Text input is no longer automatically enabled when initializing video.

Fixes https://github.com/libsdl-org/SDL/issues/9309
Fixes https://github.com/libsdl-org/SDL/issues/9268
This commit is contained in:
Sam Lantinga 2024-03-23 09:21:28 -07:00
parent 6604d423fd
commit 72fc6f86e5
11 changed files with 41 additions and 62 deletions

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@ -855,6 +855,8 @@ The following symbols have been removed:
## SDL_keyboard.h
Text input is no longer automatically enabled when initializing video, you should call SDL_StartTextInput() when you want to receive text input and call SDL_StopTextInput() when you are done. Starting text input may shown an input method editor (IME) and cause key up/down events to be skipped, so should only be enabled when the application wants text input.
The following functions have been renamed:
* SDL_IsScreenKeyboardShown() => SDL_ScreenKeyboardShown()
* SDL_IsTextInputActive() => SDL_TextInputActive()

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@ -439,10 +439,11 @@ extern "C" {
* A variable that controls whether the on-screen keyboard should be shown when text input is active
*
* The variable can be set to the following values:
* "auto" - The on-screen keyboard will be shown if there is no physical keyboard attached. (default)
* "0" - Do not show the on-screen keyboard.
* "1" - Show the on-screen keyboard. (default)
* "1" - Show the on-screen keyboard, if available.
*
* This hint must be set before text input is activated.
* This hint must be set before SDL_StartTextInput() is called
*/
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"

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@ -306,7 +306,7 @@ class SDL_BLooper : public BLooper
HAIKU_SetKeyState(scancode, state);
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, state, HAIKU_GetScancodeFromBeKey(scancode));
if (state == SDL_PRESSED && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (state == SDL_PRESSED && SDL_TextInputActive()) {
const int8 *keyUtf8;
ssize_t count;
if (msg->FindData("key-utf8", B_INT8_TYPE, (const void **)&keyUtf8, &count) == B_OK) {

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@ -729,14 +729,6 @@ int SDL_StartEventLoop(void)
}
#endif /* !SDL_THREADS_DISABLED */
/* Process most event types */
SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
#if 0 /* Leave these events enabled so apps can respond to items being dragged onto them at startup */
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
#endif
SDL_EventQ.active = SDL_TRUE;
SDL_UnlockMutex(SDL_EventQ.lock);
return 0;

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@ -912,11 +912,10 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
}
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST,
0, 0);
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
/* Ensures IME compositions are committed */
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
if (video && video->StopTextInput) {
video->StopTextInput(video);
}
@ -926,10 +925,9 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
keyboard->focus = window;
if (keyboard->focus) {
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_GAINED,
0, 0);
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_GAINED, 0, 0);
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
if (video && video->StartTextInput) {
video->StartTextInput(video);
}

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@ -365,6 +365,7 @@ struct SDL_VideoDevice
SDL_bool setting_display_mode;
Uint32 device_caps;
SDL_SystemTheme system_theme;
SDL_bool text_input_active;
/* * * */
/* Data used by the GL drivers */

