Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
This commit is contained in:
parent
a70bb58d4b
commit
77c9d73b63
@ -37,6 +37,8 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
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$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
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$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
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$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/power/*.c) \
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$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
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@ -407,6 +407,7 @@ file(GLOB SOURCE_FILES
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${SDL2_SOURCE_DIR}/src/haptic/*.c
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${SDL2_SOURCE_DIR}/src/libm/*.c
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${SDL2_SOURCE_DIR}/src/locale/*.c
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${SDL2_SOURCE_DIR}/src/misc/*.c
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${SDL2_SOURCE_DIR}/src/power/*.c
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${SDL2_SOURCE_DIR}/src/render/*.c
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${SDL2_SOURCE_DIR}/src/render/*/*.c
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@ -941,6 +942,10 @@ if(ANDROID)
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file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
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file(GLOB ANDROID_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/android/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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# SDL_spinlock.c Needs to be compiled in ARM mode.
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# There seems to be no better way currently to set the ARM mode.
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# see: https://issuetracker.google.com/issues/62264618
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@ -1301,6 +1306,10 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
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endif()
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/unix/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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if(SDL_POWER)
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if(LINUX)
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set(SDL_POWER_LINUX 1)
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@ -1366,6 +1375,10 @@ elseif(WINDOWS)
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endif()
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endif()
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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# Check for DirectX
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if(DIRECTX)
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if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
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@ -1606,6 +1619,10 @@ elseif(APPLE)
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message_error("SDL_FILE must be enabled to build on MacOS X")
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endif()
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/macosx/*.m)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
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@ -1860,6 +1877,10 @@ elseif(APPLE)
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CheckPTHREAD()
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elseif(HAIKU)
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/haiku/*.cc)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_HAIKU 1)
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file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
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@ -1961,6 +1982,11 @@ if(NOT HAVE_SDL_LOCALE)
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file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/dummy/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
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endif()
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if(NOT HAVE_SDL_MISC)
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set(SDL_MISC_DISABLED 1)
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file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/misc/dummy/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
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endif()
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# We always need to have threads and timers around
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if(NOT HAVE_SDL_THREADS)
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@ -87,6 +87,7 @@ HDRS = \
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SDL_main.h \
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SDL_messagebox.h \
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SDL_metal.h \
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SDL_misc.h \
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SDL_mouse.h \
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SDL_mutex.h \
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SDL_name.h \
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19
configure
vendored
19
configure
vendored
@ -17313,6 +17313,7 @@ SOURCES="$SOURCES $srcdir/src/file/*.c"
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SOURCES="$SOURCES $srcdir/src/haptic/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/*.c"
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SOURCES="$SOURCES $srcdir/src/libm/*.c"
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SOURCES="$SOURCES $srcdir/src/misc/*.c"
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SOURCES="$SOURCES $srcdir/src/power/*.c"
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#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
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SOURCES="$SOURCES $srcdir/src/render/*.c"
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@ -24685,6 +24686,9 @@ case "$host" in
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CheckRPATH
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CheckVivanteVideo
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SOURCES="$SOURCES $srcdir/src/misc/unix/*.c"
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have_misc=yes
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SOURCES="$SOURCES $srcdir/src/locale/unix/*.c"
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have_locale=yes
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@ -24865,6 +24869,9 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
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# Set up the core platform files
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SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
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SOURCES="$SOURCES $srcdir/src/misc/windows/*.c"
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have_misc=yes
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# Use the Windows locale APIs.
