()) {
/* It seems XIWarpPointer() doesn't work correctly on multi-head setups:
* https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea
*/
if (ScreenCount(display) == 1) {
X11_XIGetClientPointer(display, None, &deviceid);
}
}
if (deviceid != 0) {
SDL_assert(SDL_X11_HAVE_XINPUT2);
X11_XIWarpPointer(display, deviceid, None, xwindow, 0.0, 0.0, 0, 0, x, y);
} else
#endif
@ -370,12 +373,7 @@ static int X11_WarpMouseGlobal(float x, float y)
static int X11_SetRelativeMouseMode(SDL_bool enabled)
{
#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
if (X11_Xinput2IsInitialized()) {
return 0;
}
#endif
return SDL_Unsupported();
return X11_Xinput2IsInitialized() ? 0 : SDL_Unsupported();
}
static int X11_CaptureMouse(SDL_Window *window)
@ -413,12 +411,9 @@ static Uint32 X11_GetGlobalMouseState(float *x, float *y)
/* !!! FIXME: should we XSync() here first? */
#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2
videodata->global_mouse_changed = SDL_TRUE;
#else
if (!SDL_X11_HAVE_XINPUT2)
if (!X11_Xinput2IsInitialized()) {
videodata->global_mouse_changed = SDL_TRUE;
#endif
}
/* check if we have this cached since XInput last saw the mouse move. */
/* !!! FIXME: can we just calculate this from XInput's events? */