mirror of https://github.com/libsdl-org/SDL
Add default handler for Alt+Tab while keyboard grab is enabled
By default, we will minimize the window when we receive Alt+Tab with a full-screen keyboard grabbed window to allow the user to escape the full-screen application. Some applications like remote desktop clients may want to handle Alt+Tab themselves, so provide an opt-out via SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED=0.
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@ -1587,6 +1587,19 @@ extern "C" {
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*/
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#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
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/**
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* \brief Specify the behavior of Alt+Tab while the keyboard is grabbed.
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*
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* By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed
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* and your window is full-screen. This prevents the user from getting stuck in
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* your application if you've enabled keyboard grab.
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*
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* The variable can be set to the following values:
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* "0" - SDL will not handle Alt+Tab. Your application is responsible
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for handling Alt+Tab while the keyboard is grabbed.
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* "1" - SDL will minimize your window when Alt+Tab is pressed (default)
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*/
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#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
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/**
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* \brief Override for SDL_GetPreferredLocales()
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@ -22,6 +22,7 @@
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/* General keyboard handling code for SDL */
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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@ -799,6 +800,22 @@ SDL_SendKeyboardKeyInternal(Uint8 source, Uint8 state, SDL_Scancode scancode)
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event.key.windowID = keyboard->focus ? keyboard->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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/* If the keyboard is grabbed and the grabbed window is in full-screen,
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minimize the window when we receive Alt+Tab, unless the application
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has explicitly opted out of this behavior. */
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if (keycode == SDLK_TAB &&
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state == SDL_PRESSED &&
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(keyboard->modstate & KMOD_ALT) &&
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keyboard->focus &&
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(keyboard->focus->flags & SDL_WINDOW_KEYBOARD_GRABBED) &&
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(keyboard->focus->flags & SDL_WINDOW_FULLSCREEN) &&
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SDL_GetHintBoolean(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, SDL_TRUE)) {
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/* We will temporarily forfeit our grab by minimizing our window,
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allowing the user to escape the application */
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SDL_MinimizeWindow(keyboard->focus);
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}
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return (posted);
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}
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