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SOURCES="$SOURCES $srcdir/src/locale/windows/*.c"
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have_locale=yes
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@ -25121,6 +25128,9 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
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have_filesystem=yes
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fi
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SOURCES="$SOURCES $srcdir/src/misc/haiku/*.cc"
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have_misc=yes
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# Set up files for the locale library
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SOURCES="$SOURCES $srcdir/src/locale/haiku/*.cc"
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have_locale=yes
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@ -25167,6 +25177,9 @@ fi
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CheckVulkan
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CheckPTHREAD
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SOURCES="$SOURCES $srcdir/src/misc/ios/*.m"
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have_misc=yes
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# Set up files for the locale library
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SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
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have_locale=yes
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@ -25295,6 +25308,9 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
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CheckPTHREAD
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CheckHIDAPI
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SOURCES="$SOURCES $srcdir/src/misc/macosx/*.m"
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have_misc=yes
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# Set up files for the locale library
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SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
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have_locale=yes
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@ -25514,6 +25530,9 @@ INSTALL_SDL2_CONFIG=$enable_sdl2_config
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# Verify that we have all the platform specific files we need
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if test x$have_misc != xyes; then
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SOURCES="$SOURCES $srcdir/src/misc/dummy/*.c"
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fi
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if test x$have_locale != xyes; then
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SOURCES="$SOURCES $srcdir/src/locale/dummy/*.c"
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fi
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19
configure.ac
19
configure.ac
@ -413,6 +413,7 @@ SOURCES="$SOURCES $srcdir/src/file/*.c"
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SOURCES="$SOURCES $srcdir/src/haptic/*.c"
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SOURCES="$SOURCES $srcdir/src/joystick/*.c"
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SOURCES="$SOURCES $srcdir/src/libm/*.c"
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SOURCES="$SOURCES $srcdir/src/misc/*.c"
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SOURCES="$SOURCES $srcdir/src/power/*.c"
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#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
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SOURCES="$SOURCES $srcdir/src/render/*.c"
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@ -3533,6 +3534,9 @@ case "$host" in
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CheckRPATH
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CheckVivanteVideo
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SOURCES="$SOURCES $srcdir/src/misc/unix/*.c"
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have_misc=yes
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SOURCES="$SOURCES $srcdir/src/locale/unix/*.c"
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have_locale=yes
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@ -3685,6 +3689,9 @@ case "$host" in
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# Set up the core platform files
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SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
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SOURCES="$SOURCES $srcdir/src/misc/windows/*.c"
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have_misc=yes
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# Use the Windows locale APIs.
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SOURCES="$SOURCES $srcdir/src/locale/windows/*.c"
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have_locale=yes
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@ -3861,6 +3868,9 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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have_filesystem=yes
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fi
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SOURCES="$SOURCES $srcdir/src/misc/haiku/*.cc"
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have_misc=yes
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# Set up files for the locale library
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SOURCES="$SOURCES $srcdir/src/locale/haiku/*.cc"
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have_locale=yes
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@ -3885,6 +3895,9 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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CheckVulkan
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CheckPTHREAD
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SOURCES="$SOURCES $srcdir/src/misc/ios/*.m"
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have_misc=yes
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# Set up files for the locale library
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SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
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have_locale=yes
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@ -3991,6 +4004,9 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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CheckPTHREAD
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CheckHIDAPI
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SOURCES="$SOURCES $srcdir/src/misc/macosx/*.m"
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have_misc=yes
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# Set up files for the locale library
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SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
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have_locale=yes
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@ -4173,6 +4189,9 @@ AC_SUBST([INSTALL_SDL2_CONFIG], [$enable_sdl2_config])
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# Verify that we have all the platform specific files we need
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if test x$have_misc != xyes; then
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SOURCES="$SOURCES $srcdir/src/misc/dummy/*.c"
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fi
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if test x$have_locale != xyes; then
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SOURCES="$SOURCES $srcdir/src/locale/dummy/*.c"
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fi
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@ -60,6 +60,7 @@
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#include "SDL_version.h"
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#include "SDL_video.h"
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#include "SDL_locale.h"
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#include "SDL_misc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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75
include/SDL_misc.h
Normal file
75
include/SDL_misc.h
Normal file
@ -0,0 +1,75 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_misc.h
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*
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* \brief Include file for SDL API functions that don't fit elsewhere.
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*/
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#ifndef SDL_misc_h_
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#define SDL_misc_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief Open an URL / URI in the browser or other
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*
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* Open a URL in a separate, system-provided application. How this works will
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* vary wildly depending on the platform. This will likely launch what
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* makes sense to handle a specific URL's protocol (a web browser for http://,
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* etc), but it might also be able to launch file managers for directories
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* and other things.
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*
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* What happens when you open a URL varies wildly as well: your game window
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* may lose focus (and may or may not lose focus if your game was fullscreen
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* or grabbing input at the time). On mobile devices, your app will likely
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* move to the background or your process might be paused. Any given platform
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* may or may not handle a given URL.
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*
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* If this is unimplemented (or simply unavailable) for a platform, this will
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* fail with an error. A successful result does not mean the URL loaded, just
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* that we launched something to handle it (or at least believe we did).
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*
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* All this to say: this function can be useful, but you should definitely
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* test it on every platform you target.
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*
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* \param url A valid URL to open.
