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@ -2995,21 +2995,22 @@ extern "C" {
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#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
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/**
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* Enable or disable hidden mouse pointer warp emulation, needed by some older games.
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* Enable or disable hidden mouse pointer warp emulation, needed by some older
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* games.
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*
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* Wayland requires the pointer confinement protocol to warp the mouse, but
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* that is just a hint that the compositor is free to ignore, and warping the
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* the pointer to or from regions outside of the focused window is prohibited.
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* When this hint is set and the pointer is hidden, SDL will emulate mouse warps
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* using relative mouse mode. This is required for some older games (such as Source
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* engine games), which warp the mouse to the centre of the screen rather than using
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* relative mouse motion. Note that relative mouse mode may have different mouse
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* acceleration behaviour than pointer warps.
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* When this hint is set and the pointer is hidden, SDL will emulate mouse
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* warps using relative mouse mode. This is required for some older games
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* (such as Source engine games), which warp the mouse to the centre of the
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* screen rather than using relative mouse motion. Note that relative mouse
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* mode may have different mouse acceleration behaviour than pointer warps.
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*
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* The variable can be set to the following values:
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*
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* - "0": Attempts to warp the mouse will be made, if the appropriate protocol
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* is available.
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* is available.
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* - "1": Some mouse warps will be emulated by forcing relative mouse mode.
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*
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* If not set, this is automatically enabled unless an application uses
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