mirror of https://github.com/libsdl-org/SDL
Fixed typos and documentation in haptic header file.
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@ -22,12 +22,12 @@
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/**
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* \file SDL_haptic.h
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*
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* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
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* \brief The SDL haptic subsystem allows you to control haptic (force feedback)
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* devices.
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*
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* The basic usage is as follows:
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* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
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* - Open a Haptic Device.
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* - Initialize the subsystem (::SDL_INIT_HAPTIC).
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* - Open a haptic device.
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* - SDL_HapticOpen() to open from index.
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* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
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* - Create an effect (::SDL_HapticEffect).
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@ -282,7 +282,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \brief Device can be queried for effect status.
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*
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* Device can be queried for effect status.
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* Device supports querying effect status.
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*
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* \sa SDL_HapticGetEffectStatus
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*/
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@ -291,6 +291,8 @@ typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \brief Device can be paused.
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*
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* Devices supports being paused.
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*
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* \sa SDL_HapticPause
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* \sa SDL_HapticUnpause
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*/
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@ -444,7 +446,7 @@ typedef struct SDL_HapticDirection
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/**
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* \brief A structure containing a template for a Constant effect.
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*
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* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
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* This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
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*
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* A constant effect applies a constant force in the specified direction
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* to the joystick.
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@ -676,6 +678,8 @@ typedef struct SDL_HapticLeftRight
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/**
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* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
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*
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* This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
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*
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* A custom force feedback effect is much like a periodic effect, where the
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* application can define its exact shape. You will have to allocate the
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* data yourself. Data should consist of channels * samples Uint16 samples.
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@ -804,7 +808,7 @@ typedef union SDL_HapticEffect
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extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
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/**
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* \brief Get the implementation dependent name of a Haptic device.
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* \brief Get the implementation dependent name of a haptic device.
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*
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* This can be called before any joysticks are opened.
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* If no name can be found, this function returns NULL.
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@ -817,9 +821,9 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
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extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
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/**
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* \brief Opens a Haptic device for usage.
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* \brief Opens a haptic device for use.
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*
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* The index passed as an argument refers to the N'th Haptic device on this
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* The index passed as an argument refers to the N'th haptic device on this
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* system.
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*
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* When opening a haptic device, its gain will be set to maximum and
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@ -885,15 +889,15 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
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* \brief Checks to see if a joystick has haptic features.
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*
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* \param joystick Joystick to test for haptic capabilities.
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* \return 1 if the joystick is haptic, 0 if it isn't
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* or -1 if an error ocurred.
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* \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
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* or -1 if an error occurred.
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*
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* \sa SDL_HapticOpenFromJoystick
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
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/**
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* \brief Opens a Haptic device for usage from a Joystick device.
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* \brief Opens a haptic device for use from a joystick device.
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*
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* You must still close the haptic device separately. It will not be closed
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* with the joystick.
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@ -913,7 +917,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
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joystick);
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/**
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* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
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* \brief Closes a haptic device previously opened with SDL_HapticOpen().
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*
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* \param haptic Haptic device to close.
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*/
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@ -957,7 +961,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
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* Example:
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* \code
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* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
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* printf("We have constant haptic effect!");
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* printf("We have constant haptic effect!\n");
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* }
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* \endcode
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*
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@ -996,7 +1000,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
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*
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* \param haptic Haptic device to create the effect on.
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* \param effect Properties of the effect to create.
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* \return The id of the effect on success or -1 on error.
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* \return The identifier of the effect on success or -1 on error.
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*
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* \sa SDL_HapticUpdateEffect
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* \sa SDL_HapticRunEffect
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@ -1008,13 +1012,13 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
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/**
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* \brief Updates the properties of an effect.
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*
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* Can be used dynamically, although behaviour when dynamically changing
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* Can be used dynamically, although behavior when dynamically changing
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* direction may be strange. Specifically the effect may reupload itself
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* and start playing from the start. You cannot change the type either when
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* running SDL_HapticUpdateEffect().
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*
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* \param haptic Haptic device that has the effect.
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* \param effect Effect to update.
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* \param effect Identifier of the effect to update.
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* \param data New effect properties to use.
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* \return 0 on success or -1 on error.
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*
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