mirror of https://github.com/libsdl-org/SDL
Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002
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@ -392,7 +392,8 @@ static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
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device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
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device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
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#ifdef SDL_JOYSTICK_HIDAPI
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if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE)) ||
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if ((device->is_xbox && (HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE) ||
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HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOX360))) ||
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(device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) ||
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(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
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(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||
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@ -475,6 +475,11 @@ static bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
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CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
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}
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if (SDL_IsJoystickXboxOne(vendor, product)) {
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// We can't actually use this API for Xbox controllers
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return false;
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}
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// get device name
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refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
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if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
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@ -80,21 +80,10 @@ static bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, co
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// This is the chatpad or other input interface, not the Xbox 360 interface
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return false;
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}
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#ifdef SDL_PLATFORM_MACOS
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if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0) {
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// This is the Steam Virtual Gamepad, which isn't supported by this driver
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return false;
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}
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/* Wired Xbox One controllers are handled by this driver, interfacing with
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the 360Controller driver available from:
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https://github.com/360Controller/360Controller/releases
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Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
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*/
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if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
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return false;
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}
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return (type == SDL_GAMEPAD_TYPE_XBOX360 || type == SDL_GAMEPAD_TYPE_XBOXONE);
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#if defined(SDL_PLATFORM_MACOS) && defined(SDL_JOYSTICK_MFI)
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// On macOS you can't write output reports to wired XBox controllers,
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// so we'll just use the GCController support instead.
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return false;
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#else
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return (type == SDL_GAMEPAD_TYPE_XBOX360);
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#endif
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@ -197,30 +186,6 @@ static bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
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static bool HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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#ifdef SDL_PLATFORM_MACOS
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if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
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Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
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rumble_packet[4] = (low_frequency_rumble >> 8);
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rumble_packet[5] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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} else {
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/* On macOS the 360Controller driver uses this short report,
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and we need to prefix it with a magic token so hidapi passes it through untouched
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*/
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Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
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rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
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rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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}
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#else
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Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[3] = (low_frequency_rumble >> 8);
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@ -229,7 +194,6 @@ static bool HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_J
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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#endif
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return true;
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}
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@ -267,11 +231,7 @@ static bool HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *de
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static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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#ifdef SDL_PLATFORM_MACOS
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const bool invert_y_axes = false;
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#else
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const bool invert_y_axes = true;
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#endif
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Uint64 timestamp = SDL_GetTicksNS();
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if (ctx->last_state[2] != data[2]) {
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@ -350,9 +350,11 @@ static bool HIDAPI_DriverXboxOne_IsEnabled(void)
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static bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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#ifdef SDL_PLATFORM_MACOS
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// Wired Xbox One controllers are handled by the 360Controller driver
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#if defined(SDL_PLATFORM_MACOS) && defined(SDL_JOYSTICK_MFI)
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if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
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// On macOS we get a shortened version of the real report and
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// you can't write output reports for wired controllers, so
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// we'll just use the GCController support instead.
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return false;
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}
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#endif
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@ -1552,8 +1554,9 @@ static bool HIDAPI_GIP_ProcessData(SDL_Joystick *joystick, SDL_DriverXboxOne_Con
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while (size > GIP_HEADER_MIN_LENGTH) {
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hdr_len = HIDAPI_GIP_DecodeHeader(&hdr, data, size);
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if ((hdr_len + hdr.packet_length) > (size_t)size) {
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return false;
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if ((hdr_len + hdr.packet_length) > (Uint32)size) {
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// On macOS we get a shortened version of the real report
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hdr.packet_length = (Uint32)(size - hdr_len);
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}
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if (!HIDAPI_GIP_ProcessPacket(joystick, ctx, &hdr, data + hdr_len)) {
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