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* \return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_filesystem_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
|
@ -206,13 +206,6 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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/**
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\brief Open an URL / URI in the browser or other
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\return 0 on success, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidOpenURL(const char *url);
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#endif /* __ANDROID__ */
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/* Platform specific functions for WinRT */
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|
@ -2469,19 +2469,6 @@ SDL_bool SDL_AndroidRequestPermission(const char *permission)
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return Android_JNI_RequestPermission(permission);
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}
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int SDL_AndroidOpenURL(const char *url)
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{
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JNIEnv *env = Android_JNI_GetEnv();
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int ret = -1;
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if (url) {
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jstring jurl = (*env)->NewStringUTF(env, url);
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ret = (*env)->CallStaticIntMethod(env, mActivityClass, midOpenURL, jurl);
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(*env)->DeleteLocalRef(env, jurl);
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}
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return ret;
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}
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|
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void Android_JNI_GetManifestEnvironmentVariables(void)
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{
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if (!mActivityClass || !midGetManifestEnvironmentVariables) {
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|
@ -766,4 +766,4 @@
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#define SDL_truncf SDL_truncf_REAL
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#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_AndroidOpenURL SDL_AndroidOpenURL_REAL
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#define SDL_OpenURL SDL_OpenURL_REAL
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|
@ -826,5 +826,5 @@ SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return)
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SDL_DYNAPI_PROC(SDL_Locale *,SDL_GetPreferredLocales,(void),(),return)
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#ifdef __ANDROID__
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SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AndroidOpenURL,(const char *a),(a),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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|
36
src/misc/SDL_url.c
Normal file
36
src/misc/SDL_url.c
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
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#include "SDL_error.h"
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|
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extern int SDL_SYS_OpenURL(const char *url);
|
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|
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int
|
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SDL_OpenURL(const char *url)
|
||||
{
|
||||
if (!url) {
|
||||
return SDL_InvalidParamError("url");
|
||||
}
|
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return SDL_SYS_OpenURL(url);
|
||||
}
|
||||
|
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/* vi: set ts=4 sw=4 expandtab: */
|
36
src/misc/android/SDL_sysurl.c
Normal file
36
src/misc/android/SDL_sysurl.c
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "../../core/android/SDL_android.h"
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{
|
||||
JNIEnv *env = Android_JNI_GetEnv();
|
||||
jstring jurl = (*env)->NewStringUTF(env, url);
|
||||
const int ret = (*env)->CallStaticIntMethod(env, mActivityClass, midOpenURL, jurl);
|
||||
(*env)->DeleteLocalRef(env, jurl);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
32
src/misc/dummy/SDL_sysurl.c
Normal file
32
src/misc/dummy/SDL_sysurl.c
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{
|
||||
return SDL_Unimplemented();
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
35
src/misc/haiku/SDL_sysurl.cc
Normal file
35
src/misc/haiku/SDL_sysurl.cc
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "SDL_error.h"
|
||||
#include <Url.h>
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{
|
||||
BUrl burl(url);
|
||||
const status_t rc = burl.OpenWithPreferredApplication(false);
