Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-05-03 16:34:33 +00:00
parent 3979ea8ed0
commit 7559acaf75
1 changed files with 8 additions and 7 deletions

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@ -2995,21 +2995,22 @@ extern "C" {
#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
/**
* Enable or disable hidden mouse pointer warp emulation, needed by some older games.
* Enable or disable hidden mouse pointer warp emulation, needed by some older
* games.
*
* Wayland requires the pointer confinement protocol to warp the mouse, but
* that is just a hint that the compositor is free to ignore, and warping the
* the pointer to or from regions outside of the focused window is prohibited.
* When this hint is set and the pointer is hidden, SDL will emulate mouse warps
* using relative mouse mode. This is required for some older games (such as Source
* engine games), which warp the mouse to the centre of the screen rather than using
* relative mouse motion. Note that relative mouse mode may have different mouse
* acceleration behaviour than pointer warps.
* When this hint is set and the pointer is hidden, SDL will emulate mouse
* warps using relative mouse mode. This is required for some older games
* (such as Source engine games), which warp the mouse to the centre of the
* screen rather than using relative mouse motion. Note that relative mouse
* mode may have different mouse acceleration behaviour than pointer warps.
*
* The variable can be set to the following values:
*
* - "0": Attempts to warp the mouse will be made, if the appropriate protocol
* is available.
* is available.
* - "1": Some mouse warps will be emulated by forcing relative mouse mode.
*
* If not set, this is automatically enabled unless an application uses