mirror of https://github.com/libsdl-org/SDL
cmake: fix Metal detection
Confirmed to work on: macOS 10.15.7 XCode Version 12.4 (12D4e)
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@ -1992,9 +1992,7 @@ elseif(APPLE)
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endif()
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if(SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL)
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set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
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set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -ObjC")
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check_c_source_compiles("
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check_objc_source_compiles("
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#include <AvailabilityMacros.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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@ -2002,11 +2000,7 @@ elseif(APPLE)
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#if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
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#error Metal doesn't work on this configuration
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#endif
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int main(void) {
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return 0;
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}
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" HAVE_FRAMEWORK_METAL)
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set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
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int main(void) {}" HAVE_FRAMEWORK_METAL)
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if(HAVE_FRAMEWORK_METAL)
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set(SDL_FRAMEWORK_METAL 1)
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set(SDL_FRAMEWORK_QUARTZCORE 1)
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