|
||||
return (rc == B_NO_ERROR) ? 0 : SDL_SetError("URL open failed (err=%d)", (int) rc);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
34
src/misc/ios/SDL_sysurl.m
Normal file
34
src/misc/ios/SDL_sysurl.m
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{ @autoreleasepool {
|
||||
|
||||
NSString *nsstr = [NSString stringWithUTF8String:url];
|
||||
NSURL *nsurl = [NSURL URLWithString:nsstr];
|
||||
return [[UIApplication sharedApplication] openURL:nsurl] ? 0 : -1;
|
||||
}}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
34
src/misc/macosx/SDL_sysurl.m
Normal file
34
src/misc/macosx/SDL_sysurl.m
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{ @autoreleasepool
|
||||
{
|
||||
NSString *nsstr = [NSString stringWithUTF8String:url];
|
||||
NSURL *nsurl = [NSURL URLWithString:nsstr];
|
||||
return [[NSWorkspace sharedWorkspace] openURL:nsurl] ? 0 : -1;
|
||||
}}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
71
src/misc/unix/SDL_sysurl.c
Normal file
71
src/misc/unix/SDL_sysurl.c
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/wait.h>
|
||||
#include <errno.h>
|
||||
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{
|
||||
const pid_t pid1 = fork();
|
||||
if (pid1 == 0) { /* child process */
|
||||
/* Notice this is vfork and not fork! */
|
||||
const pid_t pid2 = vfork();
|
||||
if (pid2 == 0) { /* Grandchild process will try to launch the url */
|
||||
execlp("xdg-open", "xdg-open", url, NULL);
|
||||
_exit(EXIT_FAILURE);
|
||||
} else if (pid2 < 0) { /* There was an error forking */
|
||||
_exit(EXIT_FAILURE);
|
||||
} else {
|
||||
/* Child process doesn't wait for possibly-blocking grandchild. */
|
||||
_exit(EXIT_SUCCESS);
|
||||
}
|
||||
} else if (pid1 < 0) {
|
||||
return SDL_SetError("fork() failed: %s", strerror(errno));
|
||||
} else {
|
||||
int status;
|
||||
if (waitpid(pid1, &status, 0) == pid1) {
|
||||
if (WIFEXITED(status)) {
|
||||
if (WEXITSTATUS(status) == 0) {
|
||||
return 0; /* success! */
|
||||
} else {
|
||||
return SDL_SetError("xdg-open reported error or failed to launch: %d", WEXITSTATUS(status));
|
||||
}
|
||||
} else {
|
||||
return SDL_SetError("xdg-open failed for some reason");
|
||||
}
|
||||
} else {
|
||||
return SDL_SetError("Waiting on xdg-open failed: %s", strerror(errno));
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
43
src/misc/windows/SDL_sysurl.c
Normal file
43
src/misc/windows/SDL_sysurl.c
Normal file
@ -0,0 +1,43 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
/* https://msdn.microsoft.com/en-us/library/windows/desktop/bb762153%28v=vs.85%29.aspx */
|
||||
int
|
||||
SDL_SYS_OpenURL(const char *url)
|
||||
{
|
||||
WCHAR* wurl = WIN_UTF8ToString(url);
|
||||
int rc;
|
||||
|
||||
if (wurl == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* Success returns value greater than 32. Less is an error. */
|
||||
rc = (int) ShellExecuteW(NULL, L"open", wurl, NULL, NULL, SW_SHOWNORMAL);
|
||||
SDL_free(wurl);
|
||||
return (rc > 32) ? 0 : WIN_SetError("Couldn't open given URL.");
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@ -37,6 +37,8 @@ extern "C" {
|
||||
#include "SDL_bframebuffer.h"
|
||||
#include "SDL_bevents.h"
|
||||
|
||||
#include <Url.h>
|
||||
|
||||
/* FIXME: Undefined functions */
|
||||
// #define HAIKU_PumpEvents NULL
|
||||
#define HAIKU_StartTextInput NULL
|
||||
@ -193,6 +195,15 @@ void HAIKU_VideoQuit(_THIS)
|
||||
SDL_QuitBeApp();
|
||||
}
|
||||
|
||||
// just sticking this function in here so it's in a C++ source file.
|
||||
extern "C" { int HAIKU_OpenURL(const char *url); }
|
||||
int HAIKU_OpenURL(const char *url)
|
||||
{
|
||||
BUrl burl(url);
|
||||
const status_t rc = burl.OpenWithPreferredApplication(false);
|
||||
return (rc == B_NO_ERROR) ? 0 : SDL_SetError("URL open failed (err=%d)", (int) rc);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -60,6 +60,7 @@ TARGETS = \
|
||||
teststreaming$(EXE) \
|
||||
testthread$(EXE) \
|
||||
testtimer$(EXE) \
|
||||
testurl$(EXE) \
|
||||
testver$(EXE) \
|
||||
testviewport$(EXE) \
|
||||
testvulkan$(EXE) \
|
||||
@ -265,6 +266,9 @@ teststreaming$(EXE): $(srcdir)/teststreaming.c
|
||||
testtimer$(EXE): $(srcdir)/testtimer.c
|
||||
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
|
||||
|
||||
testurl$(EXE): $(srcdir)/testurl.c
|
||||
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
|
||||
|
||||
testver$(EXE): $(srcdir)/testver.c
|
||||
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
|
||||
|
||||
|
36
test/testurl.c
Normal file
36
test/testurl.c
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
#include "SDL.h"
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
|
||||
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 1; i < argc; i++) {
|
||||
const char *url = argv[i];
|
||||
SDL_Log("Opening '%s' ...", url);
|
||||
if (SDL_OpenURL(url) == 0) {
|
||||
SDL_Log(" success!");
|
||||
} else {
|
||||
SDL_Log(" failed! %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Reference in New Issue
Block a user