mirror of https://github.com/libsdl-org/SDL
Make SDL_VIDEO_OPENGL_EGL optional on Android
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@ -1009,6 +1009,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, j
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{
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SDL_LockMutex(Android_ActivityMutex);
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#if SDL_VIDEO_OPENGL_EGL
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if (Android_Window)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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@ -1021,6 +1022,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeSurfaceChanged)(JNIEnv *env, j
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/* GL Context handling is done in the event loop because this function is run from the Java thread */
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}
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#endif
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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@ -1051,10 +1053,12 @@ retry:
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}
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}
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#if SDL_VIDEO_OPENGL_EGL
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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data->egl_surface = EGL_NO_SURFACE;
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}
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#endif
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if (data->native_window) {
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ANativeWindow_release(data->native_window);
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@ -67,6 +67,7 @@ SDL_NumberOfEvents(Uint32 type)
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return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
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}
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#if SDL_VIDEO_OPENGL_EGL
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static void
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android_egl_context_restore(SDL_Window *window)
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{
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@ -96,7 +97,7 @@ android_egl_context_backup(SDL_Window *window)
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data->backup_done = 1;
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}
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}
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#endif
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/*
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* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
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@ -113,12 +114,14 @@ Android_PumpEvents_Blocking(_THIS)
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if (videodata->isPaused) {
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SDL_bool isContextExternal = SDL_IsVideoContextExternal();
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#if SDL_VIDEO_OPENGL_EGL
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/* Make sure this is the last thing we do before pausing */
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if (!isContextExternal) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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#endif
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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@ -138,11 +141,13 @@ Android_PumpEvents_Blocking(_THIS)
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aaudio_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
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#if SDL_VIDEO_OPENGL_EGL
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if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_restore(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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#endif
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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@ -188,11 +193,13 @@ Android_PumpEvents_NonBlocking(_THIS)
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SDL_bool isContextExternal = SDL_IsVideoContextExternal();
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if (backup_context) {
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#if SDL_VIDEO_OPENGL_EGL
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if (!isContextExternal) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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#endif
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if (videodata->pauseAudio) {
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ANDROIDAUDIO_PauseDevices();
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@ -219,12 +226,14 @@ Android_PumpEvents_NonBlocking(_THIS)
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aaudio_ResumeDevices();
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}
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#if SDL_VIDEO_OPENGL_EGL
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/* Restore the GL Context from here, as this operation is thread dependent */
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if (!isContextExternal && !SDL_HasEvent(SDL_QUIT)) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_restore(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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}
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#endif
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/* Make sure SW Keyboard is restored when an app becomes foreground */
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if (SDL_IsTextInputActive()) {
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_ANDROID
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#if SDL_VIDEO_DRIVER_ANDROID && SDL_VIDEO_OPENGL_EGL
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/* Android SDL video driver implementation */
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@ -128,6 +128,7 @@ Android_CreateDevice(int devindex)
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device->free = Android_DeleteDevice;
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/* GL pointers */
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#if SDL_VIDEO_OPENGL_EGL
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device->GL_LoadLibrary = Android_GLES_LoadLibrary;
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device->GL_GetProcAddress = Android_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
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@ -137,6 +138,7 @@ Android_CreateDevice(int devindex)
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device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
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device->GL_SwapWindow = Android_GLES_SwapWindow;
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device->GL_DeleteContext = Android_GLES_DeleteContext;
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#endif
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#if SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = Android_Vulkan_LoadLibrary;
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@ -81,6 +81,7 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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/* Do not create EGLSurface for Vulkan window since it will then make the window
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incompatible with vkCreateAndroidSurfaceKHR */
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#if SDL_VIDEO_OPENGL_EGL
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if ((window->flags & SDL_WINDOW_OPENGL) != 0) {
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data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
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@ -91,6 +92,7 @@ Android_CreateWindow(_THIS, SDL_Window * window)
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goto endfunction;
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}
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}
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#endif
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window->driverdata = data;
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Android_Window = window;
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@ -175,9 +177,13 @@ Android_DestroyWindow(_THIS, SDL_Window *window)
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if (window->driverdata) {
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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#if SDL_VIDEO_OPENGL_EGL
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
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#endif
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if (data->native_window) {
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ANativeWindow_release(data->native_window);
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}
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@ -198,7 +204,11 @@ Android_GetWindowWMInfo(_THIS, SDL_Window *window, SDL_SysWMinfo *info)
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info->version.minor == SDL_MINOR_VERSION) {
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info->subsystem = SDL_SYSWM_ANDROID;
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info->info.android.window = data->native_window;
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#if SDL_VIDEO_OPENGL_EGL
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info->info.android.surface = data->egl_surface;
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#endif
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return SDL_TRUE;
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} else {
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SDL_SetError("Application not compiled with SDL %d.%d",
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@ -37,8 +37,10 @@ extern SDL_Window *Android_Window;
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typedef struct
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{
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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EGLContext egl_context; /* We use this to preserve the context when losing focus */
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#endif
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SDL_bool backup_done;
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ANativeWindow *native_window;
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