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@ -562,22 +562,6 @@ int SDL_VideoInit(const char *driver_name)
SDL_DisableScreenSaver();
}
#if !defined(SDL_VIDEO_DRIVER_N3DS)
{
/* In the initial state we don't want to pop up an on-screen keyboard,
* but we do want to allow text input from other mechanisms.
*/
const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
}
SDL_StartTextInput();
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
}
}
#endif /* !SDL_VIDEO_DRIVER_N3DS */
SDL_PostInitMouse();
/* We're ready to go! */
@ -4808,24 +4792,25 @@ void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask)
void SDL_StartTextInput(void)
{
SDL_Window *window;
if (!_this) {
return;
}
/* First, enable text events */
SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_TRUE);
/* Then show the on-screen keyboard, if any */
if (SDL_GetHintBoolean(SDL_HINT_ENABLE_SCREEN_KEYBOARD, SDL_TRUE)) {
window = SDL_GetKeyboardFocus();
if (window && _this && _this->ShowScreenKeyboard) {
/* Show the on-screen keyboard, if desired */
const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (((!hint || SDL_strcasecmp(hint, "auto")) && !SDL_HasKeyboard()) ||
SDL_GetStringBoolean(hint, SDL_FALSE)) {
SDL_Window *window = SDL_GetKeyboardFocus();
if (window && _this->ShowScreenKeyboard) {
_this->ShowScreenKeyboard(_this, window);
}
}
/* Finally start the text input system */
if (_this && _this->StartTextInput) {
if (_this->StartTextInput) {
_this->StartTextInput(_this);
}
_this->text_input_active = SDL_TRUE;
}
void SDL_ClearComposition(void)
@ -4846,29 +4831,29 @@ SDL_bool SDL_TextInputShown(void)
SDL_bool SDL_TextInputActive(void)
{
return SDL_EventEnabled(SDL_EVENT_TEXT_INPUT);
return _this && _this->text_input_active;
}
void SDL_StopTextInput(void)
{
SDL_Window *window;
if (!_this) {
return;
}
/* Stop the text input system */
if (_this && _this->StopTextInput) {
if (_this->StopTextInput) {
_this->StopTextInput(_this);
}
/* Hide the on-screen keyboard, if any */
if (SDL_GetHintBoolean(SDL_HINT_ENABLE_SCREEN_KEYBOARD, SDL_TRUE)) {
window = SDL_GetKeyboardFocus();
if (window && _this && _this->HideScreenKeyboard) {
/* Hide the on-screen keyboard, if desired */
const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (((!hint || SDL_strcasecmp(hint, "auto")) && !SDL_HasKeyboard()) ||
SDL_GetStringBoolean(hint, SDL_FALSE)) {
SDL_Window *window = SDL_GetKeyboardFocus();
if (window && _this->HideScreenKeyboard) {
_this->HideScreenKeyboard(_this, window);
}
}
/* Finally disable text events */
SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
}
int SDL_SetTextInputRect(const SDL_Rect *rect)

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@ -420,7 +420,7 @@ void Cocoa_HandleKeyEvent(SDL_VideoDevice *_this, NSEvent *event)
SDL_Log("The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL forums/mailing list <https://discourse.libsdl.org/> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
[data.fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
#if 0

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@ -828,7 +828,7 @@ static EM_BOOL Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent
is_nav_key = SDL_TRUE;
}
if ((eventType == EMSCRIPTEN_EVENT_KEYDOWN) && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT) && !is_nav_key) {
if ((eventType == EMSCRIPTEN_EVENT_KEYDOWN) && SDL_TextInputActive() && !is_nav_key) {
prevent_default = SDL_FALSE;
}

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@ -377,7 +377,7 @@ int Wayland_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
WAYLAND_wl_display_flush(d->display);
#ifdef SDL_USE_IME
if (!d->text_input_manager && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (!d->text_input_manager && SDL_TextInputActive()) {
SDL_IME_PumpEvents();
}
#endif
@ -450,7 +450,7 @@ void Wayland_PumpEvents(SDL_VideoDevice *_this)
int err;
#ifdef SDL_USE_IME
if (!d->text_input_manager && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (!d->text_input_manager && SDL_TextInputActive()) {
SDL_IME_PumpEvents();
}
#endif

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@ -1254,7 +1254,7 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
#endif
#ifdef SDL_USE_IME
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
handled_by_ime = SDL_IME_ProcessKeyEvent(keysym, keycode, (xevent->type == KeyPress ? SDL_PRESSED : SDL_RELEASED));
}
#endif
@ -1355,7 +1355,7 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MOVED, x, y);
#ifdef SDL_USE_IME
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
/* Update IME candidate list position */
SDL_IME_UpdateTextRect(NULL);
}
@ -1937,7 +1937,7 @@ int X11_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
X11_DispatchEvent(_this, &xevent);
#ifdef SDL_USE_IME
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
SDL_IME_PumpEvents();
}
#endif
@ -1998,7 +1998,7 @@ void X11_PumpEvents(SDL_VideoDevice *_this)
}
#ifdef SDL_USE_IME
if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
if (SDL_TextInputActive()) {
SDL_IME_PumpEvents();
}
#endif