Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-05-10 01:26:32 +00:00
parent 06a5d4d24f
commit 7857d34d2c
2 changed files with 14 additions and 7 deletions

View File

@ -1240,8 +1240,10 @@ extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepa
* \param touchpad a touchpad
* \param finger a finger
* \param state filled with state
* \param x filled with x position, normalized 0 to 1, with the origin in the upper left
* \param y filled with y position, normalized 0 to 1, with the origin in the upper left
* \param x filled with x position, normalized 0 to 1, with the origin in the
* upper left
* \param y filled with y position, normalized 0 to 1, with the origin in the
* upper left
* \param pressure filled with pressure value
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.

View File

@ -587,11 +587,15 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, in
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param touchpad the index of the touchpad on the virtual joystick to update.
* \param touchpad the index of the touchpad on the virtual joystick to
* update.
* \param finger the index of the finger on the touchpad to set.
* \param state `SDL_PRESSED` if the finger is pressed, `SDL_RELEASED` if the finger is released
* \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left
* \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left
* \param state `SDL_PRESSED` if the finger is pressed, `SDL_RELEASED` if the
* finger is released
* \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
* with the origin in the upper left
* \param y the y coordinate of the finger on the touchpad, normalized 0 to 1,
* with the origin in the upper left
* \param pressure the pressure of the finger
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
@ -611,7 +615,8 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystic
*
* \param joystick the virtual joystick on which to set state.
* \param type the type of the sensor on the virtual joystick to update.
* \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with the sensor reading
* \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with
* the sensor reading
* \param data the data associated with the sensor reading
* \param num_values the number of values pointed to by `data`
* \returns 0 on success or a negative error code on failure; call