mirror of https://github.com/libsdl-org/SDL
Make sure the mapping string doesn't have extraneous whitespace
If that whitespace is extra newlines in the mapping hint, we would create extra empty mapping strings
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@ -1401,6 +1401,8 @@ static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping)
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static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
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{
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const char *pFirstComma, *pSecondComma;
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char *result;
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size_t length;
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pFirstComma = SDL_strchr(pMapping, ',');
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if (pFirstComma == NULL) {
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@ -1412,7 +1414,24 @@ static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping)
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return NULL;
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}
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return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
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/* Skip whitespace */
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while (SDL_isspace(pSecondComma[1])) {
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++pSecondComma;
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}
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if (pSecondComma[1] == '\0') {
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return NULL;
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}
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result = SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
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/* Trim whitespace */
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length = SDL_strlen(result);
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while (SDL_isspace(result[length - 1])) {
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--length;
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}
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result[length] = '\0';
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return result;
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}
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/*
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